The Gnome King said:
Except nobody is buying these cards, either. A lot of players feel like it's a money grab from WoTC, and it is. It's not making the game more profitable for them; it's driving people away to Paizo's Pathfinder series and the OGL that much more.
Oh of course it's a money grab. But remember, it is an optional system. Of course, I can see people becoming upset with the idea of a money grab, but the way I look at it, Wizards is there to make money, and I don't have a problem with them trying to do that if it doesn't hurt my game in some way, which it does. And yeah Pathfinder is a great 3.5 system (and it's the one I play when I do 3.5) but they do the same thing! Critical Hit Deck, Critical Fumble Deck, Plot Twist Cards (which are pretty much Fortune Cards), yadda yadda. Hell, Paizo has cards for basic items like sunrods and the like, which I think is the stupidest idea ever, and I have no idea why you would pay for a card with a picture of a mundane item on it. Yet no one seems to complain about Paizo.
The Gnome King said:
Sure. But this has been the core of tabletop roleplaying fun since... forever. And games like Amber Diceless (anyone remember Amber Diceless roleplaying?) did away with the RNG just fine; without resorting to turning gaming into a collectible card game.
Again, I'm just going to stress here, it's OPTIONAL. Now, when they change the rules to make it so that you NEED those cards to play, then yeah, that's pretty bad. But I see no reason to get upset over them offering players an optional expansion to the game that the player has to pay for.
The Gnome King said:
Elamdri said:
I played a game a while back where we had a TPK because our healer was rolling consistently poorly on the heals and the monsters kept saving from a lot of spells. Here, no one in the party did anything WRONG, but the party was still punished and lost due to the RNG.
This is where a good DM comes in. They can not only mitigate these things, they can make them non-issues.
But not every DM is a good DM. There are tons of different DM types out there.
The Gnome King said:
It's much less taxing on a DM than adding collectible trading cards to a game, I can tell you that much. I am 32. I have been running games - at conventions - since HexaCon II in Arizona. I was THIRTEEN years old, maybe TWELVE years old - at that time. I had no issues even at that age of altering the flow of combat and/or bad rolls to assist my characters. If you can't handle focusing on story over a RNG/combat system when having total control over how your monsters react, fight, save - HELL - with the ability to have a random NPC you've been saving jump in and save the day - or maybe one of those orcs drops dead because of a reason nobody knows; and THAT becomes a mystery in and of itself.
I just think the focus should be on improving DM and player skills; not on turning a tabletop ROLEplaying game into a tabletop CARD game. I have Three-Dragon Ante if I want to play cards with my friends.
I just don't see how running combat is "taxing" on the DM even when done right; and if you're going for gritty realism/randomness - have a character die every now and then. Sometimes that advances the story best.
In 20 years of DMing, I just haven't ever had a problem with this; and I am by far from the best DM I know.
Well, I will admit that neither I, nor any other DMs I know have 20 years of DMing under our belts (I don't even think collectively). So I will defer that it might be a lack of experience/prep time/ingenuity. I do my best obviously when I run a game, and I will Deus Ex or fudge when I need to. I'll kill party members but I won't go out of my way to do so. But not every DM is like me. I know DMs that are very rule-nazi like and will take 5-10 mins to look up rules to make sure that they're doing things by the book, despite breaking flow. It's even worse when the players rule nazi as well. Furthermore, there are some DM's who just don't care or even want to see the party have a bad time because they view the party/DM system as adversarial. "Oh, you missed three times in a row? Goody, that means I have a better chance of 'winning'"
Personally, I see this as a misunderstanding of the role between the DM and the players. The DM does not WIN the game when he kills the party. But there are people who DM this way. I tend not to play with them, but I'm not the only player in the world. I think the problem is though that if you play this way, you're playing to the exclusion of the 4-5 other people playing with you.
The Gnome King said:
I have no problem with a lot of the changes they made in 4e and I have a lot of problems with a few changes... still I am just reeling from the possibility that a DM would seem so strait-jacketed into a die rolling system that it would be "difficult" for him or her to overcome these difficulties.
I would say that my complaint tends to come more from the aspect of a player in that regards, rather than the DM. Where I only have problems with DMing is when players roll consistently low so that I can't even fudge the monster's AC to give them a hit or when they players have figured out the monster's AC by process of elimination and now I can't really fudge the rolls. Obviously I could do what you say and Deus Ex it somehow, but I prefer not to do that, because I think that it defeats the purpose of encounters. My ideal encounter is one where players are rewarded for making the right decisions and punished for making bad decisions. Usually I can facilitate that as DM, but I occasionally run into problems.
The Gnome King said:
And you did see my links above which show WotC is doing something WRONG with all this standardization. I don't want my game dumbed down. 4th edition did that enough; these cards just take the cake. There is a REASON why WoTC is LOSING market share and Paizo Publishing is GAINING a LOT of market share with its Pathfinder system; a beautifully written system where, yeah, not everything is standardized. Standardizing everything makes everything boring as Hell. When you can't tell the difference between playing a Wizard or a Fighter at 1st level; that's boring as Hell. I remember when you needed your wizards to act carefully and have them protected by some bigger, stronger members of the party. Not anymore! You can build a Wizard like a fighter! You can build a fighter like a wizard with mass crowd control and controller-effects.
