Cel-shaded animation (also called cel-shading or toon shading) is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn.
If wikipedia is to believe.
Cel shading is a rendering technique in witch the rendered object gets a cartoon-ish look witch a border/outline and a high contrast between the colours.
Team Fortress 2 and Prince of Persia are two of those games that have recently been released and the opinions about cel shading is split into two parts/groups.
People who like it, mostly as an artistic style that brings new depth to a game and makes strange fusions between cartoons and extreme gore... or in other ways that makes the the player think about the game and it's content.
Other people hate it and see it as an lame excuse of the dev teams incapacity of making good textures that looks realistic... or lowering the amount of maturity in the game.
Now, with the release of Borderlands next month there have been a great discussion in my school about it.
The ones that hate the ones that love it.
If wikipedia is to believe.
Cel shading is a rendering technique in witch the rendered object gets a cartoon-ish look witch a border/outline and a high contrast between the colours.
Team Fortress 2 and Prince of Persia are two of those games that have recently been released and the opinions about cel shading is split into two parts/groups.
People who like it, mostly as an artistic style that brings new depth to a game and makes strange fusions between cartoons and extreme gore... or in other ways that makes the the player think about the game and it's content.
Other people hate it and see it as an lame excuse of the dev teams incapacity of making good textures that looks realistic... or lowering the amount of maturity in the game.
Now, with the release of Borderlands next month there have been a great discussion in my school about it.
The ones that hate the ones that love it.