I'm probably gonna get both, but my first choice would be Halo, as Dead Rising 2 seems to have kept everything I hated about the first one.
Halo is about as unique as a Zebra in a pack with other Zebra. You can make the arguement "It's black with white stripes while they're white with black stripes" but in the end it's still a fucking Zebra. DeadRising tried something new. Something that was never done. Did it require Zombies? yes it did, your point? First Person Shooters are really over done. Yet for some reason Halo doesn't apply to that genre?Joseph Crawford said:Zombie Games are WAY overdone. Halo is pretty Unique. I personally prefer playing a game because Its the only way to get the kinda Grunt-whupping fun rather than a bit of zombie hack/slash/shoot/blow-up that isn't too hard to find. All zombie games are different and distinct, but at the end of the day, It's a zombie game.razer17 said:Are you trolling? DR 2 is generic, Halo Reach isn't? Dead Rising was far more original than the original Halo was. And the sequels to both of these games are pretty similar. Just by virtue of DR 2 being only the second game in the series makes it less generic than Halo Reach.Joseph Crawford said:Dead Rising 2 is just another generic zombie-slaying bloodfest.
Halo always was, is, and always will be its own thing. Halo: Reach Forever
And I am not ripping on Reach. I have never been a Halo fan, but I have poured hours into Reach, it is incredibly fun. However, it is nothing original, nothing that hasn't been done. The thing is, that it does it well.
No, I am not trolling, unless honest opinion is trolling all of a sudden.
Agreed, but after Case Zero, I really lost hope for DR2. On the other hand, Reach has really impressed me and theres a lot to do in the game, not to mention the high quality of multiplayer and singleplayer gameplay.maddawg IAJI said:Halo is about as unique as a Zebra in a pack with other Zebra. You can make the arguement "It's black with white stripes while they're white with black stripes" but in the end it's still a fucking Zebra. DeadRising tried something new. Something that was never done. Did it require Zombies? yes it did, your point? First Person Shooters are really over done. Yet for some reason Halo doesn't apply to that genre?Joseph Crawford said:Zombie Games are WAY overdone. Halo is pretty Unique. I personally prefer playing a game because Its the only way to get the kinda Grunt-whupping fun rather than a bit of zombie hack/slash/shoot/blow-up that isn't too hard to find. All zombie games are different and distinct, but at the end of the day, It's a zombie game.razer17 said:Are you trolling? DR 2 is generic, Halo Reach isn't? Dead Rising was far more original than the original Halo was. And the sequels to both of these games are pretty similar. Just by virtue of DR 2 being only the second game in the series makes it less generic than Halo Reach.Joseph Crawford said:Dead Rising 2 is just another generic zombie-slaying bloodfest.
Halo always was, is, and always will be its own thing. Halo: Reach Forever
And I am not ripping on Reach. I have never been a Halo fan, but I have poured hours into Reach, it is incredibly fun. However, it is nothing original, nothing that hasn't been done. The thing is, that it does it well.
No, I am not trolling, unless honest opinion is trolling all of a sudden.
Look, I like Halo, I really do, but you can't call one game not unique for having Zombies and then turn to a first person shooter and call it unique from all its FPS buddies. It doesn't work that way.
What about Forge Mode?Polaris19 said:Snipper snap
Zombies and FPS are two different things, the game type, and the content. Zombies is an overused content, but Halo: Reach and all the other Halo games had their own story, not just "zombie apocalypse, you are the only one left with maybe a few pals". The only difference between Halo and a super-selling movie/book is that Halo is interactive to the point that you get to beat the living crap out of your enemies face.maddawg IAJI said:Halo is about as unique as a Zebra in a pack with other Zebra. You can make the arguement "It's black with white stripes while they're white with black stripes" but in the end it's still a fucking Zebra. DeadRising tried something new. Something that was never done. Did it require Zombies? yes it did, your point? First Person Shooters are really over done. Yet for some reason Halo doesn't apply to that genre?Joseph Crawford said:Zombie Games are WAY overdone. Halo is pretty Unique. I personally prefer playing a game because Its the only way to get the kinda Grunt-whupping fun rather than a bit of zombie hack/slash/shoot/blow-up that isn't too hard to find. All zombie games are different and distinct, but at the end of the day, It's a zombie game.razer17 said:Are you trolling? DR 2 is generic, Halo Reach isn't? Dead Rising was far more original than the original Halo was. And the sequels to both of these games are pretty similar. Just by virtue of DR 2 being only the second game in the series makes it less generic than Halo Reach.Joseph Crawford said:Dead Rising 2 is just another generic zombie-slaying bloodfest.
