Guerrilla warfare might work...FallenJellyDoughnut said:No, you fail. Although setting up some mines for a convoy would be a good mission.
You are almost definitely onto something there, Ben.Ben Bazooka said:That's not stealth, but otherwise it's a pretty good idea.
I'd like the stealth games to be such that you have to make your own plan after you've been informed about the environment and rough amount of enemies and such. The plan could be a bit loose though and you could figure most of it out as you sneak around.
All out raging attack would be impossible: You'd either get killed soon because of the skilled enemy or if you'd manage to pull it off, then the mission would be a failure. Killing enemies, in general, should be a kind of last resort option in most missions.
The missions should have a lot of variables (for replay value and reducing the possibility to go through the mission by just trial and error trying what works and what not) like:
Enemy positions would change, amount of enemies could vary a bit and there could be different complications because of your mistakes; the diamonds you are supposed to get have been moved or the hit target has awaken, moved from his room and/or the security has been increased.
And you could only save in spots where you could be hiding for a few hours. Harder difficulties wouldn't have the possibility to save midst a mission at all.
Cheers. Just had this thought after reading OP's idea. I think it could work. And have a tasty cookie for knowing your Monty Python sir.Master_Spartan117666 said:You are almost definitely onto something there, Ben.Ben Bazooka said:That's not stealth, but otherwise it's a pretty good idea.
I'd like the stealth games to be such that you have to make your own plan after you've been informed about the environment and rough amount of enemies and such. The plan could be a bit loose though and you could figure most of it out as you sneak around.
All out raging attack would be impossible: You'd either get killed soon because of the skilled enemy or if you'd manage to pull it off, then the mission would be a failure. Killing enemies, in general, should be a kind of last resort option in most missions.
The missions should have a lot of variables (for replay value and reducing the possibility to go through the mission by just trial and error trying what works and what not) like:
Enemy positions would change, amount of enemies could vary a bit and there could be different complications because of your mistakes; the diamonds you are supposed to get have been moved or the hit target has awaken, moved from his room and/or the security has been increased.
And you could only save in spots where you could be hiding for a few hours. Harder difficulties wouldn't have the possibility to save midst a mission at all.
Also, NONE SHALL PASS!
Claymores, lots and lots of claymores...pimppeter2 said:A stealth game were you ambush large groups of enemies?
I sense a conundrum.
apparently i didn't when this thread started but i certainly do now. also, i agree with some of ben bazooka's ideas, the number of enemies at least should be random and running through the trees and spying your target is always a fun timeandrew21 said:so i assume you dont know what the meaning of stealth is do you?