Poll: Coop in Skyrim, good?

Insanity72

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Feb 14, 2011
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SL33TBL1ND said:
I don't get it when people cry about this. If all it adds is the option to add another player how can we possibly say no? It's not going to change a damn thing to do with the single-player.
It's more to do with the fact that if Bethesda incorporated it into the game, it takes away resources that could be used to further enhance the game.

If it's a mod, then no one gives a damn.
 

Fishyash

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Dec 27, 2010
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If they could mod it, then it would be awesome.

I don't really know how many resources it would take to simply put 1 more person able to join the game...

But I am assuming you can mod that in anyways, so no point in wasting time on multiplayer really.

But I would love skyrim to have co-op, but only if it was done in a way that didn't detract from the single player. It's really dissapointing knowing that most games are lacking in one yet perfect in the other.
 

gizunt

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Nov 20, 2009
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Fixed that, Thanks for letting me know. Can't believe I made a mistake like this.
Referring to Jamash' correction.
 

Slash Dementia

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Apr 6, 2009
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I would actually like this. It would be nice to have a friend joining up with you and adventuring--I've always loved that idea. Sure, if Bethesda were to have made it, it might have detracted from the single player experience, but it might not have. I mean, Two Worlds did it, and I actually enjoyed that.

I have no problem with it being single player at all, I'm just saying that if it were an option, I'd use it from time to time.
 

Something Amyss

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Dec 3, 2008
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DeimosMasque said:
But I want to go back to my point, why is offline co-op suddenly hated? Why is the idea of playing in the same room suddenly rare?
It's hated?

Since when?

Rare, yes, mostly because it's not in the game industry's best interest, but hated?
 

Kukakkau

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Feb 9, 2008
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I'd like this maybe with 2 people at most since 4 players on one dragon would be far too easy.

Or if they changed enemies to make them tougher you could have a party type system with people as other roles (actually make targetted heal spells useful etc)

Also everyone saying "NO I like playing solo" - you do realise the thread is about having the option to do co-op, you don't have to play co-op
 

Imre Csete

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Jul 8, 2010
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No thank you, the only good CO-OP games are those which had been built for it since day 1. And that would require fundamental changes in the TES formula.
 

SidingWithTheEnemy

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Sep 29, 2011
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Short answer: NO!

Long answer: No, by all means, no! Not even remotely. How dare you even think of this? You should be ashamed! Really! If TES would be a religion you just commited heresy!
The game is already streamlined (aka dumbed down) enough. They barely scratched the surface in some areas...
If they take the manpower away from the single player campaign the whole setting would suffer immensly. Besides, the publisher isn't very good at multiplayer games. (Brink anyone?) So they would make usual beginners mistakes that will break the game even more (considering the bugs and glitches thus far) The should provide an on/off button for the hardcore gamers. Just like the Wild Wasteland Perk from Fallout New Vegas.
 

QtheMuse

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May 23, 2010
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I find it hilarious people actually think someone will mod in a multiplayer for Skyrim, yeah that's never going to happen, ever. Writing netcode for skyrim would take a team of people.
 

shadowmagus

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Feb 2, 2011
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My fiancee and I were having this discussion. We play a lot of games together, just the two of us. It's our bonding time, it's how we spend time in each others company. Sitting next to each other, commenting, playing, enjoying ourselves is part of our gaming experience. While we are both playing Skyrim, we would like the option to go into each others world play together.

No, I don't want there to be a million dragonborn, or even a third one running around. I would just like the option to play with my fiancee. I'm not enjoying the game any less, far from it. I just think the option, be it developed by Bethesda or the community, would be nice
 

kasperbbs

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I would rather they focused on fixing some of the games issues and expansions instead of this. At least i wouldnt want someone joining my game and killing all my quest npcs just for giggles.
 

Rooster Cogburn

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May 24, 2008
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Miles000 said:
SL33TBL1ND said:
I don't get it when people cry about this. If all it adds is the option to add another player how can we possibly say no? It's not going to change a damn thing to do with the single-player.
So much this.

