Back in the day, I used to play Unreal Tournament, and there was a particular game mode that seems to have altogether disappeared in today's FPS market. While I don't remember the exact name, the players were divided into Attackers and Defenders, with the Attackers having to complete a set of goals and the defenders holding off for as long as possible. For example, there was one map where you either had to launch a rocket prematurely to cripple a military group or defend the rocket from being launched. There were often multiple stages to each objective: Crack the doors, unlock the control panel, destroy the SAM battery to allow additional reinforcements, and then defend the launch platform.
This mode of game play, where there is established objectives, seems to be completely absent. In CoD, B:BC, Resistance, Killzone, FEAR, ect, it basically boils down to team Deathmatch. While there may be similar functions, such as MW2's "Sabotage" mode, it's not the same. The exception to this is MAG: the entire game is built around this kind of game mode, save for Suppression mode.
Does anybody know why this mode of game has died out? Should it be brought back?
This mode of game play, where there is established objectives, seems to be completely absent. In CoD, B:BC, Resistance, Killzone, FEAR, ect, it basically boils down to team Deathmatch. While there may be similar functions, such as MW2's "Sabotage" mode, it's not the same. The exception to this is MAG: the entire game is built around this kind of game mode, save for Suppression mode.
Does anybody know why this mode of game has died out? Should it be brought back?