I think games are getting too easy, because of consoles. Batman Arkham Asylum was all auto-aim, and when I got to the end of Velvet Assassin I didn't know how to use a gun, because I'd been going through all the levels in "wowbuckets you were stealthy as anyone" rating. When you have controllers decent enough to move and aim independently and at the same time, you really don't need big flashing arrows pointing at every object. Detective mode in Arkham Asylum felt like a bloody walkthrough, I felt ripped off that there was no way of playing without it. I've just started playing Assassin's Creed and feels like auto-pilot after Mirror's Edge. I wouldn't drive an automatic and I don't want to play "choose your own cut-scene" games.
If you find the opposite, it's not really a problem though is it? Playing in easy doesn't really change much, just gives you fewer moments of "whoa, that was pretty swish what I just did there", but I'm only really interested in that when a game has a really good combat system anyway. In MoH (2010) I wouldn't have found it any more satisfying shooting at dots from behind cover if it took more attempts, most of my satisfaction from games like that comes from "aha I'm flanking, now this'll stick a gumboot in his oil tank", but anything with circle strafing I'll usually play in hard or wish I had.