Poll: CoD:WaW - Aliens with the next Zombie Map Pack?

Jinxzy

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One night me and my friends were playing on Der Riese the new zombie map pack. When one of the guys needed to take a break, we started talking about the "new" map pack.
Someone said that the next zombie map will be in Area 51. Also that it will be coming out in September or November. Most likely to steal some thunder from CoD:MW2.
While are friend was taking his break and we had a crawler lurking about we found evidence to support this theory. Even if it's not in the same spot as I said earlier it seems that the next map for zombies might have something more. It seems that with each new map pack there is a story unfolding. As if you just seemed to miss the action as you got shipped to your next location. Below is the this of things we found and a little history to support it.

Hanging Man:
There are 2 Defiant hanging men in 2 of the zombie maps. Possibly a third. The two defiant hanging men are in Der Reise and Shi No Numa. But there is a hanging man-akin in Verruckt. Probably the start or a warning before they hung the real men.

Alien Writing:
there is a lot of alien writing in Verruckt. There is little to none in Shi No Numa. But there is a lot in Der Reise. Der Reise has 2 spots of main alien writing. One at the start and other by the hanging man. The oddest thing is that the alien writing in Der Reise is in white and not in blood like on the map Verruckt. Once I seen that I started looking closer at the white writing around Der Reise. They all seemed to have trouble writing our letters. Scribbled down, crooked R and E's. Only to get better once there was the same letter written over and over. The only real writing that is clean and can be made out is "HELP" written in blood. There is one that stood out the most. "Return to the aether" Aether meaning the personification of the "upper sky", space and heaven, in Greek mythology.

The Teddy:
It is said that the Teddy Bear in the game came from the doctors little girl since she liked Teddies. That's why there are Teddies in the boxes. On Verruckt and Der Reise there, written out "Teddy is a Lier" "Don't Trust Teddy". This could be taken two different ways. One is that the Teddy does belong to the little girl and the doctor did some experiment to her. Turning her into some kind of monster, leading you and baiting you into some bigger scheme trap. The other is about Theodore Roosevelt a.k.a Teddy. Theodore Roosevelt distant cosine of Franklin D. Roosevelt. Who was president at the time of WWII. Franklin D. Roosevelt and Harry S. Truman were said to be the ones to cover up the story on Area 51. At first I made the mistake of thinking Teddy was president during WWII thus thinking why not to trust teddy since he was the one to cover up the theory on aliens. But in fact it was his cosine who did that and not him. But it still could hold the idea.

Meteor:
There is a meteor on Shi No Numa. Where if you shoot it, it says "Maybe this is where those freak bags came from" or something different depending on who you are in the game. This meaning there talking about the zombies or possibly the aliens that have given you the weapons (waffle gun and ray gun).

Waffle Gun/Ray Gun:
The guns as we know are not from around here. They were probably left by the aliens or maybe even given to us by them. But with the hanging man and the screams from the radio it seems like it might have been left by accident. The ray gun has been in all for maps even in the story mode. Getting the ray gun by doing a little trick to summon these dogs that come up from the ground with the gun in there mouth. Some say aliens have landed here and left stuff dormant underground. While the Waffle gun wasn't found until Shi No Numa. Where the meteor has landed.

Teleporters:
When you use the new telepoters in Der Riese you can sometimes see strange things. Like tako's face, dogs, and numbers. But once and a while you will see symbols, aliens and this creepy crawling alien dog thing. Some of these symbols match the ones on the wall and on the paper in Der Riese. The alien is a slender body long 3 fingers and the almond eyes, like the normal aliens. While the creepy dog crawling one with the long hair. It looks like something out of the movie the grudge, This might actually be the doctors daughter. Turning into something horrible by the own doctors hands.

Other Findings:
There are many other things that were found in other maps as well that are shot little hits to the next zombie map pack. Such as:
Chalk Board: On the chalk boards in Der Riese it shows warm holes, the earth, and talking about energy.
Hit of Der Riese: In Shi No Numa there was a piece of paper found on the map with Der Riese written on it.
Calendar: On Der Riese there is a calendar on the cork boards with September as the month with each Thursday circled. Which so far every Zombie map has come on on a thursday.

