It's true that NPCs in custom PC games will never react to the PC like they do in defined PC games - and that is the main strength of defined PC games - but I just feel personally that the added freedom of being able to create multiple characters that can experience a gameworld multiple ways outweighs the more 'hands-off' feel you get from the NPCs.inu-kun said:But how does that factor into the story? Not being able to do anything does not make a character "flawed", it's having an actual problem that carries on to the story and affects other characters.Grouchy Imp said:Of course there are ways to do it. You just decide which triggers you want your character to respond to and roleplay them. You don't have to make characters that wind up with 100 in every skill, you know. If you decide you would like to make a clumsy character then don't put any skill points into lockpick or stealth, and decide that they'll try to force locks open rather than pick them. If you decide it'd be interesting to play a blunt-talking character whose out-spoken opinions always land them in trouble refuse to increase the Speech skill and yet at the same time always knowingly take the [10/60] speech option in conversations. Maybe you want to create a character that eschews personal wealth, or refuses to use magical items, or is a loner who refuses to travel with in-game companions. All of the above, and more, are readily available to every player in every roleplaying game, they just need to be enforced through choice by the player. If you like creating limitless characters without any forms of boundaries then that's your choice, but please don't mistake your choice as being the main fault in the entire concept of custom characters.inu-kun said:Maybe in role playing it's possible to create a custom character with flaws, but in a game? No, there are no ways to do it, your character can't be made to be egoistic, overconfident, unable to talk to others and so forth, the closest you can get to a flawed character without burning orphans is having 1 in intelligence in Fallout.Grouchy Imp said:I think you're confusing 'power-gamer' with 'role-player' with your view of custom characters. There is a type of player that simply power-levels their character to have no flaws and be perfect in every way (known in role-playing circles as min-maxers) but the majority of role-players - surely the target audience of role-playing games - do create characters with flaws and affectations so as to make each character individual. Saying that all custom characters are simply maxed out avatars is like saying all defined characters are the Master Chief.inu-kun said:Defined characters are better. Having an actual established personality is better than being custom made Mary Sue. To elaborate, a custom character can't have "faults", especially since they represent the player (and enforcing a fault will make the fanbase go apeshit). So they are just a traveling perfect person who solves every trouble in the world and can get every chick/guy. Looking at it from storytelling prespective, mary sues destroy stories.