Poll: Did you like Mass Effect 2?

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XT inc

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Jul 29, 2009
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I liked it as a whole, but did not enjoy the dumbing down of the inventory system. I will say again I miss my overheating shotgun that could fire once and destroy everything in its path without the grenade skill.

for me though it felt off. I felt as though I spent all that time doing these pointless side quests leveling my allies and then then when I do the last mission its like one mission and bam game over. It made me feel like the game could have been uber short just do the mission right away, maybe Id die, but at least it felt meaningful.
 

Woodsey

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Aug 9, 2009
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Arqus_Zed said:
Woodsey said:
Its brilliant.

People keep criticising it for not being enough of a (stats-based) RPG, which only leads me to question why the hell they were playing Mass Effect in the first place. I can't really take anyone seriously who tries to reference the first game as being deep when it comes to stats.

Its an RPG because of the conversations and choices.
Because with the option to greatly modify stats and adapt weaponry, you choose the evolution of the combat-based side of your character. Conversational choices are for the story, stat-(and weapon-)based choices are for the gameplay. Get it?
That's not what the game's about - the combat in the first suffered because of its design. In the second, you choose a class and you use skill points to set a style, but you don't get weak-feeling shooting because you haven't put enough points into your assault rifle to do any damage.

It works fine when there's a disconnect between you and the character during combat (Dragon Age), but it doesn't when you're actively shooting/hitting.

Like I said, if you were looking for the option to "greatly modify" yourself in combat in the first game, you were playing the wrong game. It was half-baked in both styles, and they took it to a near-full on TPS in regards to the combat to make it work.
 

Ertol

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Jul 8, 2010
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I thought it improved on ME1 in every way but one aspect, the story. Maybe I missed the point, but to me it felt like the main story of the game had 3 missions, and the every other mission was either a side quest or a companion mission. I loved the characters, and played it multiple times, but the story is just completely lacking. Maybe I missed the story somehow, because everyone seems to praise it, while I thought it was nearly nonexistent compared to ME1.
 
May 7, 2008
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I hated it, which is a shame as I loved the first game but there was little to endear the second one to me. The plot made no sence characters from the first game seemed like compleatly different people and the universe seemed a lot more smaller and less intimedating.

That said both Tali's and Legions loyalty missions were great and I wish thay had been combined and expanded to form the plot of the game rather than cerebus, who went from being a rogue Alliance black op's unit to a private organisation with no political connetions.


I don't think I'll be bothering with Mass Effect 3
 

Wayneguard

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Jun 12, 2010
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I loved parts of it. The linear structure of levels was something I could do without. Overall it's a fantastic game though.
 

Murmillos

Silly Deerthing
Feb 13, 2011
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I didn't like ME2. Yes ME1 needed fixing, but ME2 didn't need to sell its soul (overly simplifying & streamlining the FUCK out of everything) to make it enjoyable for the GOW/COD gamer types.
ME2 looks and plays slick.. but god its a soulless empty game void of any personality.
 

spartandude

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Nov 24, 2009
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i definately loked it, i even put it among my top ten games however i do not enjoy it as much as the first due to ME2 having a shit story, atmosphere was lost and the characters werent as good (for the most part)
 

Prof. Monkeypox

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Mar 17, 2010
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There were things I preferred in both ME1 and ME2. I hope ME3 keeps what I liked from both, mashes them together, and polishes them up. A man can dream.

But yeah, I liked ME2 for the most part. It wasn't perfect but it was interesting and thoroughly enjoyable.

I think most of the flak for it came from RPG elitists. Never played DA2, so I don't know what the problem is in that one.
 

v3n0mat3

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Jul 30, 2008
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I don't see much to not like about it. Yeah, it has a couple flaws. Who cares? The overall presentation was amazing. A vast improvement over the last game. Including the addition of Ammo over Overheat. I hated that.
 