It seems exciting to find more and more about the story behind each map pack with all these hidden clues, hits, and creepy messages left from the dead. It just makes this map pack less about zombies and more about Information on the story that will hopefully continue with our zombie heros. Also Giving us more content to kick zombie butts and maybe alien butts on.
 

Simon Hadow

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I haven't the foggiest what you are talking about, seeing as I only have the basic map, but it's interesting to see how much Nazi Zombies has grown into a kind of game all its own.
 

Jinxzy

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megapenguinx said:
The alien guns made me question if there would be an alien pack. Maybe Nazi zombie aliens?
Well Nazi's in history have been know to do strange experiment during the war. Some even say that they were working to try and make flying saucers with alien technology.
 

Jinxzy

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Simon Hadow said:
I haven't the foggiest what you are talking about, seeing as I only have the basic map, but it's interesting to see how much Nazi Zombies has grown into a kind of game all its own.
The basic map pack Nacht der Untoten seems to only gives clues about another map pack coming out. With the second map pack and so on it seems they add more and more.
 

Jinxzy

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Vanguard_Ex said:
Jinxzy said:
Wow, you're very insightful. I was particularly intrigued by the bit about Teddy. Could I ask you how you see the meteor in Shi No Numa?
once you go downstairs to the box, head back near the trench gun. Go out to the Supply Room door and head back to where the next shed would be. you don't need to open the door, Look to your left. You'll see a strange red glow keep to the left wall of the end of the map, keep looking out back by the trees. You can't miss it.
 

Vanguard_Ex

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Jinxzy said:
Vanguard_Ex said:
Jinxzy said:
Wow, you're very insightful. I was particularly intrigued by the bit about Teddy. Could I ask you how you see the meteor in Shi No Numa?
once you go downstairs to the box, head back near the trench gun. Go out to the Supply Room door and head back to where the next shed would be. you don't need to open the door, Look to your left. You'll see a strange red glow keep to the left wall of the end of the map, keep looking out back by the trees. You can't miss it.
Thanks, I'm going to check this out now.
EDIT: Apparently the meteorite contains Element 115 or something. If you shoot the meteorite when playing as Dr Richtofen you learn more apparently but of course you need all 4 people for that.
 

MasterSqueak

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Vanguard_Ex said:
Jinxzy said:
Vanguard_Ex said:
Jinxzy said:
Wow, you're very insightful. I was particularly intrigued by the bit about Teddy. Could I ask you how you see the meteor in Shi No Numa?
once you go downstairs to the box, head back near the trench gun. Go out to the Supply Room door and head back to where the next shed would be. you don't need to open the door, Look to your left. You'll see a strange red glow keep to the left wall of the end of the map, keep looking out back by the trees. You can't miss it.
Thanks, I'm going to check this out now.
EDIT: Apparently the meteorite contains Element 115 or something. If you shoot the meteorite when playing as Dr Richtofen you learn more apparently but of course you need all 4 people for that.
Element 115?! That's elerium man!

The aliens from X-Com: UFO Defense use it to power their ships!

Another clue perhaps?
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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You Excluded the Radios in Shi No Numa and Der Riese. There are 8 of them so please excuse the long spoiler.

The first radio is in Shi No Numa. You go to the collection of barrels next to the door with the words Warning written on them. The radio will list coordinates that when used will lead to Area 51.

"R-4808n 27 14 06 115 48 40. I hope your receiving this transmission Peter, if you are not, then all it is going to be lost. You must know by now that we failed to contain the asylum, that we had to move the experiment here. Location. The numbers will guide you. The giant must remain *static*(safe) at all costs, repeat, Der Riese must *static* (be contained) at all costs. The DG-2 experiments continue. You'll be our only advantage now. Find Doctor (Rictofen-barely audible) and Doctor Max, they may know what's going on. The use of (element) 115 is dangerous at best. I'm not sure if we can continue here. We've lost most of our best *static* team. I hope you get this. I hope it hasn't happened there too, but I'm almost out of hope. 60 54 06.96 101 55 44.94."

The second Radio is in Der Riese starting area. Head over to the fence directly behind you and look by the Barrels under the walkway. This radio is evidence of the Germans attempting to control the zombies

Static. Dr. Maxis: "Stand" Zombie Groans. "Stand up." Zombie Groans. "Good. Look at me." Snaps Fingers "Over Here! Good. Now walk forward." Zombie Groans and walks. "Excellent. Further. Keep coming. It's all right. Stay there. Calm down. I order you..." Zombie attacks. "Kill it." Gunfire. Zombie dies. "Bring me another." Static

The next radio is located by Teleporter C which is by the generator. Look on top of the shelf with next to the steps. This one is the testing of the Teleporters.

