Anyone who knows jack shit about actually playing Devil May Cry will understand that the combo system is one of the richest and deepest in gaming history (no offense to any nightmarish primates who disagree) and always has been since the first game.
Because goddamnit, if hitting about fourtyfive times (five being normal slashes, fourty being lightning-fast stabs), slashing and jumping into the sky in one swift move, hitting twice more with the sword, firing my shotgun in their face, switching to gloves and cutting a diagonal beeline down with my foot to follow their descent, switching to flying energy-knives and perforating my foe with them ten times or so, throwing a rose in his face and then firing a goddamned huge laser cannon into what's left, all flawlessly done by the engine and flowing into each other naturally.
Well, then what IS a deep and immersive combo system? Seriously?
I feel that Royal Guard is the style of wimps, a real Devil May Cry player will use if possible only Gunslinger and Swordmaster styles, 100% offensive baby. If you can't avoid attacks with ludicrous hangtime, double-jumping, rolling away or very expert deflection with your sword, you DESERVE to get hit.
Blocking is for lesser people. Those fools who never had to complete a FE+E&I no item run on DMD in DMC1.
I don't like DMC4 as much as 1 and 3, however. Because it feels dumbed down badly for the 360-tards (nothing against 360 players, but because they have not played the other DMC games, Capcom seems to feel that the game's DMD mode should be the equivalent of hard, at most, in the other games). The characters can take extreme punishment compared to the "two/three hits and you're out!" approach of the original game when it came to boss fights and dangerous enemies (read: Shadows, Frosts and Sin Scythes), even on normal!
DMC is a series that was made for hardcore gamers, by hardcore gamers. Then the 360 stepped into the mix, and now the newest one is just a decently hard-ish action game. Ah well.
Also, the T&A factor in DMC4 has reached above and beyond the earlier games in pure misogyny, almost unseating the holy twin gods of T&A that is the Soul Calibur/DoA franchises, as Six out of Seven female models featured prominently in the game are extremely busty, their chest wiggles and their clothing (if they have any at all!) would get them locked up if they walked down the street. I will sort them by hair color.
Let's count them. No spoilers.
Blonde: Yeah. No comment.
Dirty Blonde: This one's normal, the only one.
Black short hair: Whoa, she got quite the boob job between the third game and this one!
White hair black skin (ganguro?): Good. God. Just....LOOK at that. Is she even wearing underwear? There's no way to tell in any cutscene, and in the first one she's in you get to see her behind in full glory for a full three seconds. I ASSUME she has underwear (flesh-colored G-string maybe), but there's no way to know. Also her walking is like she WANTS her chest to jump out of her outfit. Ridiculous.
Blue everything: Naked. No further comment here. Their true nature is irrelevant.
Red everything: Naked. No further comment here. Their true nature is irrelevant.
Petal hair: Sure only upper body, but what an upper body. It's like a plant mated with Elvira the mistress of darkness.
Okay. I'll stop randomly ranting now. The game, at the core, is good. It's a bit too easy for me, but it's a very solid game. The devil bringer makes Nero feel very different from Dante, even if that stupid revving up of the sword annoyed me.
Also, Pandora is the coolest motherf***ing weapon in Devil May Cry history. Hands down. It even upstages the electric guitar that summons bats and turns into a scythe. Yes, it's that awesome. It's a chaingun, a crossbow, a rocket launcher, a huge-ass laser cannon, a razor-sharp garguntian frisbee, a floating homing rocket barrage platform of doom AND a briefcase.
Merely opening this briefcase, mind you, will kill almost every enemy in the area instantly. That's how badass it is.