Poll: Create a class or choose a class?

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run_forrest_run

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Dec 28, 2009
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I've recently been playing Modern Warfare 2 online before getting killed by random missles from the sky started to piss me off. Despite people seeming to think the series defines multiplayer, partly due to the create your own class gimmick, I've found my self praying to the divine gaming god for such an option to be removed from games so that we must now pick a class and developers should use their imaginations to think some up. Hear me out.

The reason I prefer having a list of classes to choose from is because it inspires teamwork or at the very least unity. For me the reason to go online is to play with other people. Not killing them but working with them. Classes always have pros and cons. They excel in certain areas but have weaknesses as well. As a result they either have to stick to there specific roles or work with others that excel were they don't. An example of the former would be Team Fortress 2. While people don't necessarily work together they stick to there roles. The Scout is very fast and thanks to his shotgun he excels in close quarters combat making him the class of choice for stealing the flag. He's also very weak and not very effective in the open. The Heavy's chaingun is incredibly lethal and he has a huge amount of health but he's so slow that he's best at defending.
An example of the latter would be the recent Bad Company 2. There's only four classes but it's still a very good team game. You have to work together to make it, putting your classes skills towards the success of your team. The medic sticks with the assault troops providing them with health. The sniper can shoot tracer darts that give the engineers RPG's homing capabilities. In the better matches people stick together. The classes do what they're supposed to do and everyone works together.

The reason I don't like create a class as much is because it gives you too much freedom. People seem to prefer this over choosing a class although I think that it's more fun finding out what class best suits you, especially in Bad Company 2 when you can unlock more weapons and upgrades for your class. Lets look at Modern Warfare for an example of why too much freedom is a bad thing. Creating a class is fun and having the freedom is nice although that freedom will soon backfire. When you're creating the class you can level out all weaknesses they may have and creating what is essentially the perfect soldier. Once the only weakness you have is your own skill then there's really no need to work with everyone else. Teamwork goes out the window and everybody turns into a lone wolf, competing desperately to see who can kill the most. The only reason you'd ever work with somebody is so you can use them as a distraction. This was bad in the first one when you could say pick a semi-automatic sniper rifle and choose the perks Claymore x2 and juggernaut turning you into the perfect sniper. In Modern Warfare 2 you can use dual machine pistols as backup making you dangerous at close range as well. The sense of unity that I go online for is lost and now your team mates turn from valuable allies into harmless pixels.

That was pretty damn long but anyway, tell me what you think.
 

darkmushroomm

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May 6, 2009
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WOAH! Whats with the speech I can't even be bothered to read all that.

OT: I voted create a class, I think it adds variety to the game and there is less of a chance of everyone using the same weapons.
 

Jackalb

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Dec 31, 2009
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Create a class, I like to keep my shit all customised up and I frequently change things.
 

zehydra

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Oct 25, 2009
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I wouldn't consider MW2 to be a team-playing game. You're right in the sense that if they wanted to make it one, they wouldn't have created custom classes, because the best way to have team fps games is to create different roles that players can fill up.
 

Radeonx

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Apr 26, 2009
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Create a class, with fairness.
Blacklight: Tango Down appears to be doing this incredibly well.
 

Gigaguy64

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Apr 22, 2009
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Starting out i like to play around with Preset classes to see how they feel, then i like making my own classes.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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I think that, when you have to pick a class, the developers can guide players into certain roles in the team. In TF2, every team role is filled by a class, and no class can realistically succeed on their own (except maybe the spy, to some extent).

In Modern Warfare 2 (which I assume is the unspoken example of the 'create-a-class' option, people are able to create classes which are only useful for solo gameplay. This means that there is almost no teamwork since people assume that, since they can gear for huge killstreaks, they shouldn't bother with the teamwork.
 

Dango

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Feb 11, 2010
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Create a class, but only if what I create is really unique, it has to feel like a class that's completely my own.
 

DIEDIEDIE765

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Jun 30, 2010
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Ohh..... I'm a bit torn. I think that games that allow class creation without allowing TOO MUCH freedom are good for single-player type games because it allows the player to exert their own special style of gaming on their experience with the game, but in games like MW2 it's a bit much and unfair for all of the reasons you listed above. I can't even vote.
 

Ohter Sider

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Jun 28, 2010
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I saw this and was thinking "Oblivion. Create my own Ranger, Paladin, or Barbaric Mage, please!!." In online multi-player, I don't have much of a say, considering the extent of my online gaming career goes no further than LOTRO and 2 months of WOW, in which creating a class would be very balance-upsetting... Single player games, CREATE!!! Online multi-player... DON'T CARE!!!! ;)