I love the studio defense of "it gets better". The very idea is an insult.
Good gameplay, no matter how complex or confusing the possibilities may be, builds up to the full freedom while utilizing the build up time to train the player.
Same with story, I don't care what the resolution of a story is if the characters are one dimensional and the story is terrible. Just like no twist in the world can make up for M. Night Shyamalan's shitty stories.
If something isn't engaging or minimally interesting from the start then the creators have done something wrong. When's the last time you read a book about a man who lives in a gray box and spends all day working as an accountant but finds an interesting life in the last chapter? Never, the last chapter is the start of the story, the boring blandness of pre-life can be filled in later.
It's as stupid an argument as why is the main character in anime, movies, and games always the most interesting person there. Because, they're the MAIN CHARACTER.
Good gameplay, no matter how complex or confusing the possibilities may be, builds up to the full freedom while utilizing the build up time to train the player.
Same with story, I don't care what the resolution of a story is if the characters are one dimensional and the story is terrible. Just like no twist in the world can make up for M. Night Shyamalan's shitty stories.
If something isn't engaging or minimally interesting from the start then the creators have done something wrong. When's the last time you read a book about a man who lives in a gray box and spends all day working as an accountant but finds an interesting life in the last chapter? Never, the last chapter is the start of the story, the boring blandness of pre-life can be filled in later.
It's as stupid an argument as why is the main character in anime, movies, and games always the most interesting person there. Because, they're the MAIN CHARACTER.