lol at the eyebrows and ellie's eyes in each one.Binnsyboy said:I've only been able to play the first episode of Walking Dead, and I don't have a PS3 and as such can't play Last of Us.
But I prefer Ellie purely because of this:
But what about movies? I mean, you can have a great character with a compelling arc in 2 or 3 hours. These days, even the dumbest games come packed with excruciatingly long cutscenes.BloatedGuppy said:These guys barely get enough dialogue and genuine character development time to fill 2-3 episodes of a television show, let alone get measured by any "great character" standards. At best you're going to get relatively broad character archetypes. Walking Dead and TLOU would have to go on for 2-3 more full length games before a truly multi-faceted character could begin to emerge, complete with arc.
Well...this is a character building scene in a movie...Nonomori said:But what about movies? I mean, you can have a great character with a compelling arc in 2 or 3 hours. These days, even the dumbest games come packed with excruciatingly long cutscenes.
If I remember correctly, The Last of Us has about 90 minutes worth of cutscenes. The Walking Dead isn't much shorter than some miniseries. Heh, Metroid: Other M wastes 2 hours of your life with motherhood symbolism, and that's a Nintendo game we're talking about.
Maybe I don't get what you're trying to say, but lack of time don't appear to be the problem.
I don't know, to me The Last of Us had a good bunch of little dialoge moments that revealed character. And not simply by outright saying it.BloatedGuppy said:Character building snip.
What it does, it does pretty well. I'm not trying to hammer on these games specifically and say they have bad characters. I'm saying that by any real literary or cinematic standard they are very sparsely realized. And people will often cherry pick their faults when they want to suggest they weren't very good...there's a few people in this thread doing exactly that. When their faults...the fact they're kind of hastily sketched and not particularly robust...are universal to the medium right now.Casual Shinji said:I don't know, to me The Last of Us had a good bunch of little dialoge moments that revealed character. And not simply by outright saying it.BloatedGuppy said:Character building snip.
There's the optional conversation at the movie poster where Ellie asks Joel who dragged him to see a dumb teen movie. To which Joel immediately cuts off the conversation by claiming he doesn't know, when he obviously does.
And then there's the end...
...where Joel says 'No matter what, you need to keep finding something to fight for.' Now in any other story this would be your usual 'keep your chin up' speech, but in TLoU it's used to reveal just how delusional Joel has become.
Same with Bill and his lone wolf rhetoric. He boasts about how he cut his ties so he could survive, but in the end you find out he's alone because he himself was abandoned by the one he cared about. He gets introduced as this badass, slightly crazy hermit, but ultimately gets revealed for the sad, lonely old man that he is.
There's also plenty of gameplay moments that help establish the characters...
Like the moment just before the giraffes, when Joel goes to give Ellie a leg up (which at that point you've done dozens of times), but she's not there. Suddenly the monotony of this action gets interrupted for this nice little character moment.
Or when you play as Ellie in the Winter chapter. Ofcourse you get the same recurring gameplay, as that is the nature of action games, but it makes total sense for Ellie to control roughly the same, since she's been observing Joel's actions this whole time.
And at the end when again you control Ellie as you walk towards Tommy's compound, there's a real character shift between her and Joel. With him hurrying ahead, being very enthusiastic, and not shutting up. And her having a slow default walking speed and being very close-mouthed.
It's probably one of the most perfect arcs I've seen in any game.
I think that's kind of unavoidable in this medium though, unless you're going to drown the audience in text and dialoge.BloatedGuppy said:What it does, it does pretty well. I'm not trying to hammer on these games specifically and say they have bad characters. I'm saying that by any real literary or cinematic standard they are very sparsely realized. And people will often cherry pick their faults when they want to suggest they weren't very good...there's a few people in this thread doing exactly that. When their faults...the fact they're kind of hastily sketched and not particularly robust...are universal to the medium right now.
Thanks for taking your time with the answer. But I have to say, of course it's unfair. Your examples are: a) the best Paul Thomas Anderson movie, truly a masterpiece if I ever saw one; b) one of the most important TV series ever made, period.BloatedGuppy said:That's what I'm trying to say.