I would argue that what you are describing is Homogenization, not Standardization, which I view as two different concepts. And I will agree that Homogenization is bad, although I think that sometimes it can be necessary to maintain a balance of power among class rolls. And honestly, I love Pathfinder, it's a GREAT system. But I also really enjoy 4e, and I think that 4e is also a fun, different system.
The Gnome King said:
Where's the imagination when you remove spells like "Time Stop" and "Wish" and - Hell - even illusions? Do you know how fun it was for me to use creative illusions with my gnome illusionist characters and "win" through creativity and thought, not brute force and dice rolls?
The best DMs can practically throw out the dice completely, not add another layer of "things I need to buy" on top of them!
The best DMs might, but at the same time, most DMs are not "The best." One of the reasons that I like clear rules is that while some spells like "Stone Shape" might be really fun, it can lead to some headache inducing rules arguments. I think the problem stems from DMs who don't offer players the opportunity to be as creative as you described. Just recently I got into an argument with my DM over what I could do with some of my spells and it gets frustrating when you can't take advantage of your abilities.
That's one of the reasons I like 4e. Sure, Pathfinder offers me a lot more flexibility with powers, but if my DM won't let me use those flexibilities because it's not clear in the rules, then what's the point? Am I not then benefited more by a system with a clear set of rules.
I guess what I'm trying to say is that sometimes the rules and the DM don't fit well.
The Gnome King said:
Honestly, for me, it was the straw that broke the camel's back. I don't like the direction that WoTC is taking 4th edition and so I've gone back to the "roots" of gaming with games like Castles & Crusades - which Gygax himself had a hand in making - and Pathfinder, which is just a beautiful and elegant game that still allows you to create characters that feel DIFFERENT from one another.
Well, here is my thing. Many moons ago, I used to play Type 2 Magic Competitively. Now if you wanna talk about a Money Sink, Type 2 is the most evil thing ever imagined. That's really why I don't care so much about the Fortune cards. Wizards isn't forcing me to buy those cards like they forced me to cycle out my sets every year with Magic. Not saying I can't understand where you are coming from, I just don't view it as being that big of a deal since they're optional.
The Gnome King said:
Seriously, combat in 4th edition was mostly flavor text for us at some point since EVERYONE in the group was "standardized" to do basically the same things, in the same ways. Wizards didn't feel epic or strange anymore; they were just fighters with slightly worse AC designed to hit multiple opponents at once. Yawn.
I don't really notice that all too much in our campaigns, although we have a pretty diverse group of strikers, leaders, controllers, and defenders. I think it can depend somewhat on how you chose to build and play your characters.
The Gnome King said:
And this is why I will no longer support WoTC with my money; except by my D&D Insider account which basically gives me all the crap they do for $10 a month. Sad, really, because I was trying to work with 4th edition but the card-game thing just left a bad, bad taste in my mouth.
I purchased an Insider Account and canceled it about a week into it and made them give me a refund. I specifically purchased it because a friend told me that there was an online character builder, and when I actually got to use it, it was a non-functioning piece of garbage that crashed before I could finish a character. I was not happy and I refuse to pay for it until they make it functional.
The Gnome King said:
Have you read through Castles & Crusades? Simple rules, beautifully elegant system... just... yeah.
I really don't have as much time to play as I used to, so I'm not really shopping around for a new system. I mostly run 4e and Pathfinder because that's what everyone I know runs. I'm sure that there are some great systems out there, but I'm just not looking to move on atm, it's not the right time.
The Gnome King said:
I think I'm pretty much done with WoTC until they stop trying to come up with creative ways to profit from their gamers and make a product people actually want to buy. Take that development team money spent on the cards and, I don't know - maybe finish the D&D insider tools that were promised to us years ago? Maybe give me that virtual DM table I've been wanting and hoping for, fix the bugs in your character creator, make your books available for purchase online and in PDF format like Paizo does?
Instead they try to sell us more crap - like cards - that will be disCARDed when the next edition comes out.
I already voiced my unhappiness with DnD insider, and I think a lot of it has to do with the fact that Magic is more or less Wizard's CashCow. I actually read a post on a blog that I agreed with where he opined that what Wizards should do is release a Magic campaign setting for DnD. Personally, I think that would be fun, and really interesting. Perhaps that would give Wizards the incentive to really improve the terrible DnD Insider service.
EDIT: Found that blog post: http://greywulf.net/2011/01/fortune-cards-and-why-wotc-should-just-man-up/
And again, I kinda fail to see why Paizo gets a pass on it's card stuff just because right now people like Pathfinder a lot more than DnD. If it's the cards themselves that are bad, isn't what Paizo is doing just as bad?
The Gnome King said:
Sigh. Rant over. I do appreciate your input, sorry if you feel like I was taking that out on you - I'm just frustrated with WoTC.
No worries! Always happy to have a civil discussion about gaming! I cherish them actually, since they happen so rarely.