Poll: Devil May Cry 4 anyone else love it?

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Conqueror Kenny

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well i have beaten DMC4 on devil hunter mode first then went through on human so i decided to try Son Of Sparda and im just about to finish Dante Must Die then im going to try Heaven or hell and im still loveing it and was wondering does anyone else love it like me
 

noob skill

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DMC4 is good but it seems a bit lacking, maybe its just that Nero has 3 weapons and Dante's swords and guns arent as amusing as in DMC3 where there were 5 of each and many more moves to pull off. to me lucifer feels more like a gun with stand-still bullets. gilgamesh is not as fun as beowolf was in DMC3 either because u could do many more awesome moves, the fact that gilgamesh is uber slow also makes it a chore using it unless you are good at that sort of thing. its a good game, maybe not as good as DMC1 as far as plot goes and not as good as DMC3 for combat and weaponry but it fits nicely into the series making DMC2 want to go cut itself like the emo of a game it is.
 

nightmare_gorilla

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i agree, good but not great, it was fun but it seems like they promised more than they gave, too short and the story seems cheepy hashed together, the gameplay is fun but i've never seen a game get away with only one attack button for so long. i think a richer combat system would do this game wonders oh and a block might be helpful sometimes, a REAL block none of that royal guard crap.

i beat it on human difficulty then got to the fight with the giant moth guy and let a friend borrow it. shame that i don't really care when he returns it. personally i think connan was a better game, i certainly played it longer.
 

Jagdedge

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A richer combat system? Are you serious? All combos flowing flawlessly into each other and Dante's on the fly weapon and style switching? DMC has some of the deepest combat around.

No. No blocking other than Royal Guard. This game isn't Ninja Gaiden. (Not that NG is a bad game. It's great.) You can't get away with blocking, and then attacking. Only dodging makes the game feel more frantic and fast-paced. I accept Royal Guard because you have to time it perfectly to avoid taking damage.

Conan cries at night because it just tries so hard to be like God of War, but falls oh so short.
 

nightmare_gorilla

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i didn't say it was bad it's just kinda limited, i mean overall how many combos do you have even buying them all? with nero, like 3, with dante, including the final stage of swordmaster, maybe 6, admittedly dante has more available to him but you're still using the same few combos back to back. something the dysnasty warriors games catch flack for all the time but with the adittion of the 2 aditional skills in samurai warriors 2 and orochi even those games have more combos available to you.

nothing against dmc but variety is the spice of life and after purchasing all the abilities for his sword and the arm i couldn't help but feel they could have done more with it. i mean you have ONE grapple per enemy and some of them get longer but just putting in two grapples for the small units and doing them randomly would have been better'

yeah connan tries to be like god of war, thats why connan uses chain blades and fights olympic gods...

sorry god of war was amusing but connan can ruin more peoples shit than kratos any day, and he could probably whip dante and nero at the same time because HE'S GOT A BLOCK. hehehe
 

shadow skill

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The plot was better than DMC 1 since it actually had a plot. I do wish that there was a block button I think not having it actually takes away from the game. The Devil Bringer (Whoever thought of the name should be flogged.) should have been more useful, the Exceed system is just stupid more swords for Nero would have been far better than that useless thing.
 

Shiroi_Okami

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i loved DMC4, but i do agree with what people have said about some of its shortcomings. the Exceed system only becomes useful after you buy MAX-Act, which allows you to use it a lot more often. Blocking should not have been included because DMC has never been the kind of game where blocking should be included. its all about being stylish with the dodges and attacks. although nero's devil bringer was designed to compensate for his only having one weapon, its still not as good as it couldhave been, yo should be able to combo with it, methinks. as for dante, i thought he was great fun. lucifer is really cool to use, gilgamesh is great fun and really cool if you just dont use the basic YYYY combo, and rebellion has always been awesome. and pandora's box is great fun to use as well. i just though dante should have had some DT abilities like nero. although using the Dark Slayer Style is awesome. yay for yamato!

and playing on human difficulty is an insult to the game. you cant enjoy a game if all your foes quail at the sight of you and die with just a few hits.
 

tiredinnuendo

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I'll start by saying that this is the first DMC game I played, and I just don't get it. I thought it was okay, I thought the combat was interesting but tended to repeat itself (eventually, you realize what tactics work best against which enemies and then there's no reason to ever use anything else on them). Nero's gun felt clumsy and mostly pointless. I got *really* sick of Dante doing his, "Hehhh," laugh EVERY DAMN TIME HE SPOKE.

