Poll: Cutscenes vs QTEs

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ZenMonkey47

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Jan 10, 2008
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Seems to be two options for developers for making those dramatic parts of a game. Cutscenes which are simply passive entertainment or quick time events that are oftentimes frustrating.
 

Woe Is You

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Jul 5, 2008
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What about games without cutscenes altogether? I see no problem with abolishing them, since all they do is add to the budget, take away from the game and usually have nothing to say in general.

I'm fine with an intro cinematic, I'm fine with an ending cinematic. But interrupting the game with a cutscene is just lazy game design.

Games are games, not movies.
 

Ace of Spades

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Jul 12, 2008
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The only time that I feel that QTEs are a good things was in Mercs 2 when you had the option of pressing the button sequence for some fuel.
 

ObnoxiousTwat

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Sep 28, 2008
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OTEs just seem like another way for the game to say "ha ha, you suck" by popping up right when you begin to relax.
 

Aries_Split

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ObnoxiousTwat post=9.73721.805652 said:
OTEs just seem like another way for the game to say "ha ha, you suck" by popping up right when you begin to relax.
Really? I think cutscenes such as the fight in MGS4 between Raiden and Vamp would have been awesome as a QTE fight, rather than passive entertainment, and if it was branched, so even if you miss a button, the fight goes on in a different way.
 

Corven

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I liked the cutscenes in RE4 it kept you on your toes, not knowing when they would throw a QTE at you.
 

Jamanticus

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Woe Is You post=9.73721.805648 said:
What about games without cutscenes altogether? I see no problem with abolishing them, since all they do is add to the budget, take away from the game and usually have nothing to say in general.

I'm fine with an intro cinematic, I'm fine with an ending cinematic. But interrupting the game with a cutscene is just lazy game design.

Games are games, not movies.
Definitely; that's one of the reasons I loved Half-Life 2, since there were never any cutscenes or QTEs.
 

Flour

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Mar 20, 2008
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I'd like to see a combination.
A cutscene where a QTE could possibly affect normal gameplay(doesn't have to be IN a cutscene)
Like in Re4, failing a QTE should have sent you on a longer path or longer fight.(the longer path/fight should be the default) or winning would open up some hidden ammo, or even a new(early) weapon.

Aries_Split post=9.73721.805660 said:
ObnoxiousTwat post=9.73721.805652 said:
OTEs just seem like another way for the game to say "ha ha, you suck" by popping up right when you begin to relax.
Really? I think cutscenes such as the fight in MGS4 between Raiden and Vamp would have been awesome as a QTE fight, rather than passive entertainment, and if it was branched, so even if you miss a button, the fight goes on in a different way.
That would be proper use of quick time events, and we can't have that. That would mean developers are starting to try and make good games.
the above is sarcasm
 

OverlordSteve

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Jul 8, 2008
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I don't know where to go on this one, I like cutscenes, as long as they're skippable, but if a developer does cutscenes right, they're really cool as well. Take the one's in God of War for example.
 

stompy

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Jan 21, 2008
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I would prefer cutscenes to QTEs, but the Half Life approach would be the best in my opinion.
 

Dr Spaceman

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When Half-Life came out in 1998 it seems like everyone was getting ready for every other developer to follow Valve's lead and begin to eliminate cutscenes from their games and allow the player control at every single moment. Instead, developers have gone the exact opposite direction. It makes sense that third-person action games would feature cutscenes, or have QTEs, but I just don't understand why first-person games need them. The Half-Life games feel much more natural in that major plot points are all communicated while the player is actually playing.

Like most players, I kind of "switch off" during cutscenes. Half-Life's plot communicates itself so much better by forcing the player to take part in plot developments. I've seen articles commending Valve's characterization of Gordon Freeman (a character who, you may remember, speaks exactly zero lines throughout all of the games he's been in).

I guess what I'm saying is that developers need to stop abusing QTEs. Non sequitir, but COME ON!
 

Iori Branford

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Jan 4, 2008
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Short in-game cinematics. Interactivity a la Half-Life is a nice bonus.

