WARNING: Long post ahead, there will be a tl,dr for you lazy folk
EDIT 3:
Original post:
Im just gonna start by saying I do infact like this game. So far Ive played for 13 hours, im level 23 (ive not leveled up at all in the past 6 hours) and im at the point where I have to defeat the Carpa Demon before i can go into the depths. Now I have no idea if thats good or not compared to the average player but that isnt the point because I can tell you've ive actually only played maybe 2 hours of content, if this were any other game.
The reason this game is so "hard" is not because it requires a great deal of skill to master, its because in my 13 hours of playing, i have only came across 4 checkpoints. FOUR. Spread out about 10-15 minutes away from one another (it takes even longer if you're earlier on and you havent unlocked the shortcuts and/or cant kill the early enemies with 1 hit yet)
So far in the game I have killed something like 4 bosses, each one has taken me roughly 3 hours to beat because i'll spend 15 minutes carefully fighting towards the boss area, trying my hardest to loose no health before the boss. Then i'll enter the boss area where i'll immediatly get analy raped by a 20ft long sword or something and have to start again.
And before you say it, yes I did know what game I bought, I knew it was going to be hard BUT the thing that most people were saying about the diffuculty, was that the game was never cheap or unfair. But how is making me replay the same 10 minutes of gampeplay over and over and over and over again not just a cheap way of padding the gameplay? I wouldnt even mind if i was actually gaining some levels out of this constant grinding.. but because i die at the boss every time, meaning I NEVER progress. I could actually travel back in time 3 hours and i'd be in the exact same position, which i think IS unfair.
For me there are four possible ways of fixing this.
1. Gain xp aswell as souls.
This xp wouldnt be lost on death. But this would need to be made fair, possibly by making it so you only gain this xp via exploration or achieving certain things rather than just for kills. This would mean players still feel like their character is progressing, even if they've been stuck for a while.
2. Having a checkpoint outside each "white door".
These white doors usually lead to a boss area or somewhere extremely dangerous, meaning its highly likely you'll die here at least once. Having a checkpoint would mean you dont need to replay the last half an hour just to get to a point where you'll probably die in 2 hits. This could be balanced by making these "white door" areas completely unsafe, if you die you lose your souls for good and wont be able to pick them up again.
3. Just have more frequent bonfires or having an easier way to travel between them once you've cleared an area.
4. Have an added difficulty levels with one or more of the above, so people can have the game as originally intended or with one of these.. uh features
TL,DR: Basically im sick of having to spend 10-15 minutes fighting my way to a boss i know is going to kill me meaning i have to do it all again, read the 4 suggestions above and tell me if you think they sound fair.
EDIT: okay escapist ate my poll =/
EDIT 2: Some posts in the thread that pretty much sum up what im getting at:
EDIT 3:
You can almost entirely ignore my original post, because this quote above tells you what im trying to say.mjc0961 said:Also, I think it's funny that the only thing the fans have to say is "you suck, it's your fault you died." Okay, even if it is my fault that I died, does that make it any less repetitive, boring, and obnoxious to have to replay all the easy stuff again? I say no, it doesn't. I need practice at the part where I died, but I can't get it because I spend more time replaying easy shit than actually being challenged. Playing Demon's Souls is more often than not a test of your tolerance for pointless repetition, not a test of your skill at the game.
Original post:
Im just gonna start by saying I do infact like this game. So far Ive played for 13 hours, im level 23 (ive not leveled up at all in the past 6 hours) and im at the point where I have to defeat the Carpa Demon before i can go into the depths. Now I have no idea if thats good or not compared to the average player but that isnt the point because I can tell you've ive actually only played maybe 2 hours of content, if this were any other game.
The reason this game is so "hard" is not because it requires a great deal of skill to master, its because in my 13 hours of playing, i have only came across 4 checkpoints. FOUR. Spread out about 10-15 minutes away from one another (it takes even longer if you're earlier on and you havent unlocked the shortcuts and/or cant kill the early enemies with 1 hit yet)
So far in the game I have killed something like 4 bosses, each one has taken me roughly 3 hours to beat because i'll spend 15 minutes carefully fighting towards the boss area, trying my hardest to loose no health before the boss. Then i'll enter the boss area where i'll immediatly get analy raped by a 20ft long sword or something and have to start again.
And before you say it, yes I did know what game I bought, I knew it was going to be hard BUT the thing that most people were saying about the diffuculty, was that the game was never cheap or unfair. But how is making me replay the same 10 minutes of gampeplay over and over and over and over again not just a cheap way of padding the gameplay? I wouldnt even mind if i was actually gaining some levels out of this constant grinding.. but because i die at the boss every time, meaning I NEVER progress. I could actually travel back in time 3 hours and i'd be in the exact same position, which i think IS unfair.
For me there are four possible ways of fixing this.
1. Gain xp aswell as souls.
This xp wouldnt be lost on death. But this would need to be made fair, possibly by making it so you only gain this xp via exploration or achieving certain things rather than just for kills. This would mean players still feel like their character is progressing, even if they've been stuck for a while.
2. Having a checkpoint outside each "white door".
These white doors usually lead to a boss area or somewhere extremely dangerous, meaning its highly likely you'll die here at least once. Having a checkpoint would mean you dont need to replay the last half an hour just to get to a point where you'll probably die in 2 hits. This could be balanced by making these "white door" areas completely unsafe, if you die you lose your souls for good and wont be able to pick them up again.
3. Just have more frequent bonfires or having an easier way to travel between them once you've cleared an area.
4. Have an added difficulty levels with one or more of the above, so people can have the game as originally intended or with one of these.. uh features
TL,DR: Basically im sick of having to spend 10-15 minutes fighting my way to a boss i know is going to kill me meaning i have to do it all again, read the 4 suggestions above and tell me if you think they sound fair.
EDIT: okay escapist ate my poll =/
EDIT 2: Some posts in the thread that pretty much sum up what im getting at:
believer258 said:While it's true that giving dying a consequence is part of the tension, I do not want to have to redo fifteen minutes worth of gameplay that I've already proven that I can do! Seriously, there must be a better way of setting up tension than putting you back fifteen minutes of gameplay. It's not fun, it's just annoying.
SirBryghtside said:No. VVVVVV is a hard game, this is fake difficulty.Phlakes said:...So, basically what you're saying is that it's hard?
If you haven't played it, VVVVVV is a platform hell game which has challenges that are just as difficult as any other game, but the one major difference being that you have a checkpoint before literally EVERYTHING apart from the intentionally impossible challenges (e.g. Veni Vidi Vici. Google it). This maes it an incredibly hard game, but also one that is never frustrating.
I reviewed it [http://www.escapistmagazine.com/forums/read/326.257229] if you want some more detail. Once you've proven you can do a stage, you've done it. You never have to do it again. Demon's Souls makes you redo everything about 50 times, removing all sense of accomplishment.
Matthew94 said:OP you are wasting your time with these ones. This game makes them feel hardcore for playing it so they will defend it to the death.
That's the OP's entire point, dying before the boss and having to redo the entire section is nothing but an extremely temporary inconvenience. The enemies have no real threat, just the boss.FieryTrainwreck said:You can't have tension without consequence. That's the fundamental design philosophy behind this series. If dying is nothing but an extremely temporary inconvenience, what's to fear?