The whole thing was kind of like "What if we made Dragonball Z, but all the characters were Sephiroth?"

I played it at my brother's house, we beat it. I doubt I'll buy it for myself.

- J
 

Jagdedge

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nightmare_gorilla said:
i didn't say it was bad it's just kinda limited, i mean overall how many combos do you have even buying them all? with nero, like 3, with dante, including the final stage of swordmaster, maybe 6, admittedly dante has more available to him but you're still using the same few combos back to back. something the dysnasty warriors games catch flack for all the time but with the adittion of the 2 aditional skills in samurai warriors 2 and orochi even those games have more combos available to you.

nothing against dmc but variety is the spice of life and after purchasing all the abilities for his sword and the arm i couldn't help but feel they could have done more with it. i mean you have ONE grapple per enemy and some of them get longer but just putting in two grapples for the small units and doing them randomly would have been better'

yeah connan tries to be like god of war, thats why connan uses chain blades and fights olympic gods...

sorry god of war was amusing but connan can ruin more peoples shit than kratos any day, and he could probably whip dante and nero at the same time because HE'S GOT A BLOCK. hehehe
Three with Nero? Is that really what you think? I believe that there were about... Hell, I don't know off the top of my head, about 18 moves overall? All which can be combined in any way that you want, in addition that the actual combos can be interrupted mid-attack and changed into another combo. Seriously? Three is what you think?

And Dante? Seriously man, with all the styles and weapons, he has a huge number of differing combos. You can flow between different weapons and different combos between them instantly. I do recognize that each individual weapon only has about two or three combos, but here's a visual model to sort of explain what I mean.

x->x->y->z->y->y->x->w =/= y->x->x->w->z->y->x->y

While you may be using the same basic combos, the ability to flow seamlessly between them ultimately adds up to a different combo; with different effects and damage. (Not literally "adds" up, because that would end up actually being the same.) I don't know where you're getting the number six. Come on, at least play the game a little bit.

Conan does try to be like God of War. It plays just like it, or at least tries to. I don't know how you missed the similarities; they're glaring. I had to advert my eyes to avoid the pain. The game's theme had nothing to do with it. The playing style is a blatent mimic of God of War.

Or at least what I could tolerate to play.
 

nightmare_gorilla

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Jan 22, 2008
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Jagdedge said:
Three with Nero? Is that really what you think? I believe that there were about... Hell, I don't know off the top of my head, about 18 moves overall? All which can be combined in any way that you want, in addition that the actual combos can be interrupted mid-attack and changed into another combo. Seriously? Three is what you think?

And Dante? Seriously man, with all the styles and weapons, he has a huge number of differing combos. You can flow between different weapons and different combos between them instantly. I do recognize that each individual weapon only has about two or three combos, but here's a visual model to sort of explain what I mean.

x->x->y->z->y->y->x->w =/= y->x->x->w->z->y->x->y

While you may be using the same basic combos, the ability to flow seamlessly between them ultimately adds up to a different combo; with different effects and damage. (Not literally "adds" up, because that would end up actually being the same.) I don't know where you're getting the number six. Come on, at least play the game a little bit.

Conan does try to be like God of War. It plays just like it, or at least tries to. I don't know how you missed the similarities; they're glaring. I had to advert my eyes to avoid the pain. The game's theme had nothing to do with it. The playing style is a blatent mimic of God of War.

Or at least what I could tolerate to play.
well then you and i sir will have to agree to disagree. firing a gun once or twice does not a new combo make, and "adding up" the same few combos also doesn't exactly count but i know what your getting at and i agree it's nice to "flow" as you say but i still feel like the combat is kind of repetitive, and i have played the game, i beat it, i purchased all the combos for the swords of both guys because i love fighting, but come on. ok lets list neros sword combos, he has a, b, c, and then one you start with, oh and to be fair i'll throw in the default combo, fine, 5 so i was off a little, but not by much and it still means if they gave me taishi ci or xiahou dun i'd have more power to pull from.

look i'm not bashing the game i'm just saying the fighitng system coulda been more elaborate like connan or even kratos.

