EDIT: Thanks to everyone for polling and commenting, we'll take your opinions into considerations. We've already reached the number of polls that we were hoping for (for this site, anyways). If you have any neat ideas that you think would fit in well with either of our projects, we'd be happy to consider them.
Hey, I'm a developer for a starting indy game company, and was wondering which of the two ideas that we've narrowed our project down to you (the gamers) would like better. Please note that both games are 2D. As well, when going through your nefarious calculations to decide which game proposal you personally like more, assume that the game will work, and that it will be of high quality(just getting that out of the way right now). The two ideas are:
A stealth-strategy robbery game: Have you ever wished that you could plan and execute perfect robberies, like the ones in The Italian Job, Oceans (11 through 13) or other heist films. Well, now's your chance.
You are offered a staggering amount of gadgets and weapons, with the only objective being to steal things from secured buildings with excessive amounts of security. Levels are large and non-linear, offering the player the ability to choose whatever path they want: they can skulk through the sewers, parachute onto the roof, or sneak into the locations with fake ID and uniforms. Once inside, the player can hack cameras, dodge (or silence) guard patrols, plant fakes (of whatever you are stealing), steal other treasures (not compulsory, but who can resist the temptation of earning extra moneys?), and in general do whatever you want.
The enemy (and ally) AI is some of the best in the industry: guards have personalities which make them become aggressive, or scared. They can't see you across the map, and you can smooth-talk your way past most confrontations. As an example of the enemy AI, in a demo level we tested, we managed to make the enemy leader believe that one of his guards had stolen his diamond (a fake we had planted on the guard, after disguising ourselves in uniforms), and make him believe that we(the player and their ally) were both killed in an accident.
The game is structured along a series of levels, but a certain amount of freedom is allowed: in-between levels the player roams around their home-base where hired allies will stay, and treasures lie. The player can rob random buildings, stores and banks, or complete optional side-mission chains with various themes (like stealing exotic animals from zoos or private enclosures for eccentric collectors). All of this ends with the player earning money.
To what end, you ask? Well, money can be used for giggles (fancying up your home, decorating it), but also used for serious stuff like buying intel, hiring mercenaries, purchasing new equipment, gambling, and pretty much anything you can think of.
Basically, this game revolves around the idea that you have complete freedom to be a criminal mastermind.
The second game, is nothing at all like the first.
Reckless-shooter gun-fun: Do you ever wish that you could play a shooter where you can hold more weapons than eyeballs? That you can play through a world made of colors other than gunmetal-grey and dogs***-brown? That your character can run at faster than 5mph? If so, then you'll like this project, a game that sacrifices realism in order to have some reckless gun-fun.
Hearkening back to classic shooters like Doom (the original), Painkiller and Serious Sam, you are on one end of extremely over-sized weaponry, and a horde the population of roughly Europe is on the other. Basically, this game elevates "unsophisticated" shooters to new levels, with varied enemies, huge levels and ridiculous weaponry.
This is a game where you punch nazi-dinosaurs in the face.
This is a game where instead of using a parachute, you get a cannon to fire you at the ground.
This is a game where you fight enemies that would require several years of starvation to be called "ginormous".
This is a game where you have fun.
Well, what do you think? Poll results and comments are much appreciated.
Hey, I'm a developer for a starting indy game company, and was wondering which of the two ideas that we've narrowed our project down to you (the gamers) would like better. Please note that both games are 2D. As well, when going through your nefarious calculations to decide which game proposal you personally like more, assume that the game will work, and that it will be of high quality(just getting that out of the way right now). The two ideas are:
A stealth-strategy robbery game: Have you ever wished that you could plan and execute perfect robberies, like the ones in The Italian Job, Oceans (11 through 13) or other heist films. Well, now's your chance.
You are offered a staggering amount of gadgets and weapons, with the only objective being to steal things from secured buildings with excessive amounts of security. Levels are large and non-linear, offering the player the ability to choose whatever path they want: they can skulk through the sewers, parachute onto the roof, or sneak into the locations with fake ID and uniforms. Once inside, the player can hack cameras, dodge (or silence) guard patrols, plant fakes (of whatever you are stealing), steal other treasures (not compulsory, but who can resist the temptation of earning extra moneys?), and in general do whatever you want.
The enemy (and ally) AI is some of the best in the industry: guards have personalities which make them become aggressive, or scared. They can't see you across the map, and you can smooth-talk your way past most confrontations. As an example of the enemy AI, in a demo level we tested, we managed to make the enemy leader believe that one of his guards had stolen his diamond (a fake we had planted on the guard, after disguising ourselves in uniforms), and make him believe that we(the player and their ally) were both killed in an accident.
The game is structured along a series of levels, but a certain amount of freedom is allowed: in-between levels the player roams around their home-base where hired allies will stay, and treasures lie. The player can rob random buildings, stores and banks, or complete optional side-mission chains with various themes (like stealing exotic animals from zoos or private enclosures for eccentric collectors). All of this ends with the player earning money.
To what end, you ask? Well, money can be used for giggles (fancying up your home, decorating it), but also used for serious stuff like buying intel, hiring mercenaries, purchasing new equipment, gambling, and pretty much anything you can think of.
Basically, this game revolves around the idea that you have complete freedom to be a criminal mastermind.
The second game, is nothing at all like the first.
Reckless-shooter gun-fun: Do you ever wish that you could play a shooter where you can hold more weapons than eyeballs? That you can play through a world made of colors other than gunmetal-grey and dogs***-brown? That your character can run at faster than 5mph? If so, then you'll like this project, a game that sacrifices realism in order to have some reckless gun-fun.
Hearkening back to classic shooters like Doom (the original), Painkiller and Serious Sam, you are on one end of extremely over-sized weaponry, and a horde the population of roughly Europe is on the other. Basically, this game elevates "unsophisticated" shooters to new levels, with varied enemies, huge levels and ridiculous weaponry.
This is a game where you punch nazi-dinosaurs in the face.
This is a game where instead of using a parachute, you get a cannon to fire you at the ground.
This is a game where you fight enemies that would require several years of starvation to be called "ginormous".
This is a game where you have fun.
Well, what do you think? Poll results and comments are much appreciated.