So I was reading some threads and got to wondering about crunch time, and the very long working hours in general you get in game development (sometimes upwards of 80 hours a week, often without overtime pay). Some people seem to think that crunch time is just the inevitable, necessary evil of the industry, but there are other voices who claim it harms productivity and creativity, and there are, apparently, some minor studios who have alternate structures for avoiding crunch time altogether.
What do you believe - or better yet, what do you know, and have the stats/data/experience to back up?
What do you believe - or better yet, what do you know, and have the stats/data/experience to back up?