so, you've probably never played an action/adventure game like god of war and connan before god of war came along right? i mean you might as well say god of war is copying ninja gaiden for crying out loud. or even maximo. and both dmc4 and gow ripped off the time tricks from prince of persia, at least connan had the decency not to meddle with that magic.

i think the weapon choices are proof enough, i mean in alot of games you can pick up weapons as you go but connan designed it for those to be your normal weapons, whereas gow has pretty defined weapons for you throughout the game.

and this may sound weird but the nature of their fighting styles tells two different stories of two different people, connan is unbriddled rage and brutality, i.e. a german suplex and headbutts, oh and the most splendiforus shit ruining backbreaker i have ever seen, whereas kratos fights a little more vigoriously, sort of instinctually almost desperatley, i.e. the multistab moves and slow grapples.

there are some close similarities in the naked women, and slightly in the whole simon says thing, but come on,the button pressing is a really old gameing standby they even designed an entire game around it (indigo prophecy, lots of fun try it out sometime), as far as the naked women go, well kratos has a sex minigame in the beginning and one or two nudes in the cutscenes as i recall but it's been a while. connan at least made use of the chicks as treasure chests, and lets face it connan plundering women goes back a looooooooooooooooong way. infact the character of connan pre-dates kratos by an extremely decent amount of time, if anything i'd say they modeled kratos with connan in mind. heh, come on dude, at least play the game a little bit... HAH!

but hey, i enjoyed connan alot and sort of enjoyed god of war, thats just me, i tend to have odd taste in everything and there are similarities between the two, i'll even admit that because god of war made alot of money i'd be willing to beleive these guys wanted to make connan as much like it as possible i'm just saying the experience was different enough where i REALLY enjoyed one and purchased it while the other i borrowed from a friend, and rented the second one with mild curiosity.
 

Jagdedge

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nightmare_gorilla said:
well then you and i sir will have to agree to disagree. firing a gun once or twice does not a new combo make, and "adding up" the same few combos also doesn't exactly count but i know what your getting at and i agree it's nice to "flow" as you say but i still feel like the combat is kind of repetitive, and i have played the game, i beat it, i purchased all the combos for the swords of both guys because i love fighting, but come on. ok lets list neros sword combos, he has a, b, c, and then one you start with, oh and to be fair i'll throw in the default combo, fine, 5 so i was off a little, but not by much and it still means if they gave me taishi ci or xiahou dun i'd have more power to pull from.

look i'm not bashing the game i'm just saying the fighitng system coulda been more elaborate like connan or even kratos.

so, you've probably never played an action/adventure game like god of war and connan before god of war came along right? i mean you might as well say god of war is copying ninja gaiden for crying out loud. or even maximo. and both dmc4 and gow ripped off the time tricks from prince of persia, at least connan had the decency not to meddle with that magic.

i think the weapon choices are proof enough, i mean in alot of games you can pick up weapons as you go but connan designed it for those to be your normal weapons, whereas gow has pretty defined weapons for you throughout the game.

and this may sound weird but the nature of their fighting styles tells two different stories of two different people, connan is unbriddled rage and brutality, i.e. a german suplex and headbutts, oh and the most splendiforus shit ruining backbreaker i have ever seen, whereas kratos fights a little more vigoriously, sort of instinctually almost desperatley, i.e. the multistab moves and slow grapples.

there are some close similarities in the naked women, and slightly in the whole simon says thing, but come on,the button pressing is a really old gameing standby they even designed an entire game around it (indigo prophecy, lots of fun try it out sometime), as far as the naked women go, well kratos has a sex minigame in the beginning and one or two nudes in the cutscenes as i recall but it's been a while. connan at least made use of the chicks as treasure chests, and lets face it connan plundering women goes back a looooooooooooooooong way. infact the character of connan pre-dates kratos by an extremely decent amount of time, if anything i'd say they modeled kratos with connan in mind. heh, come on dude, at least play the game a little bit... HAH!

but hey, i enjoyed connan alot and sort of enjoyed god of war, thats just me, i tend to have odd taste in everything and there are similarities between the two, i'll even admit that because god of war made alot of money i'd be willing to beleive these guys wanted to make connan as much like it as possible i'm just saying the experience was different enough where i REALLY enjoyed one and purchased it while the other i borrowed from a friend, and rented the second one with mild curiosity.
I don't think you're catching my drift here. Those weren't the buttons being pressed. They were variables. Here, in literal terms. You have Caliber, Shuffle, Streak, and Combo A, standard air combo, and Roulette Spin, correct? So you Shuffle to start it off, and knock the enemy away into the air. You pull them back with the Devil Bringer and begin part of combo A. You switch it up midway through and launch them into the air to begin using the standard air combo. You enemy step off of them, pull them back up with the Devil Bringer, and Roulette Spin. Then, you Caliber into them, grab them back, downwards slash, instant revving after the down, and EX-Streak into them.