Halo always was, is, and always will be its own thing. Halo: Reach Forever
And I am not ripping on Reach. I have never been a Halo fan, but I have poured hours into Reach, it is incredibly fun. However, it is nothing original, nothing that hasn't been done. The thing is, that it does it well.
No, I am not trolling, unless honest opinion is trolling all of a sudden.
Look, I like Halo, I really do, but you can't call one game not unique for having Zombies and then turn to a first person shooter and call it unique from all its FPS buddies. It doesn't work that way.
Joseph Crawford said:Zombies and FPS are two different things, the game type, and the content. Zombies is an overused content, but Halo: Reach and all the other Halo games had their own story, not just "zombie apocalypse, you are the only one left with maybe a few pals". The only difference between Halo and a super-selling movie/book is that Halo is interactive to the point that you get to beat the living crap out of your enemies face.maddawg IAJI said:Halo is about as unique as a Zebra in a pack with other Zebra. You can make the arguement "It's black with white stripes while they're white with black stripes" but in the end it's still a fucking Zebra. DeadRising tried something new. Something that was never done. Did it require Zombies? yes it did, your point? First Person Shooters are really over done. Yet for some reason Halo doesn't apply to that genre?Joseph Crawford said:Zombie Games are WAY overdone. Halo is pretty Unique. I personally prefer playing a game because Its the only way to get the kinda Grunt-whupping fun rather than a bit of zombie hack/slash/shoot/blow-up that isn't too hard to find. All zombie games are different and distinct, but at the end of the day, It's a zombie game.razer17 said:Are you trolling? DR 2 is generic, Halo Reach isn't? Dead Rising was far more original than the original Halo was. And the sequels to both of these games are pretty similar. Just by virtue of DR 2 being only the second game in the series makes it less generic than Halo Reach.Joseph Crawford said:Dead Rising 2 is just another generic zombie-slaying bloodfest.
Halo always was, is, and always will be its own thing. Halo: Reach Forever
And I am not ripping on Reach. I have never been a Halo fan, but I have poured hours into Reach, it is incredibly fun. However, it is nothing original, nothing that hasn't been done. The thing is, that it does it well.
No, I am not trolling, unless honest opinion is trolling all of a sudden.
Look, I like Halo, I really do, but you can't call one game not unique for having Zombies and then turn to a first person shooter and call it unique from all its FPS buddies. It doesn't work that way.
But in the end, Halo isn't totally unique itself, in some ways it is similar to a couple of other games I have seen, but there are so many Zombie games and games with zombies or undead or plagues which make you undead-like that the only thing to make them even remotely unique any more is the slight differences in story/backstory, weapons, and actual gameplay. Halo's Story rocked out, the weapons were beyond unique, and the gameplay was so great that the only thing actually able to further enhance it was the fact that the Kickass music started playing while you were kicking ass, to get you in the mood to kick more ass, to the point where you would talk to the game and swear at covenant/flood as you one-by-one blew their purple/green-brown brains out with the Halo: CE semi-sniper pistol. My fondest moments of that game are pray+spraying flood bugs and shouting "die...mother...f**ker!" as I beat the face of an elite into the ground. And almost crying when captain keys died ;(. That just ramped up the want-to-kick-ass-factor even more.
Wow, how much Halo have you played exactly? To be honest, just about every fps/zombie game has those three objectives: 1. A to B 2. Kill anything and everything on the way. 3. If you find anyone alive try to keep them that way. You cannot therefore slam a game for having them. The Flood is an epic enemy, a lot like Zombie hordes actually. Dead bodies controlled by an almost unending number of parasites/disease, but it has a mind. Besides, The Master Chief/Arbiter/Noble Team could take a couple of mall-fulls of Zombies out with their bare hands, and that's without his awesome power-suit too.maddawg IAJI said:Joseph Crawford said:Zombies and FPS are two different things, the game type, and the content. Zombies is an overused content, but Halo: Reach and all the other Halo games had their own story, not just "zombie apocalypse, you are the only one left with maybe a few pals". The only difference between Halo and a super-selling movie/book is that Halo is interactive to the point that you get to beat the living crap out of your enemies face.maddawg IAJI said:Halo is about as unique as a Zebra in a pack with other Zebra. You can make the arguement "It's black with white stripes while they're white with black stripes" but in the end it's still a fucking Zebra. DeadRising tried something new. Something that was never done. Did it require Zombies? yes it did, your point? First Person Shooters are really over done. Yet for some reason Halo doesn't apply to that genre?Joseph Crawford said:Zombie Games are WAY overdone. Halo is pretty Unique. I personally prefer playing a game because Its the only way to get the kinda Grunt-whupping fun rather than a bit of zombie hack/slash/shoot/blow-up that isn't too hard to find. All zombie games are different and distinct, but at the end of the day, It's a zombie game.razer17 said:Are you trolling? DR 2 is generic, Halo Reach isn't? Dead Rising was far more original than the original Halo was. And the sequels to both of these games are pretty similar. Just by virtue of DR 2 being only the second game in the series makes it less generic than Halo Reach.Joseph Crawford said:Dead Rising 2 is just another generic zombie-slaying bloodfest.
