Some claim that it killed pure adventure games before they started, thus resulting in their early demise, while others maintain that Myst was the perfect opening for the short-lived genre. So I ask you: what did Myst do to the adventure genre?
FMV? I am unfamiliar with this term. Please explain.Altorin said:Myst kickstarted the FMV exploration game.
Adventure games (real adventure games) are much older then myst, and survived a bit longer then myst, largely untouched by it
This.Gamer137 said:I'm sure the adventure game decline was more related to FPS popularity and less about Myst.
Nowadays, most people won't appreciate adventure games for what they are (granted, most of them are shite, but some are floating gems in the sea of shite; Myst is one of said gems) and will only play games which involve some level of violence.Alex_P said:Adventure games killed adventure games.
-- Alex
Alright, I changed my answer. Shooters may have helped since instead of playing King's Quest on your PC you could now play Doom, thus giving the PC game player a real alternative that did not involve obtuse puzzle solving, but it was the obtuse puzzle solving that killed the genre.Alex_P said:Myst didn't kill adventure games.
Shooters didn't kill adventure games.
Adventure games killed adventure games.
Here's a detailed explanation... [http://www.oldmanmurray.com/features/77.html]
-- Alex