To me, Portal was a fun little tech demo with silly dialogue, but the sequel is the superior effort. Valve fine-tuned it to perfection in ways obvious and not-so, I love that.
Like the bouncing energy balls from the first game? It was obnoxious how they would "miss" the catching device if just a pixel off, and you had to wait ages for the next one to appear, which would end up hitting and killing you anyway. In Portal 2, the energy ball is replaced by a laser beam, its path immediately apparent, simple to redirect, and isn't an insta-kill when touched. The mechanics don't get in the way of problem-solving.
And the gels, beautiful! Manipulating light and solid objects was to be expected, but redirecting liquids was a surprise to me. I just wish they'd have used the white gel a little more, like a chamber that's completely paintable for experimentation.
Fresh environments... loved the scary factory areas, and that abyss so far underground that fog obscures the ceiling and you're suspended over a sea of escaped acid. It looks like a foggy day at the docks.
Multiplayer was rockin', I love playing it with m'lady. Too bad we memorized all the solutions though lol.
I could go on eternally but I'll nip it here
Like the bouncing energy balls from the first game? It was obnoxious how they would "miss" the catching device if just a pixel off, and you had to wait ages for the next one to appear, which would end up hitting and killing you anyway. In Portal 2, the energy ball is replaced by a laser beam, its path immediately apparent, simple to redirect, and isn't an insta-kill when touched. The mechanics don't get in the way of problem-solving.
And the gels, beautiful! Manipulating light and solid objects was to be expected, but redirecting liquids was a surprise to me. I just wish they'd have used the white gel a little more, like a chamber that's completely paintable for experimentation.
Fresh environments... loved the scary factory areas, and that abyss so far underground that fog obscures the ceiling and you're suspended over a sea of escaped acid. It looks like a foggy day at the docks.
Multiplayer was rockin', I love playing it with m'lady. Too bad we memorized all the solutions though lol.
I could go on eternally but I'll nip it here