God no! It's about being a lone adventurer for me. I don't want anything multiplayer related in my TES games.
It's more to do with the fact that if Bethesda incorporated it into the game, it takes away resources that could be used to further enhance the game.SL33TBL1ND said:I don't get it when people cry about this. If all it adds is the option to add another player how can we possibly say no? It's not going to change a damn thing to do with the single-player.
It's hated?DeimosMasque said:But I want to go back to my point, why is offline co-op suddenly hated? Why is the idea of playing in the same room suddenly rare?
Name one thing about the game, anything, that wouldnt have to change in some way to accomodate multiplayer. There isnt one. Adding multiplayer to a game like Skyrim means overhauling EVERYTHING. The best way to do it would probably be to scrap the whole game and start over. And this is only looking at it in terms of features, never mind the technical challenges. If you think you can have a coop version of Skyrim, it's only because you haven't thought it through. You can have a coop RPG, but you're fooling yourself if you will think it will be anything like Skyrim.Miles000 said:So much this.SL33TBL1ND said:I don't get it when people cry about this. If all it adds is the option to add another player how can we possibly say no? It's not going to change a damn thing to do with the single-player.
It'd be like people complaining about getting offered free sauce with their pie.
Simply asking isn't going to ruin your pie, and you can always say no.
Stop crying about something that you could ignore anyway, and let the rest of us enjoy our Skyrim with mates!
I'm not sure about 4 players, that could get a bit messy, but 2 or 3 would work just fine.
Use something like a Borderlands system for travelling between areas/into dungeons.
The fact the game won't pause for inventory just means you have to pick your tactics ahead of battle, adding more depth to the game!
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Pretty much this. You can't just take the game that was designed with a single player in mind and make it multiplayer. All the quests were made for singleplayer. If one player starts the quest that gives him an item and kills the questgiver, the other player would be left without the item and the quest. All the waypoint events would break because they're placed with a single dovahkiin in mind. Looting the items and reading the books in multiplayer would be really annoying and boring. Crafting even more so. Not to mention the problems with two players being in different zones. The amount of events it would break is immense. If you don't see it, you just don't know how the games work.Rooster Cogburn said:Name one thing about the game, anything, that wouldnt have to change in some way to accomodate multiplayer. There isnt one. Adding multiplayer to a game like Skyrim means overhauling EVERYTHING.
Have you played Skyrim? All the good items are dropped/given only once and in a single instance. Do you really want to fight or argue about every piece of good loot? What if you both want that sword? Do you really want the game to drive a wedge between you and your friend?Satsuki666 said:Split the loot up the exact same way is it split up in nearly every single other multipley game. By that I mean let the players decide how it is divided among them. Quest rewards everybody would obviously get their own.
Move along then, you've obviously never scripted/designed a game or a program, because a second player would break pretty much everything that is in the game right now. It's easier to just make a new game than to re-write EVERYTHING to make it bug-free multiplayer compatible AND a good multiplayer experience.Satsuki666 said:I dont know what events you are talking about that it could break.
Then it would be a completely different game. Long branching dialogues and multiplayer do not mix well. If skyrim had the multiplayer from the beginning it would mean two things: quests would be simpler and boring and the game would be smaller because of the time developers spent making netcode work.Satsuki666 said:I know that it would be easier to just make a new game then change everything now. What I was getting at was that IF skyrim had multiplayer nothing would really change. Im not talking about the actions required to create the multiplayer.