Loud static. Dr. Maxis: "Initiating test number three. Subject is within the test chamber. Activate power." Power is activated. Edward: "Look. Oh my God." Dr. Maxis: "Get a hold of yourself and clean that up. Test number three: unsuccessful. Test subject has been reduced to the same state as previous subjects. Clean up the test chamber and recallibrate the system. Let's do it again..."

The next one is by the entrance of Teleporter B which is on the second floor. This one might be the creation of the Hellhounds. The first test Subject is Fluffy The Doctor's daughter's dog. Which is why Rictofer (Spelling?) Will sometimes shout "Fluffy is that you." During the occasional Hellhound round.

Loud static. Dog barks. Dr. Maxis: "Edward tie the damn thing down. We can't have it running around during the test. " Dog wimpers. Edward: "It's tied down now Doctor Maxis." Dr. Maxis: "Initiating test number 5. Subject is within the test chamber. Activate power. Power is activated. Edward: "Searching for vitals. No readings doctor. And, the Subject... has disapeared. Doctor Maxis we've done it! " Dr. Maxis: "Don't be foolish. Test number five is unsuccessful. Subject has vanished, yes, but has not reappeared at the mainframe. Recalibrate the damn system now!" Static.

The next one is inside Teleporter A (Look at there signs up by the doors.). It's inside the open cremation chamber on the right when facing the teleporter. This is when we are first introduced to Samantha the doctor's daughter. This is also the back story to why you hear there voices during the rounds. Of course it also proves that Edward is a dick!

Static. Dr. Maxis: "Initiating test number six. Subject is within test chamber. Activate power." Power is activated. Maxis: " Damn it, Edward. Did you set up the device correctly?" Edward: "Yes Doctor. As per your specifications." Dr. Maxis: "If you had done it to my specifications then it would have worked, wouldn't it? As usual your incompetence has... What?" Edward: " Do you hear that Doctor?" Dr. Maxis: "Quiet you fool. Test number six is a failure, but the experiment has caused some kind of electrical force to energize within the chamber. Well, open the door." Edward: "Doctor I don't think..." Dr. Maxis: "Open the door now." Door opens. Dog growls. Samantha: "Daddy, what are you doing with Fluffy?" Dr. Maxis: "Damn it, Samantha. I told you never to come in here. Edward, get her out of here." Edward: "Yes Doctor." Samantha screams. Samantha: "What's wrong with her? Daddy, what did you do? Fluffy!" Dr. Maxis: "Come back here. Samantha. Stop her! Easy. Come here Samantha. Good girl honey. Gently Samantha. That's not Fluffy anymore. We must get out of here. Door closes. Dr. Maxis: "What? Edward what are you doing? Open the door. Edward. Open this door now." Samantha: "Dad. I'm scared." Dr. Maxis: "Don't. Stay by me, Samantha." Edward: "Goodbye, Doctor Maxis." Power is activated. Edward laughs. Static.



The next one is in the underground room to the right when Facing Teleporter C.This one is another possible note to Area 51 and links Shi No Numa with Der Riese as it mentions Element 115 which is belived to be from the meteor there.

Static. Dr. Maxis: "Sophia, this letter is to go to the Reichstag High Command immediately. Gentlemen, it is with the utmost urgency that I draw your attention to the lack of funding being injected into The Giant project. Well I believe we are close to realizing the ultimate plan, we still have several years of development before it is ready. It would be folly to cut our expenditure so early in our development. As you know, early tests on the DG-2 have easily outperformed expectations and we fully anticipate mass producing the Wunderwaffe within the next few years. Work on the matter transferrence has however come to a standstill. We simply do not have enough Element 115 to continue the experiments. The test subjects have survived teleportation but are currently unresponsive to commands and cannot be controlled. If we are to overcome this obstacle we need to increase the frequency and size of the experiment. To this end, I suggest we not only find not only a regular supply of 115, but that we also find a larger conduit to channel the energy. Our operatives in America have informed us that the US have a large supply of the element at the Nevada base, so time is of the essence if we are to stay ahead of them. This cannot be done if you cut the budget, nor can it be done if you insist on pressuring us into action before we are ready. I am of course available for discussion of the matter but in the meantime, I will continue with the work here and try to win this damned war. Signed etc. etc. Doctor Maxis." Static.

