Looking at how complex the customization allowed in character-creation has become, it's a given that some will spend hours in front of all the knobs and sliders required for molding the hero of your vision.
Sometimes too many times... especially unnerving when you have to deal with unskippable cinematics until you get a good look at the face you've crafted (and decide it looks appaling from the profile or whatnot, you over-achieving grand-sculptor, you!). You can either say: "'hell with it, i'll get a helmet/hat/hood of some kind and not bother again." or you can go right back to the sliders, ending up learning all the intro lines until you dial-in some acceptable settings.
However... you might get bored with your looks after a time. And game developers of particullary time consuming titles have taken to hearth to help you with that, so from World of Warcraft to The Witcher 2 there will be some sort of barbershop to give you a fresh look.
Oh my, but what if you're bored with the face or body model of the character? (you're a pretentious basterd, but, getting over that)
Should games allow for that level of re-customization if one reaches the conclusion that its cheekbones are somewhat resemblant of a Peugeot's front bumper?
I haven't played too many games, but i think only GTA San Andreas went, completly unintentional, in that direction, by allowing your character to grow skinny, get-ripped, or fatten-up, depending on how you juggled with the gym and fast-foods.
My take on this is that, besides the fact that they might find it a stupid thing to do, game producers don't take this into consideration because it's an immersion-breaker: all of a sudden, the old, green-eyed warrior to wich the party has established a connection, becomes a young moustache-wielder overnight.
However, in terms of immersion breaking - immersion is something the player creates for itself;
If those little, head-embeded eyes are getting in the way of your immersion as a keen-vision archer, you should have the possibility of changing it, limited only by plot-related constraints: par-example: you can't change your class (it's a game: reroll for fun if you want to experience combat in a different way), you can't change your race (DA:Origins treated elfs poorly, while men were treated better: it would be an abuse to find a vendor that won't sell to you as you're an elf, but has no problem after you return, fresh-out of the char-recreator, as a dapper human female), and you can't change your gender (imagine the romance, when a character sleeps with you, then you switch-up durring the night... needles to say things get awkward in the morning)
There is the desire to do so, from the gamer's side: modders take-up the challenge of creating replacements for default characters that further match with the player's vision (or fetishes, if we're to look at... some... Skyrim mods), and that, coupled with the fact that the customization engine exists in the game files... players should be able to acces them out of their own free will.
I see no reason for the feature to not be included in games allowing char-customization, but what's your take on this matter?
Tired of long times spent in an unique character-creating session?
Tired of having to look for head-cover in-game, to mask the monstrosity you developed?
Content with haircuts and facial hair, as they don't "break the immersion"?
...are there other possible "solutions"?
Sometimes too many times... especially unnerving when you have to deal with unskippable cinematics until you get a good look at the face you've crafted (and decide it looks appaling from the profile or whatnot, you over-achieving grand-sculptor, you!). You can either say: "'hell with it, i'll get a helmet/hat/hood of some kind and not bother again." or you can go right back to the sliders, ending up learning all the intro lines until you dial-in some acceptable settings.
However... you might get bored with your looks after a time. And game developers of particullary time consuming titles have taken to hearth to help you with that, so from World of Warcraft to The Witcher 2 there will be some sort of barbershop to give you a fresh look.
Oh my, but what if you're bored with the face or body model of the character? (you're a pretentious basterd, but, getting over that)
Should games allow for that level of re-customization if one reaches the conclusion that its cheekbones are somewhat resemblant of a Peugeot's front bumper?
I haven't played too many games, but i think only GTA San Andreas went, completly unintentional, in that direction, by allowing your character to grow skinny, get-ripped, or fatten-up, depending on how you juggled with the gym and fast-foods.
My take on this is that, besides the fact that they might find it a stupid thing to do, game producers don't take this into consideration because it's an immersion-breaker: all of a sudden, the old, green-eyed warrior to wich the party has established a connection, becomes a young moustache-wielder overnight.
However, in terms of immersion breaking - immersion is something the player creates for itself;
If those little, head-embeded eyes are getting in the way of your immersion as a keen-vision archer, you should have the possibility of changing it, limited only by plot-related constraints: par-example: you can't change your class (it's a game: reroll for fun if you want to experience combat in a different way), you can't change your race (DA:Origins treated elfs poorly, while men were treated better: it would be an abuse to find a vendor that won't sell to you as you're an elf, but has no problem after you return, fresh-out of the char-recreator, as a dapper human female), and you can't change your gender (imagine the romance, when a character sleeps with you, then you switch-up durring the night... needles to say things get awkward in the morning)
There is the desire to do so, from the gamer's side: modders take-up the challenge of creating replacements for default characters that further match with the player's vision (or fetishes, if we're to look at... some... Skyrim mods), and that, coupled with the fact that the customization engine exists in the game files... players should be able to acces them out of their own free will.
I see no reason for the feature to not be included in games allowing char-customization, but what's your take on this matter?
Tired of long times spent in an unique character-creating session?
Tired of having to look for head-cover in-game, to mask the monstrosity you developed?
Content with haircuts and facial hair, as they don't "break the immersion"?
...are there other possible "solutions"?