Poll: Class-Based Load Out or Weapons On The Map?

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Unknower

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Jun 4, 2008
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Weapon buying like in Crysis (2 weapons + rocket launcher + special equipment + grenades) would be my first choice. It allows more flexibility than classes.

Of those two though, weapons on the map.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Both are fine, if well balanced. You can either get to the weapon first or have everyone start with a better gun. Both systems have flaws.
 

Aunel

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May 9, 2008
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You have the SWAT game in Halo, where you have no weapons on the map only a battle rifle and a pistol, and no shields.

that is true fun.
 

SquirrelPants

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Dec 22, 2008
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I personally prefer class systems/weapon select. Rather than running for the sword *Glares at Halo*, I can just find which sort of loadout is my favorite and work with it. Also, I like it when there are no classes, but you can choose which weapons you want to use before spawning. I've not seen much of that lately, the closest I've got to that is the Create-a-Class in CoD4.
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
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Vacancie said:
I like both ways, but mostly I prefer finding the weapons.
In particular, like in L4D, where the weapon spawns change places and weapons
Yeah, but L4D is so linear based, that there's like 2 places on a map that you actually have to "Look" for them. Most other times you just walk into them.
 

IamQ

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Mar 29, 2009
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I like class based weapons more, but I don't mind finding weapons in CoD 4 for instance so I'm on both sides.
 

DazZ.

Elite Member
Jun 4, 2009
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Defiantly depends on the style of the game.

If its trying to be realistic with real world scenarios then defiantly class based (Battlefield/Call of Duty).

However if its not taking itself as a realistic shooter and has power-ups etc, (ala Quake 3, Unreal Tourny, Timesplitters) then I'm going for power ups.

I can't imagine playing Quake with set weapon system, just because the weapons aren't balanced in the way that your supposed to have just one/two. There would one kit that would dominate. (Off topic: I'm imagining a railgun/shotgun combo. Anyone got a counter for that? maybe LG instead of SG...)

Just as in Call of Duty if you found all the weapons in the game, it wouldn't completely ruin the gameplay, but it would be dramatically different, in a way that would lose immersion, which isn't what the game is about.

Depends on the style of game, it works for some but not for others. not sure which I prefer, I love games that use both methods. :)