This next one is across from the Trench Gun spawn by Teleport A. This one is Doctor Maxis giving Samantha Fluffy. It also explains that all the Hell Hounds are Fluffys children.

Static. Dr. Maxis: "Now, you must be very diligent with her Samantha. Owning a dog is a great responsibility." Samantha: "Yes, father. Oh, I love her." Dr. Maxis: "You must feed her every day, and walk her, and be very careful when you play with her. You know she's going to have puppies." Samantha: "Really? can I keep the puppies too father?" Dr. Maxis: "We'll see Samantha. One step at a time." Static

This is the last one so be gratful as I am getting tired of typing this out. This one explains what happened to the other survivors of the building. Has no real story to it though.
Static. Man 1: "But I'm all out of hope (cocks weapon), Auf Wiedersehen (goodbye), my friend." Turns on teleporter, an alarm starts to blare. A repeating message on the P.A. system: " Warning, the shield is now active, destroy the designated materials and report to the barracks, this is not a drill." Man 1: "Dammit! - I can't find my pills...they are coming, I must do what I must do, (to himself) God forgive us all" Opens door, choking noises can be heard, people can be heard all talking at once, some screaming, a zombie howl pierces the screaming. Gunshots are heard. Static.

Samantha apparently has three toys in her toy box (Mystery Box) The Ray gun,Teddy and the Moneky. Which is why the Teddy and the Monkey are all over the place.

If you throw the Monkey into the furnace below Teleporter B it will scream and Samantha will shout "WHY ARE YOU SO CRUEL TO MR.MONKEY!? MR.MONKEY ONLY WANTED TO PLAY!"

The Monkey it self has a few lines linking it to Samantha. The most notable being that right before it explodes it will somtimes say "You aren't Sam."

Rictofer is thought to be the mastermind behind the DG-2. This is belived becuase of the qoute he says on the occasion that he gets the DG-2 "Ah my Greatest Invention."

The pill is an obvious Cyanaide pill. Inside the Air Vent by the Double Tap machine there is an instruction manuel most likley for the men in the last radio message.

After playing a recent round of the Game I heard Ricotofer shout "Ed wan'ts your head." Leaving me to belive that he is either Edward (Doctor Maxis' Lab assitant) or is in league with him.
 

vamp rocks

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i stopped payin for zombie maps after the seccond one... are the modes really that good?? like.. wud u reccomend them??
 

maddawg IAJI

I prefer the term "Zomguard"
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vamp rocks said:
i stopped payin for zombie maps after the seccond one... are the modes really that good?? like.. wud u reccomend them??
The last two maps are really great. The diffrence between these two and the last ones is almost substantial. They added in funny and lovable characters,They added in Hellhounds and even tweaked them a bit to act more like the dogs they are. (Orginally they spawned in and attacked a designated player. Now they sniff around looking for there prey.), They added in a much better way of finding the Mystery box rather then looking for it aimlessly (It gives out a giant beam of light allowing players to find easily.)and they added in the Pack-A-Punch machines to the last one. (It will take your gun and upgrade it. Giving more ammo,Expanding the Clip and making it do more damage overall). The DG-2 and the Monkey Bombs are also nice additons. The DG-2 shoots bolt's of lighting that can spread across a horde of them killing around 20 zombies in a single shot. The Monkey Bombs are Cymbal Monkeys that have TNT strapped to them and they Attract the zombies toward it giving you enough time to revive a Teamate or to escape. So yes I do recomend these maps.
 

fix-the-spade

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Xenomorphs or bust!

Unless the aliens are truly horrifying and very very different to the Zombies they may as well not bother. But if they give out wall crawling high speed death dealers that will be awesome.
 

Vanguard_Ex

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MasterSqueak said:
Vanguard_Ex said:
Jinxzy said:
Vanguard_Ex said:
Jinxzy said:
Wow, you're very insightful. I was particularly intrigued by the bit about Teddy. Could I ask you how you see the meteor in Shi No Numa?
once you go downstairs to the box, head back near the trench gun. Go out to the Supply Room door and head back to where the next shed would be. you don't need to open the door, Look to your left. You'll see a strange red glow keep to the left wall of the end of the map, keep looking out back by the trees. You can't miss it.
Thanks, I'm going to check this out now.
EDIT: Apparently the meteorite contains Element 115 or something. If you shoot the meteorite when playing as Dr Richtofen you learn more apparently but of course you need all 4 people for that.
Element 115?! That's elerium man!

