And now my brain is melting from the thought of Obsidian making a Warhammer 40k game and how amazing that would be.craftomega said:Now ask me if obsidian or inXile entertainment could make a decent WH40k game and I will give you a real answer.
One name. Ravenor.MagunBFP said:I actually liked the writing for TOR and think Bioware could make a decent KOTOR-style RPG based around a System's Adeptus Arbites or a semi covert Inquisitor retinue. Although in the 40K they'd need to keep in mind that the light side ending would pretty much be... "And Chaos/Xeno's/Heresy steam rolled the Inquisitor's niceness and resulted in the deaths of the entire system" while the dark side ending would be "The Inquisitor's faith/heresy and ruthlessness allowed for no questions, his actions ensured everyone in the system remained faithful and oppressed by the Imperium slowly crushing the life from it's citizens" or "A few people were corrupt but it was impossible to determine how many, so everyone was wiped out as a precaution"
Ciaphas Cain novels by Sandy Mitchel.IBlackKiteI said:Heh, no.
40k is at it's core brutal and unrelenting war on a ridiculous scale. Yeah, in DA:O and ME3 there is this sort of thing going on, in the background, but in 40k it's always at the forefront, it's taken above 11 and there's very little room for anything else. No romance or anything resembling romanticism, no space opera, no great questing around the land/galaxy, no single universe shaping individual, no neatly solving every problem you come across without blowing it's head off, Bio's typical character archetypes would not fit without heavy alteration.
None of Bioware's tried and true elements will even remotely fit into this setting.
And from the gameplay side of things Bioware has never done fast-paced combat particularly well, which is absolutely essential for anything that aims to do 40k justice.
You Sir are correct, I would also have accepted Eisenhorn, or Colonel Schaffer and the Last Chancers.Patrick Hayes said:One name. Ravenor.
No, better yet! Dark Heresy Ascension setting where you play an Inquisitor who hires Acolytes and sends them on missions around the galaxy to save mankind from all threats. Gameplay would pretty much be XCOM only with Techpriests, Guardsmen, Sororitas and Psykers comprising your teams instead of stock soldiers.JBGigas said:Inquisitor RPG, where you gather a team of acolytes and investigate a chaos conspiracy.
MAKE IT HAPPEN! BIOWARE IS PERFECT FOR THAT TYPE OF GAME!
Even better, play as a Vanus Acolyte in charge of a group of Officio Assasinorum killers. Difficulty = FUCK.Syzygy23 said:No, better yet! Dark Heresy Ascension setting where you play an Inquisitor who hires Acolytes and sends them on missions around the galaxy to save mankind from all threats. Gameplay would pretty much be XCOM only with Techpriests, Guardsmen, Sororitas and Psykers comprising your teams instead of stock soldiers.JBGigas said:Inquisitor RPG, where you gather a team of acolytes and investigate a chaos conspiracy.
MAKE IT HAPPEN! BIOWARE IS PERFECT FOR THAT TYPE OF GAME!
Still just as expendable though. That's the fun part!
Given the mess they made of ME3 with tonal shift in the ending, combined with thier lore changes across ME, I'm skeptical of their writer's ability to work within thier own lore, let alone someone elses. Best case scenario here, don't let Bioware writer anywhere near it. Instead bring in the better class of BL author to write the script, Dan Abnett, Gav Thorpe, Aaron Dembski-Bowden, Sandy Mitchell, Andy Chambers. Some combination of these could deliver a solid plot to hang a game on.zombiejoe said:Could they pull off the atmosphere, work with the lore,
Nope, because trying to work in all factions would be an impractical bad idea, and so fans that like the absent factions wouldn't be happy.avoid pissing off the fans,
Depends on the kind of gameplay they go for, Xcom syle tactical squad command would be nice, or modifiying the Space Marine engine to work with non-marines, because that did the ranged/melee switching really well, which you need in a 40k game.and of course, make it fun?
Oh, I'd love to see that.veloper said:I can envision the Bio40K game now: romances between space marines and eldar, space orcs with unresolved daddy issues and repenting chaos marines with hearts of gold.
It would almost be worth giving the franchise to Bioware/EA just for the massive rage it would cause.
But a lot of people are saying how 'dark' Warhammer 40K is, but what makes it so dark? My knowledge of the IP comes from the game (and even so I don't know much about it.) Where's the lore and the stories that makes it dark and gives it emotional impact?008Zulu said:DA:O was sunshine and lollipops compared to the "best" day in the 40k universe.
No, Bioware doesn't have what it takes to do a 40k game.
Essentially, whatever kind of story the auhtoer wants to tell, the setting is big enough to fit almost anything in the hands of a skilled writer.Lieju said:But a lot of people are saying how 'dark' Warhammer 40K is, but what makes it so dark? My knowledge of the IP comes from the game (and even so I don't know much about it.) Where's the lore and the stories that makes it dark and gives it emotional impact?
What I mean is, just saying 'these people are all totally ruthless and everything is war and depressing' doesn't really have any emotional impact.
For something to truly be 'dark' (for me anyway) it would need to make me care about what's going on in a some kind of personal level. Have there be humanity and good things in there as well, otherwise it's just caricatures killing each other.
Bioware could do that, but I'm not sure Warhammer is about that.
It always stroke me more as a teenagers idea of dark and mature, but like I said, my knowledge of the franchise is lacking, so feel free to enlighten me.
What stories does it tell?