Halo always was, is, and always will be its own thing. Halo: Reach Forever
And I am not ripping on Reach. I have never been a Halo fan, but I have poured hours into Reach, it is incredibly fun. However, it is nothing original, nothing that hasn't been done. The thing is, that it does it well.
No, I am not trolling, unless honest opinion is trolling all of a sudden.
Look, I like Halo, I really do, but you can't call one game not unique for having Zombies and then turn to a first person shooter and call it unique from all its FPS buddies. It doesn't work that way.
But in the end, Halo isn't totally unique itself, in some ways it is similar to a couple of other games I have seen, but there are so many Zombie games and games with zombies or undead or plagues which make you undead-like that the only thing to make them even remotely unique any more is the slight differences in story/backstory, weapons, and actual gameplay. Halo's Story rocked out, the weapons were beyond unique, and the gameplay was so great that the only thing actually able to further enhance it was the fact that the Kickass music started playing while you were kicking ass, to get you in the mood to kick more ass, to the point where you would talk to the game and swear at covenant/flood as you one-by-one blew their purple/green-brown brains out with the Halo: CE semi-sniper pistol. My fondest moments of that game are pray+spraying flood bugs and shouting "die...mother...f**ker!" as I beat the face of an elite into the ground. And almost crying when captain keys died ;(. That just ramped up the want-to-kick-ass-factor even more.
Right, because I'm sure other Zombie games had a chainsaw wielding psychotic clown and an insane store manager who rams you with a shopping cart full of point and spiked objects. Dead Rising had a pretty interesting story when compared to everything else. You can't call it the same thing based on the subject. I have never seen an open world zombie game. I have never seen a zombie game that allowed you to kill mass undead with a dumbbell or a bench or a trash can or even a large jeep gun and I most certainly never saw the process of gathering survivors like the way Deadrising did. Halo missions, no matter how much ass or what weapons they give you, are always the same. Start at Point A, reach point B and probably destroy some covenant thing along the way.
the Cortana Level is a perfect example of this. Play through the level, rescue cortana, blow some stuff up to distract the Hive Mind and then run to the pelican. Not to mention that after several years of playing the game, there isn't much ass left to kick. I can kill a Grunt and a Jackal with a single well placed shot, a small combo of Plasma Pistol and a Single shot gun can take down an Elite or Brute and I kinda stopped taking Hunters seriously after I blew through two of them by just dancing around them and shooting them in the back. The flood, if anything, is the most pathetic enemy they have thrown at us, they are extremely predictable and easy to evade and even easier to kill. They're forced into a CQC only fighting for the most part and those that aren't use rather tactics.
As for the story, it's probably one of the weakest things in Halo. I don't see how the death of a major character is suppose to make the game better in the least and I most certainly don't see how killing the same 5 types of enemies in the same 3 types of vehicles over and over again constitutes as kick-ass. Is it a good party game that I enjoy with my friends? Yes, is it the best thing since sliced bread, no. It's extremely far from it. There are MANY things that could make it a better game, such as a absence of Brutes in general. Seriously, how does replacing a big dinosaur enemy with an even bigger ape like alien make the game harder or more fun? It's like hitting the broad-side of the barn when you've been practicing with a tin can in the air.
If the only thing that you can possibly say that makes Halo better then Dead Rising is the kick ass factor then obviously you have never put some head phones on, blasted a heavy metal song and went to town on zombies with nothing but a sledgehammers and a pair of hedge trimmers.
this isn't saying much. get dead rising 2. it has zombies and is therefore awesome.maddawg IAJI said:it's probably one of the best Halo games out there.