Madman123456

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Feb 11, 2011
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Mass Effect 2 was great, but it did deserve some critical paddling. In the first one, i could get around the minigames with omnigel. I can't do that in the second game. Why? Who thought that might be a bright idea?
And whoever thought mining was fun needs to contact me so i can buy some of his drugs, please!

Also, why i have to fly around in a ship full of nutcases, zealots and Batman?

Well ok, he's not Batman, but garrus as a Vigilante out for revenge against Villains who disrupt the normal life of Omega-ham is only missing the cowl and the Cape.
 

koriantor

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Nov 9, 2009
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Bioware wasn't up to par with Mass Effect 2

The writing for the main story makes me cry. It's full of plot holes, inconsistencies, and idiocy. Mass Effect 2's plot could've been a LOT better and it would've made 3 even better. Instead of having an act II in their trilogy, they just had a tacked on sequel that never really moved the story forward at all.

The combat was also pretty boring. It was fun at first but I grew very tired of it by the end of the game. The whole game turned into

1.) Go to planet
2.) Talk to some people
3.) Go down a linear corridor shooting everything
4.) Talk some more
5.) Go to Normandy
6.) Rinse, Repeat

It felt very very structured. A good ammount of the loyalty missions could have been much better if it didn't follow this "formula" the game seemed to have. I greatly appreciated the ones where there was no combat (Like Thane's and Samara's) and I wish they just didn't make the game feel like a system. (Now this isn't to say combat in the game is a bad thing, it's to say it felt very structured and artificial)

Mass Effect 2 felt like a tacked on sequel rather than a planned one. It lost a bit of the feel from Mass Effect 1 (exploration. Yeah the Mako was a pain to control, but at least spending your time exploring a planet made it feel like the universe was an actual universe rather than a boring mini-game) However, looking past the insane mess of a plot and the reptitive gameplay, I quite liked Mass Effect 2. The writing for the loyalty missions were actually decent and the characters were interesting. If only that stupid plot didn't get in the way...
 

9Darksoul6

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Jul 12, 2010
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(1) They stripped almost all classic RPG content from it, (2) making a cover-based shooter nowadays is easy work, and (3) all those dream-team characters are dumb stereotypes...

... And yet, I couldn't stop playing Mass Effect 2. Being Shepard is awesome, and everything is immersive and worth getting invested in, from the very first seconds to the end.
 

Seriin

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Jun 4, 2009
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I liked it, but I missed a lot of the features from the first game. Leveling up was dumbed down and there was less variety in weapons and equipment. I liked the new cast, but at the same time the highlights of the game were the bringing back of old members for some screentime.
 

CleverCover

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Nov 17, 2010
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Okay I guess. No where near as good as the first one was for me...or other games, but okay.
It's only playable to make sure everything is ready for ME3.
 

Wonderbread9000

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Mar 7, 2011
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great game, one of my favourites. the only complaint I had was how they replaced driving around on planets with probing from orbit. the probing was boring as hell.
 

LawlessSquirrel

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Jun 9, 2010
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urahara75 said:
LawlessSquirrel said:
I just really wish the 3 merc groups didn't feel the need to appear in every damn non-geth, non-collector combat mission. That still frustrates me.
C'mon, LS. They're the PMCs of the ME Universe; of course the hodge-podge missions are gonna be rife them 'em. That would be like a modern-era shooter devoid of its expected number of mercs, bandits, and terrorists running around in-game. :p
Granted XD

It just felt a bit too noticeable in my opinion. The first game had it's variety of thugs and mercenaries, but I guess just the lack of colour-coded armour made them less noticeable as a cut-and-paste job. I just missed stuff like the Rachni and the Thorian, which helped break up the humanoid enemies in the first game. It's probably the same amount of variety in ME2 as in ME1, but I would have liked to have some non-mercenary groups to come up against, like the terrorists cells and commando squads in ME1.

Well they have commando squads in ME2 as well...but they're mercenaries so I refuse to count it!

Although taking on another spectre was an interesting event. Actually that whole DLC was excellent, other than your companion getting ignored.