It'd be like people complaining about getting offered free sauce with their pie.
Simply asking isn't going to ruin your pie, and you can always say no.
Stop crying about something that you could ignore anyway, and let the rest of us enjoy our Skyrim with mates!

I'm not sure about 4 players, that could get a bit messy, but 2 or 3 would work just fine.
Use something like a Borderlands system for travelling between areas/into dungeons.
The fact the game won't pause for inventory just means you have to pick your tactics ahead of battle, adding more depth to the game!

[sub]... Yes... I'm hungry...[/sub]
Name one thing about the game, anything, that wouldnt have to change in some way to accomodate multiplayer. There isnt one. Adding multiplayer to a game like Skyrim means overhauling EVERYTHING. The best way to do it would probably be to scrap the whole game and start over. And this is only looking at it in terms of features, never mind the technical challenges. If you think you can have a coop version of Skyrim, it's only because you haven't thought it through. You can have a coop RPG, but you're fooling yourself if you will think it will be anything like Skyrim.

That said, this is why the lord invented the spinoff.
 

CaspianRoach

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Jul 10, 2011
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Rooster Cogburn said:
Name one thing about the game, anything, that wouldnt have to change in some way to accomodate multiplayer. There isnt one. Adding multiplayer to a game like Skyrim means overhauling EVERYTHING.
Pretty much this. You can't just take the game that was designed with a single player in mind and make it multiplayer. All the quests were made for singleplayer. If one player starts the quest that gives him an item and kills the questgiver, the other player would be left without the item and the quest. All the waypoint events would break because they're placed with a single dovahkiin in mind. Looting the items and reading the books in multiplayer would be really annoying and boring. Crafting even more so. Not to mention the problems with two players being in different zones. The amount of events it would break is immense. If you don't see it, you just don't know how the games work.

There is a solution to all this though and it is to made second player a 'dummy' who can't interact with NPCs, can't change zones on his own, can't loot or activate anything. But who would want to play such a shit role? Combat in Skyrim is not that good to be enjoyed on its own.

Plus there's the problem of two people playing a game which is heavily dialogue/reading oriented: "One of them will skip the text lines or will be distracting you as you read or will be commenting on every second spoken line". There's a reason why all coop RPGs have really simple and basic quests with a one-line description, like "Bring 5 rocks", "Kill 8 boars". (Dead Island, Borderlands, Diablo, all MMORPGs). Two people can't read a book. It's something to be enjoyed alone.
 

CaspianRoach

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Jul 10, 2011
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Satsuki666 said:
Split the loot up the exact same way is it split up in nearly every single other multipley game. By that I mean let the players decide how it is divided among them. Quest rewards everybody would obviously get their own.
Have you played Skyrim? All the good items are dropped/given only once and in a single instance. Do you really want to fight or argue about every piece of good loot? What if you both want that sword? Do you really want the game to drive a wedge between you and your friend?

Satsuki666 said:
I dont know what events you are talking about that it could break.
Move along then, you've obviously never scripted/designed a game or a program, because a second player would break pretty much everything that is in the game right now. It's easier to just make a new game than to re-write EVERYTHING to make it bug-free multiplayer compatible AND a good multiplayer experience.
 

CaspianRoach

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Jul 10, 2011
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Satsuki666 said:
I know that it would be easier to just make a new game then change everything now. What I was getting at was that IF skyrim had multiplayer nothing would really change. Im not talking about the actions required to create the multiplayer.
Then it would be a completely different game. Long branching dialogues and multiplayer do not mix well. If skyrim had the multiplayer from the beginning it would mean two things: quests would be simpler and boring and the game would be smaller because of the time developers spent making netcode work.
Trust me you don't want to play the game Skyrim is now with a friend. Either you or him will be annoyed because one of you chose a different quest branch, reads slower, does not care for the other player's preferred playstyle or just can't wait for one player to do something the other one wouldn't. Seriously, if you have never encounter this problem, it means you create that problem for your friend, and he is just too modest to tell it to you bluntly. The game would need to be heavily streamlined and simplified to be enjoyable.