Haha, you called it Type 2.
This thing isn't so bad, if used properly. Which is to say, everyone gets a card or two at the start of an encounter, and they're all reshuffled together at the end of said encounter. Or something like that. It's not like D&D encounters are quick and brutal anyway; most characters, in my experience, take three to seven hits before they go down, reliably--minions notwithstanding. Mixing it up and making turns different isn't so bad; it's basically an encounter power that you don't reliably get to use. I can get behind this.
Of course, at that point you're paying for the ideas, since you can make up stuff like that for your game anyway, if that's something your group wants.
Better idea? Play L5R. It already has mechanics for player characters to turn the tides periodically, and the dice system isn't completely abominable like all the White Wolf games.
This thing isn't so bad, if used properly. Which is to say, everyone gets a card or two at the start of an encounter, and they're all reshuffled together at the end of said encounter. Or something like that. It's not like D&D encounters are quick and brutal anyway; most characters, in my experience, take three to seven hits before they go down, reliably--minions notwithstanding. Mixing it up and making turns different isn't so bad; it's basically an encounter power that you don't reliably get to use. I can get behind this.
Of course, at that point you're paying for the ideas, since you can make up stuff like that for your game anyway, if that's something your group wants.
Better idea? Play L5R. It already has mechanics for player characters to turn the tides periodically, and the dice system isn't completely abominable like all the White Wolf games.