You could change this in multiple ways to create different combos. I'm not referring to combos as in Combo A, B, C, and D. You're sort of missing this. When I say "combo", I mean attack combination.

You're completely missing the Conan point. Seriously. It plays almost the exact same. The themes and content may differ, but it plays almost the exact same. It feels the exact same. You just can't find the point I'm making.
 

Conqueror Kenny

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well i seems i have sparked a bit of a rowl here. I must say that yes there are limeted combos but if you are good enough you can make them flow seemlessly into eachother creating your own. Also i got stuck on Dante Must Die mode WAAAAAAA:'(
 

Break

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nightmare_gorilla said:
nothing against dmc but variety is the spice of life and after purchasing all the abilities for his sword and the arm i couldn't help but feel they could have done more with it. i mean you have ONE grapple per enemy and some of them get longer but just putting in two grapples for the small units and doing them randomly would have been better'
And then you would be reluctant to use the Buster, since you would have no idea if you'd have enough time to pull one off before you get smashed in the face by another enemy. I like knowing I can use the Buster against a scarecrow and not having to worry about getting struck down by another bloody mephisto wraith thing while I'm waiting for an attack animation to play out.

And if you feel the need to rely on a block, you're not playing DMC properly. Royal Guard is all the block you really need for this game. It's more about dodging and pulling off combos, than sitting in one spot, waiting for an opening.

Shuffle to start it off, and knock the enemy away into the air. You pull them back with the Devil Bringer and begin part of combo A. You switch it up midway through and launch them into the air to begin using the standard air combo. You enemy step off of them, pull them back up with the Devil Bringer, and Roulette Spin. Then, you Caliber into them, grab them back, downwards slash, instant revving after the down, and EX-Streak into them.
And in the midst of all that, there's a good deal of avoiding the attacks of the other enemies, and releasing the gun blast you've been charging up. You know, I have not yet found someone who thinks that the combat is boring, and has played it on a real difficulty setting. Sure, you CAN play through on Easy using three combos, but I'd be amazed if you could pull off Hard with that kind of attitude. Anybody, please prove me wrong, here. Can somebody tell me they've beaten Son of Sparda, and still finds the combat bland and repetitive? Oh, and it'd also help if you've managed to not die every ten minutes, invoking the adaptive difficulty.

Ah, that's a critism I have. I know it's been included to let the new DMC players cope, but I hate the adaptive difficulty. I mean, I expect to die when I first fight Dante, and I expect to have to use a few items before I can consistently beat him. What I don't expect, however, is to take on Dante for the second time, only to find that he's been nerfed into a gibbering monkey that doesn't know how to dodge. I'm never sure if I've just beaten a boss because I'm good, or if the game just took pity on me. It makes any hurdle a whole lot less satisfying to overcome.
 

REH

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The Devil May Cry series is about replay and score, not getting through the game. It takes a few play-throughs to get Dante and Nero completely powered up. Once you have the full set of abilities for both, you're ready to start playing for real.

In other words, the game begins with Dante Must Die mode. That difficulty matches fully-leveled characters. Once you get going with DMD, the game becomes all about score--and score is all about style rankings and style rankings are all about variety of attacks. The best approach to the game is not the one that allows for the most efficient victory. A great Devil May Cry player doesn't necessarily win fastest.

