I was thinking today about DLC. DLC can be a new way of reviving old games that perhaps, you left in the dust a little and have forgotten, by adding new experiences and fresh ideas, replay value will only stretch so far.
This was my feelings towards halo and , more specifically, Call of Duty World at War. Now CodWaW has an average multiplayer, its a lot of copying and ruined by tanks, but at the time i found it great fun. This is where DLC comes along. Coming back for some nostalgia after a long period of mass effect i find that four new DLC's have come out. As nice as this is i cant afford that for a game im only going to play for nostalgia, so i play normally. Now i find that, for the crime of not owning DLC, i am booted from about half my games, if not more. Halo also barred be from playing any regular game modes because of my lack of "Optional" content. I find myself paying FOUR lots of 800 microsoft points simply to make the game operate as it did before.
How "optional".
I am aware ODST fixed this problem but i had to buy a while new game to do so, this was before then.
I basically had to pay $40 to play my game again in a normal way with some new environments to play in, no extra or additional ideas, just some new areas to look at.
This is an issue not only with multiplayer. Fallout 3 a culprit here releasing multiple DLC, i love fallout 3 but that amount of DLC has made it almost impossible to enjoy the same game as everyone else or talk about it in general context without paying over $40 again.
I now hear that DLC is coming out for MW2 multiplayer, a game i love to play online, assuming they stick with the old system looks like im paying another $10 to play my game.
This isnt the money making post this is simply making the game behave in the same way again, and in the case of fallout, not have me missing out on massive amounts of story and information.
This was my feelings towards halo and , more specifically, Call of Duty World at War. Now CodWaW has an average multiplayer, its a lot of copying and ruined by tanks, but at the time i found it great fun. This is where DLC comes along. Coming back for some nostalgia after a long period of mass effect i find that four new DLC's have come out. As nice as this is i cant afford that for a game im only going to play for nostalgia, so i play normally. Now i find that, for the crime of not owning DLC, i am booted from about half my games, if not more. Halo also barred be from playing any regular game modes because of my lack of "Optional" content. I find myself paying FOUR lots of 800 microsoft points simply to make the game operate as it did before.
How "optional".
I am aware ODST fixed this problem but i had to buy a while new game to do so, this was before then.
I basically had to pay $40 to play my game again in a normal way with some new environments to play in, no extra or additional ideas, just some new areas to look at.
This is an issue not only with multiplayer. Fallout 3 a culprit here releasing multiple DLC, i love fallout 3 but that amount of DLC has made it almost impossible to enjoy the same game as everyone else or talk about it in general context without paying over $40 again.
I now hear that DLC is coming out for MW2 multiplayer, a game i love to play online, assuming they stick with the old system looks like im paying another $10 to play my game.
This isnt the money making post this is simply making the game behave in the same way again, and in the case of fallout, not have me missing out on massive amounts of story and information.