It's pretty clear to me that there's a big trend right now of adding crafting elements and a sandboxy world to everything. Games that are based on that concept come out all the time, and even franchises that traditionally had nothing to do with that, have incorporated them into the gameplay (like Dead Space or Far Cry). I think that they are great and make sense on some games (for example Far Cry 3, they turn the island from just scenery to a playground, and they make sense in the character development as well), but on other games they feel tacked on and disruptive of the experience, and they add nothing other than pad the game (in Dead Space 3 for example, I don't feel that faffing around at a bench all the time and looting 10 crafting mats in every room adds anything to a tense action game, in fact it often kills the tension). It seems that developers these days are absolutely terrified of having their games called "linear", or just want to pad the hours of gameplay with little cost, regardless of what game it is.
What do you guys think? Do you enjoy those elements in so many games these days?
What do you guys think? Do you enjoy those elements in so many games these days?