QTEs are okay, but the game you're supposed to be playing is usually a pretty big leap from Simon Says. They can be bearable if:
1. You are notified of every incoming QTE.
2. They are decently short, maybe 1-3 buttons.
3. All buttons have the same functions as they do in normal gameplay.
4. You can't die from them. Maybe they have to leave you with a certain amount of health, or like someone said, you miss an item or have to take a longer and harder route.

Cutscenes are the cancer that kills games and replaces them with CG movies too shit for theater.
 

Gamer137

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Jun 7, 2008
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It depends on the game. Shooter games, like RE4, pull off QTEs very well without distracting from the story and leave you on the edge of your seat waiting for the next event. Games with more complex stories, like RPGs, I prefer normal cutsceans, perferably ones that pause md dialouge so you can take your time, read it, and press A. It just depends on the story detail.
 

Jamash

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Jun 25, 2008
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Personally, I liked the QTE's in Resident Evil 4, during the cut-scenes. I know it was basically "press X not to die" but I liked seeing Leon get executed in different ways & it added to the sense of danger & mortality.

The also made me laugh quite a lot, since they caught me out every time as I put down the controller to make a roll up & smoke it during the cut-scenes.

The QTE's in Mercenaries 2 are good as well. Without them it would seem a bit stupid & too easy just hijacking tanks & helicopters with one button press.

Weren't they also supposed to be in GTAIV for car-jacking? It's seems a bit stupid that everybody, from the weakest old lady to the hardest gangster or cop are powerless to stop themselves being quickly dragged out of a car, especially when they've got both hands on the wheel & feet in the foot well.

When used well I think QTE's can be good, adding to the sense of realism & immersion, but they are also abused & pointlessly included in some games.
 

TsunamiWombat

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Sep 6, 2008
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QTE are okay when they're used sparingly, for boss fights and such or fighting big enemies. See God of War.

QTE popping up in cutscenes are FAIL- LOOKING AT YOU RE4! I'm watching a cutscene, i'm probably taking a drink, I don't want to get suprised with a guy with a chainsaw cutting my dick off and a gameover screen.
 

Amnestic

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Aug 22, 2008
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I liked the cutscenes in RE4 it kept you on your toes, not knowing when they would throw a QTE at you
They weren't all good. The fucking rock at the very start of the game *shakes fist* Killed me once when I didn't realise it was a quick time event and got splatted straight away, killed me again when I didn't realise you had to hit "DODGE!" buttons at the end of button mashing X, killed me a thid time when I realised they randomised the "DODGE!" buttons for each run.

In short, screw you giant boulder rolling QTE, screw you.

That said, I quite enjoyed the fight with what's his face where you QTE'd to continue the fight.
 

Darth Marsden

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zhoomout post=9.73721.806895 said:
I didn't actually know what "quick time event" meant (because I'm stupid you see) so I looked it up on wikipedia. Is this an accurate definition (because I'm still not sure if it is what I think it is)? If so, they do indeed suck and I vote for cutscenes!

Quick Time Event

"A Quick Time Event (QTE) is a method of gameplay used in video games. It allows for limited control of the game character during cut scenes or cinematic sequences in the game, and generally involves the player following onscreen prompts to press buttons. The name does not have any direct relationship to Apple's QuickTime software. It is the arch nemesis of Ben "Yahtzee" Croshaw."
Very accurate description of Quick Time Events. I lol'd at the inclusion of Yahtzee. The man creeps up everywhere...

For FPS', Half-Life style cutscenes for me please. Interactivity like that rules. For third-person games, short skippable cutscenes. If a cutscene takes too long, people will get bored. If a game must MUST MUST have QTEs, making them only one button you have to keep mashing, and don't make it an instant kill if you fail.
 

LisaB1138

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Oct 5, 2007
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QTEs seem to work best in games where there's lots of button mashing (i.e., GOW) since they break up the pattern.

But if they go away completely, I won't miss them. They distract me from what could otherwise be an interesting cut scene.
 

mr mcshiznit

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Apr 10, 2008
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I like me some cutscenes. I have no problem if there CG either. I never really understood why people had such a problem with cutscenes that had in game graphics, and lets face it some in game graphics kinda such.