Poll: Console RPG VS Table Top RPG

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eelel

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I like any kind of RPG they are for the most part all fun. I like having a story unfold and exploring new worlds. They both can do that well but my preferred RPG is of the table top variety. Part of the reason is I like the social interaction you generally get from playing a TRPG. Another reason I like playing TRPGS is because you have a greater chance to influence the world around you. What I mean by this is that you have a chance of killing of a recurring villein with good strategy and some lucky dice roles where as in a console RPG you tend to get railroded on a plot that you have very little control over. Shure there are side quests and stuff like that but you have very little control of the outcome outside of dialog options and choosing whether or not to kill the ocational baddy. That is not to say that CRPGS can't be fun but the tend to be rather linear.

Now what do you think Escapist?
 

WOPR

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eelel said:
I like any kind of RPG they are for the most part all fun. I like having a story unfold and exploring new worlds. They both can do that well but my preferred RPG is of the table top variety. Part of the reason is I like the social interaction you generally get from playing a TRPG. Another reason I like playing TRPGS is because you have a greater chance to influence the world around you. What I mean by this is that you have a chance of killing of a recurring villein with good strategy and some lucky dice roles where as in a console RPG you tend to get railroded on a plot that you have very little control over. Shure there are side quests and stuff like that but you have very little control of the outcome outside of dialog options and choosing whether or not to kill the ocational baddy. That is not to say that CRPGS can't be fun but the tend to be rather linear.

Now what do you think Escapist?
Well table top is for people that want to do all the math
console is for the poor suckers that are too stupid to understand what's going on

where's Computer RPG?
You know, the RPG where it's JUST LIKE D&D only it does all the math for you and you don't need to gather up 4-8 nerds to do it?

(See: Baldur's Gate)
 

eelel

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WOPR said:
eelel said:
I like any kind of RPG they are for the most part all fun. I like having a story unfold and exploring new worlds. They both can do that well but my preferred RPG is of the table top variety. Part of the reason is I like the social interaction you generally get from playing a TRPG. Another reason I like playing TRPGS is because you have a greater chance to influence the world around you. What I mean by this is that you have a chance of killing of a recurring villein with good strategy and some lucky dice roles where as in a console RPG you tend to get railroded on a plot that you have very little control over. Shure there are side quests and stuff like that but you have very little control of the outcome outside of dialog options and choosing whether or not to kill the ocational baddy. That is not to say that CRPGS can't be fun but the tend to be rather linear.

Now what do you think Escapist?
Well table top is for people that want to do all the math
console is for the poor suckers that are too stupid to understand what's going on

where's Computer RPG?
You know, the RPG where it's JUST LIKE D&D only it does all the math for you and you don't need to gather up 4-8 nerds to do it?

(See: Baldur's Gate)
I consider comp RPGS as consoled. All you really need for most TRPGS is "Did i meet or exced target number?"
 

eelel

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Ultratwinkie said:
Tabletop. Hilarity ensues especially with good friends with a good sense of humor. I was the clown character, the R2-D2 of the table top games i play in.
Ah yes that was me when we got thermal detinators at level 2 in my old Starwars game. Rolling a nat 1 when trying to throw one in a confined space is quite funny.
 

Another

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Always tabletop if i can get a big enough group or I have enough time during a week. Used to have a weekly game with some buddies but then school caught up with us.
 

eelel

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Another said:
Always tabletop if i can get a big enough group or I have enough time during a week. Used to have a weekly game with some buddies but then school caught up with us.
What did you play?
 

Another

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eelel said:
Another said:
Always tabletop if i can get a big enough group or I have enough time during a week. Used to have a weekly game with some buddies but then school caught up with us.
What did you play?
A little of a lot of stuff. Our campaigns were usually 2-3 nights. A little 3.5 DND then some World of Darkness, then 4th Edition DND, and we closed up with a obscure one called Codex Martialis.