Capcom builds the game up for ultra-hardcore players, then builds it down for the rest of us. The easier difficulty levels seduce more casual players into bettering their skills. That's what the game is all about: seduction.
 

propertyofcobra

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Oct 17, 2007
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Anyone who knows jack shit about actually playing Devil May Cry will understand that the combo system is one of the richest and deepest in gaming history (no offense to any nightmarish primates who disagree) and always has been since the first game.
Because goddamnit, if hitting about fourtyfive times (five being normal slashes, fourty being lightning-fast stabs), slashing and jumping into the sky in one swift move, hitting twice more with the sword, firing my shotgun in their face, switching to gloves and cutting a diagonal beeline down with my foot to follow their descent, switching to flying energy-knives and perforating my foe with them ten times or so, throwing a rose in his face and then firing a goddamned huge laser cannon into what's left, all flawlessly done by the engine and flowing into each other naturally.
Well, then what IS a deep and immersive combo system? Seriously?

I feel that Royal Guard is the style of wimps, a real Devil May Cry player will use if possible only Gunslinger and Swordmaster styles, 100% offensive baby. If you can't avoid attacks with ludicrous hangtime, double-jumping, rolling away or very expert deflection with your sword, you DESERVE to get hit.
Blocking is for lesser people. Those fools who never had to complete a FE+E&I no item run on DMD in DMC1.

I don't like DMC4 as much as 1 and 3, however. Because it feels dumbed down badly for the 360-tards (nothing against 360 players, but because they have not played the other DMC games, Capcom seems to feel that the game's DMD mode should be the equivalent of hard, at most, in the other games). The characters can take extreme punishment compared to the "two/three hits and you're out!" approach of the original game when it came to boss fights and dangerous enemies (read: Shadows, Frosts and Sin Scythes), even on normal!
DMC is a series that was made for hardcore gamers, by hardcore gamers. Then the 360 stepped into the mix, and now the newest one is just a decently hard-ish action game. Ah well.

Also, the T&A factor in DMC4 has reached above and beyond the earlier games in pure misogyny, almost unseating the holy twin gods of T&A that is the Soul Calibur/DoA franchises, as Six out of Seven female models featured prominently in the game are extremely busty, their chest wiggles and their clothing (if they have any at all!) would get them locked up if they walked down the street. I will sort them by hair color.
Let's count them. No spoilers.
Blonde: Yeah. No comment.
Dirty Blonde: This one's normal, the only one.
Black short hair: Whoa, she got quite the boob job between the third game and this one!
White hair black skin (ganguro?): Good. God. Just....LOOK at that. Is she even wearing underwear? There's no way to tell in any cutscene, and in the first one she's in you get to see her behind in full glory for a full three seconds. I ASSUME she has underwear (flesh-colored G-string maybe), but there's no way to know. Also her walking is like she WANTS her chest to jump out of her outfit. Ridiculous.
Blue everything: Naked. No further comment here. Their true nature is irrelevant.
Red everything: Naked. No further comment here. Their true nature is irrelevant.
Petal hair: Sure only upper body, but what an upper body. It's like a plant mated with Elvira the mistress of darkness.

Okay. I'll stop randomly ranting now. The game, at the core, is good. It's a bit too easy for me, but it's a very solid game. The devil bringer makes Nero feel very different from Dante, even if that stupid revving up of the sword annoyed me.
Also, Pandora is the coolest motherf***ing weapon in Devil May Cry history. Hands down. It even upstages the electric guitar that summons bats and turns into a scythe. Yes, it's that awesome. It's a chaingun, a crossbow, a rocket launcher, a huge-ass laser cannon, a razor-sharp garguntian frisbee, a floating homing rocket barrage platform of doom AND a briefcase.
Merely opening this briefcase, mind you, will kill almost every enemy in the area instantly. That's how badass it is.
 

daemonire

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I suppose (in the name of explaining the viewpoint that the combat is simplistic) it doesn't seem so in depth when, (on normal difficulty, ahh devil hunter, was it?) one can mash through prettymuch all the enemies by flinging them into the air and slashing them to bits. And repeating.

There are exceptions to this of course, and you're rewarded in score for jazzing it up~ but I figure that's the idea. If the real 'varied and awesome' combat arrives out of neccicity on the higher difficulty levels, it's not the fault of those who havn't played them yet to be unaware of it, right? Have to unlock the higher difficulties. Ohh don't bite me, I don't have any problem with the combat, it's highly entertaining. I suppose it's just that the combat is well central to the game, so people will have strong opinions on it depending on thier experiance with other games.

But what do I know~? I'm trying to put out a budding flame war- I'm clearly a madman! (cackles maniacly and runs off)