Flames66 said:
Think of it as base management. Managing the large scale things.
Microing is controlling your individual units in an effective manner, the small scale stuff. Getting your spell casters to cast their spells/use their abilities when and where you want them, manoeuvring your units into a better position - all micro.
Constructing buildings, training units and researching upgrades generally falls under the macro label.
If you suck at microing, your armies are likely to die to an enemy who is good at microing.
If you suck at macroing, you probably didn't have an army to begin with.
At least that's my general understanding of it.
Ilikemilkshake said:
This is fun to do in Sins of a Solar Empire. It's usually worth building a few star bases (when upgraded they're possibly the toughest thing to kill in the game) as 'forward defences' outside enemy planets. Unless they kill it quickly that planet is lost and you've already got a star base as defence there making it hard for them to take it back.
Hehe, so many things are fun in Sins.
Something along these lines in Rebellion is the good old Vasari Loyalist Strip rush.
Just rush "Stripped to the Core", run out to all planets near your enemy, colonise, Strip, and leave them with a dead asteroid. You take massive amounts of resources, and leave them with worthless planets to expand to.
Still not as OP as the Rebel's jumping starbases though. Those things... More powerful than a Titan, cheaper, and not effected by fleet supply. Oh, and their Jump Destabilisation ability doesn't get removed when they leave a planet, so just travel to every planet with one and every time the enemy jumps they'll lose 30% of their health. Yay!
Hopefully that gets fixed soon. On the plus side, I haven't heard that many complaints about Big Red Button being OP since Rebellion. I'm guessing that'll come up after all this though