Codex Martialis was kind of cool cause it tries to take a more realistic approach to combat. Using that system on playing (for example) an unarmed character means you will never punch through their armor and do damage like in DND. But wrenching the shield out of their hands, tearing their helm off, and punching them in the face works well. It also puts a much larger focus on the role of social skills to get the job done and emphasizes how dangerous combat is. Our fighter had a grand total of 8 HP (vulnerabilities like this are aided by armors though, their not like DND at all).
 

eelel

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Another said:
eelel said:
Another said:
Always tabletop if i can get a big enough group or I have enough time during a week. Used to have a weekly game with some buddies but then school caught up with us.
What did you play?
A little of a lot of stuff. Our campaigns were usually 2-3 nights. A little 3.5 DND then some World of Darkness, then 4th Edition DND, and we closed up with a obscure one called Codex Martialis.

Codex Martialis was kind of cool cause it tries to take a more realistic approach to combat. Using that system on playing (for example) an unarmed character means you will never punch through their armor and do damage like in DND. But wrenching the shield out of their hands, tearing their helm off, and punching them in the face works well. It also puts a much larger focus on the role of social skills to get the job done and emphasizes how dangerous combat is. Our fighter had a grand total of 8 HP (vulnerabilities like this are aided by armors though, their not like DND at all).
oooo that sounds interesting where can i get the books.
 

Telperion

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Apr 17, 2008
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WOPR said:
Well table top is for people that want to do all the math
console is for the poor suckers that are too stupid to understand what's going on
Well...there are other table top RPGs besides D&D. And none of them need a higher degree in mathematics. And D&D doesn't require one either, or else it wouldn't be so crazy popular.

Anyways, yes, I prefer table top games over CRPGs. Except when it comes to combat heavy table top games, like the majority of D&D campaigns. I like playing backstabbing, politics, religious themes, history, social and mystery scenes. I really don't care for a lot of combat in my RPGs.
 

Another

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eelel said:
Another said:
eelel said:
Another said:
Always tabletop if i can get a big enough group or I have enough time during a week. Used to have a weekly game with some buddies but then school caught up with us.
What did you play?
A little of a lot of stuff. Our campaigns were usually 2-3 nights. A little 3.5 DND then some World of Darkness, then 4th Edition DND, and we closed up with a obscure one called Codex Martialis.

Codex Martialis was kind of cool cause it tries to take a more realistic approach to combat. Using that system on playing (for example) an unarmed character means you will never punch through their armor and do damage like in DND. But wrenching the shield out of their hands, tearing their helm off, and punching them in the face works well. It also puts a much larger focus on the role of social skills to get the job done and emphasizes how dangerous combat is. Our fighter had a grand total of 8 HP (vulnerabilities like this are aided by armors though, their not like DND at all).
oooo that sounds interesting where can i get the books.

It's actually a pdf and runs about 12 bucks for the core rules, but the weapons pdf's are separate. I suggest this set:

http://www.rpgnow.com/product_info.php?products_id=65250

I was lucky because my friend is a war historian, noticed some discrepancies and now corresponds with the creator for fact adjustment and rules adjustment based on the games we have been playing. The guy gave him the full set of pdf's and said to give them to us so we can keep on experimenting.

Also note that if you buy the things are very wordy and the prime info is at the bottom of the pdf in the tables.

EDIT: one more thing. It is fun for combat but it works best on heavy npc interaction and role playing. Its like the polar opposite of 4th Ed DND
 

Danceofmasks

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Depends on the game. There are a lot of terrible rpgs out there.

For instance, as much as I like the Legends of the Five Rings setting, it was so horrendously balanced that actually trying to do stuff makes for a lot of headdesking moments.
Not sure about the new edition, though. Haven't got it yet.

Also, depends on the group.
Idiots piss me off, and I happily settle fights with fists.

For the most part, however .. tabletop.
 

eelel

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Telperion said:
WOPR said:
Well table top is for people that want to do all the math
console is for the poor suckers that are too stupid to understand what's going on
Well...there are other table top RPGs besides D&D. And none of them need a higher degree in mathematics. And D&D doesn't require one either, or else it wouldn't be so crazy popular.

Anyways, yes, I prefer table top games over CRPGs. Except when it comes to combat heavy table top games, like the majority of D&D campaigns. I like playing backstabbing, politics, religious themes, history, social and mystery scenes. I really don't care for a lot of combat in my RPGs.
Finaly a kindrid spirit my first vampire game was runed by a triger happy crazy person when I had no combat skills what so ever.
 

eelel

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May 29, 2009
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Another said:
eelel said:
Another said:
eelel said:
Another said:
Always tabletop if i can get a big enough group or I have enough time during a week. Used to have a weekly game with some buddies but then school caught up with us.
What did you play?
A little of a lot of stuff. Our campaigns were usually 2-3 nights. A little 3.5 DND then some World of Darkness, then 4th Edition DND, and we closed up with a obscure one called Codex Martialis.