The aliens from X-Com: UFO Defense use it to power their ships!

Another clue perhaps?
I swear, together the Escapist community can solve any mystery :p Whats X-com? A TV series, a film?
 

MasterSqueak

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Vanguard_Ex said:
MasterSqueak said:
Vanguard_Ex said:
Jinxzy said:
Vanguard_Ex said:
Jinxzy said:
Wow, you're very insightful. I was particularly intrigued by the bit about Teddy. Could I ask you how you see the meteor in Shi No Numa?
once you go downstairs to the box, head back near the trench gun. Go out to the Supply Room door and head back to where the next shed would be. you don't need to open the door, Look to your left. You'll see a strange red glow keep to the left wall of the end of the map, keep looking out back by the trees. You can't miss it.
Thanks, I'm going to check this out now.
EDIT: Apparently the meteorite contains Element 115 or something. If you shoot the meteorite when playing as Dr Richtofen you learn more apparently but of course you need all 4 people for that.
Element 115?! That's elerium man!

The aliens from X-Com: UFO Defense use it to power their ships!

Another clue perhaps?
I swear, together the Escapist community can solve any mystery :p Whats X-com? A TV series, a film?
http://lmgtfy.com/?q=X-Com+UFO+Defense
 

Vanguard_Ex

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MasterSqueak said:
Vanguard_Ex said:
MasterSqueak said:
Vanguard_Ex said:
Jinxzy said:
Vanguard_Ex said:
Jinxzy said:
Wow, you're very insightful. I was particularly intrigued by the bit about Teddy. Could I ask you how you see the meteor in Shi No Numa?
once you go downstairs to the box, head back near the trench gun. Go out to the Supply Room door and head back to where the next shed would be. you don't need to open the door, Look to your left. You'll see a strange red glow keep to the left wall of the end of the map, keep looking out back by the trees. You can't miss it.
Thanks, I'm going to check this out now.
EDIT: Apparently the meteorite contains Element 115 or something. If you shoot the meteorite when playing as Dr Richtofen you learn more apparently but of course you need all 4 people for that.
Element 115?! That's elerium man!

The aliens from X-Com: UFO Defense use it to power their ships!

Another clue perhaps?
I swear, together the Escapist community can solve any mystery :p Whats X-com? A TV series, a film?
http://lmgtfy.com/?q=X-Com+UFO+Defense
Interesting. Although if my attempts to continue conversation are going to be met with LMGTFY then I'm not going to even bother pretending I care about what you have to show me -_-
 

MasterSqueak

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Vanguard_Ex said:
MasterSqueak said:
Vanguard_Ex said:
MasterSqueak said:
Vanguard_Ex said:
Jinxzy said:
Vanguard_Ex said:
Jinxzy said:
Wow, you're very insightful. I was particularly intrigued by the bit about Teddy. Could I ask you how you see the meteor in Shi No Numa?
once you go downstairs to the box, head back near the trench gun. Go out to the Supply Room door and head back to where the next shed would be. you don't need to open the door, Look to your left. You'll see a strange red glow keep to the left wall of the end of the map, keep looking out back by the trees. You can't miss it.
Thanks, I'm going to check this out now.
EDIT: Apparently the meteorite contains Element 115 or something. If you shoot the meteorite when playing as Dr Richtofen you learn more apparently but of course you need all 4 people for that.
Element 115?! That's elerium man!

The aliens from X-Com: UFO Defense use it to power their ships!

Another clue perhaps?
I swear, together the Escapist community can solve any mystery :p Whats X-com? A TV series, a film?
http://lmgtfy.com/?q=X-Com+UFO+Defense
Interesting. Although if my attempts to continue conversation are going to be met with LMGTFY then I'm not going to even bother pretending I care about what you have to show me -_-
Sorry, I didn't mean it like that.
 

suhlEap

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that sounds fairly cool, but are we just talking some random aliens or some aliens in particular? like the aliens from aliens!