Codex Martialis was kind of cool cause it tries to take a more realistic approach to combat. Using that system on playing (for example) an unarmed character means you will never punch through their armor and do damage like in DND. But wrenching the shield out of their hands, tearing their helm off, and punching them in the face works well. It also puts a much larger focus on the role of social skills to get the job done and emphasizes how dangerous combat is. Our fighter had a grand total of 8 HP (vulnerabilities like this are aided by armors though, their not like DND at all).
oooo that sounds interesting where can i get the books.

It's actually a pdf and runs about 12 bucks for the core rules, but the weapons pdf's are separate. I suggest this set:

http://www.rpgnow.com/product_info.php?products_id=65250

I was lucky because my friend is a war historian, noticed some discrepancies and now corresponds with the creator for fact adjustment and rules adjustment based on the games we have been playing. The guy gave him the full set of pdf's and said to give them to us so we can keep on experimenting.

Also note that if you buy the things are very wordy and the prime info is at the bottom of the pdf in the tables.

EDIT: one more thing. It is fun for combat but it works best on heavy npc interaction and role playing. Its like the polar opposite of 4th Ed DND
*drools* Thank you.
 

Another

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eelel said:
*drools* Thank you.
One last thing.

If you try it and like it, but have some adjustments, drop the forums a line.

http://www.codexmartialis.com/

Because if you noticed in my link, the Core Rules are at V23 and its being updated regularly.

But for personal opinion overall;

Amazing game with a good DM. Subpar with a moderate to bad one. Fun combat, some mechanics needed tweaking when we played it, so it works best when taking some things you find that don't work with a grain of salt.

EDIT: Oh, forgot to mention. The rules don't contain any rules for diplomacy roleplaying and the like. The reason it gets played like that is because of how characters tend to easily die.

The actual diplomacy rules are based on The Game of Thrones rule set. (Yes based on the book of the same name.
 

Kimarous

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I have to go with console RPGs; I've never really been in the right social circles to really participate in the tabletop variety, although I've always wanted to.

My brother and his friends like RPG-ish board games, but they're not actual tabletop RPGs... that and I don't get to join them very often.
 

eelel

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May 29, 2009
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Another said:
eelel said:
*drools* Thank you.
One last thing.

If you try it and like it, but have some adjustments, drop the forums a line.

http://www.codexmartialis.com/

Because if you noticed in my link, the Core Rules are at V23 and its being updated regularly.

But for personal opinion overall;

Amazing game with a good DM. Subpar with a moderate to bad one. Fun combat, some mechanics needed tweaking when we played it, so it works best when taking some things you find that don't work with a grain of salt.
Ok will do
 

eelel

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Kimarous said:
I have to go with console RPGs; I've never really been in the right social circles to really participate in the tabletop variety, although I've always wanted to.

My brother and his friends like RPG-ish board games, but they're not actual tabletop RPGs... that and I don't get to join them very often.
Board games are fun to.
 

II2

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Kinda a tough call: apples and oranges, you follow?

Ultimately though, I've probably found tabletop games offer greater satisfaction for a longer term investment of time. I've been DMing / Storytelling / Game Mastering for over 25 years and love it. I guess I'm pretty good since the players always nominate me to do the job anyways.

I love being able to craft the stories / worlds and play the role of everyone the PC's aren't, (including the villains, or at least antagonists).

Great Fun had with:

- Dungeons and Dragons 1st, 2nd and 3rd (d20) Ed. [small](Fuck you WotC 4E Bollocks)[/small]
- d20 Modern / d20 Future
- Alternity
- Cyberpunk 2020
- Shadowrun
- Vampire the Masquerade
- Call of Cthulhu
- 40k / Board Games
 

Adultism

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Jan 5, 2011
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I would tabletop game if more of my friends were into it, but as of right now my real life friends are all console gamers. So there is nothing I can do.