Poll: Do you care about realism??

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Mr Scott

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Apr 15, 2008
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As long as realism does not interfere with the overall awesomeness, realism is welcome to: shooters, RTS, and racing games. But stay away from my fantasy RPG, and arcade figter!
 

Scarecrow

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Jun 27, 2010
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Kenko said:
Scarecrow 8 said:
Kenko said:
I dont like 100% realistic games, I do sometimes but not always. But I also hate cartoony violence and over-the-top type of things , preferring either gritty realism or the middle ground. All that cartoony ass anime horribufuckus crap is for retards and japanese people.
Oh dear...prepear to be pounded into the dirt by all the 'cartoony ass anime horribufuckus crap for retards' fans. And the japanese.
The japanese are tiny and the american animefans are fat greasy nerds or chicks. Yes, i am trembling in fear. And retards, well what are they gonna do? Waddle about in their wheelchairs? :D
I mean that this site has alot of anime fans...and they are nothing like what you say they are.
 

kikon9

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Aug 11, 2010
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I play games to get away from real life. Why in the fuck would I play one that's anything like it. I want to be an armored space marine or a stalwart hero of the land. Not ANOTHER Soldier stationed in a middle-eastern country.
 

shadow skill

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Oct 12, 2007
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You know something I think the lack of realism is quite boring sometimes. Just look at the new Force Unleashed game demo. There is a point towards the end where imperial troops land on the platform and try to shoot at you. It has already been established that Starkiller has enough power to pull a battle cruiser out of the sky, crush walkers like cans and is overall probably the fourth most powerful Jedi currently alive at the time with the emperor, Vader, and Yoda holding the top three spots. Given that, it makes no sense to me that I couldn't simply crush the transport ships with the troops still inside, or just jump right in to the transport ship and kill everyone inside before they had a chance to get out.
 

Kenko

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Jul 25, 2010
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Scarecrow 8 said:
Kenko said:
Scarecrow 8 said:
Kenko said:
I dont like 100% realistic games, I do sometimes but not always. But I also hate cartoony violence and over-the-top type of things , preferring either gritty realism or the middle ground. All that cartoony ass anime horribufuckus crap is for retards and japanese people.
Oh dear...prepear to be pounded into the dirt by all the 'cartoony ass anime horribufuckus crap for retards' fans. And the japanese.
The japanese are tiny and the american animefans are fat greasy nerds or chicks. Yes, i am trembling in fear. And retards, well what are they gonna do? Waddle about in their wheelchairs? :D
I mean that this site has alot of anime fans...and they are nothing like what you say they are.
Oh I see, thought you were threatning me with a horde of angry weeabo's.
 

ckam

Make America Great For Who?
Oct 8, 2008
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Video games and other media were kind of made to escape reality. But I'm fine either way.
 

Sir Prize

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Dec 29, 2009
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derelix said:
Hallowed Lady said:
derelix said:
Hallowed Lady said:
derelix said:
Hallowed Lady said:
The genre of the game, as well as it's type really do matter.
Example, a sci-fi fps should have a certain amount of realism, unless it is a parady. However, I am sick and tired of the brown and grey gritty games.
To me, that's the illusion of realism. Life isn't brown. It's colorful, vibrant and pretty fun looking. Of course I haven't actually seen these "brown shooters" people talk about. I played MW2 and thought it was pretty colorful, maybe people are referring to the first one.

I would like to see a bit more realism in sci fi games, it would be pretty cool to have a MC suit that actually reacts to the world as if it was 2 tons (I believe that's what it was supposed to be) so you could actually flatten those little goomba guys by jumping on them or see an aliens face crack open when you give them a melee bash in the head.
Point taken, though maybe makes things less serious.
Yeah but halo was never too serious to begin with. Those little alien things were just trash talking goombas (genius) so part of me really wanted to flatten them like one.
A gritty mario should never be made, but it would be fun to try. Halo could have been that kind of game, gritty realism mixed with comic fun. Instead we got gritty realism mixed with cartoon worlds and aliens but a super serious atmosphere.
I'm not looking to Halo, but I think that game has tried to be a little more serious then needed. I suppose what I'm getting at is the all-round feel of a game, like you said a super serious atmosphere. I harp on about TimeSplitters allot, but the reason for that is because it was a good example of how to make a game funny and enjoyable.

Make a world that's colourful and well though out, but also nice to look at and easy to understand. Give the player weapons that vary from the real to the outright stupid, don't stick to what they except. Make theb characters stick out, give use vivid and lively things that don't look generic. These are what make TimeSplitters great, and could be appiled to othr games.
I loved the time splitter games too. Simple but fun, and not to sound like a broken record but I think the realism helped. It had a varied environment, real life isn't brown wall after brown wall, it's filled with colors and different textures.
Sure soldiers don't usually whip out a flare gun, but if that's the only weapon they have access too, wouldn't they use it? TS was a creative game, we need more of that with the FPS genre.



Scarecrow 8 said:
GTA IV was made with realism in mind and I don't want to see anymore of them, so you could say that I'm not a fan of realism.
No it wasn't It was made with interesting movie quality story and fun in mind. Realism was just the marketing and a way to make it more immersive.

Maybe it failed (for you anyways) at being fun or having a great story, but blaming it on the "realism" is silly and misguided. Your just going with the current flow. Look at things for what they are.
It wasn't a very realistic game compared to others, didn't have "more" realism anyways. Most of the people making this claim (that they traded fun for realism) haven't even tried the game.
Okay, maybe the issue isn't so much realism as seriousness?

Just noting that most of the issues stem from things that appeared cool and grown-up, maybe that's the problem. People use the word realism because that's the only that's what it is, but only applies with certain elements of realism.

Maybe, while having all the backgrounds and weapons, they could be an equal amount of laughing at ones self and being able to just sit back and play? Just ditch a tiny bit of the overall being serious and have the makers realise that they are making games, which are mainly used to have fun?

Like I said, give us characters that stick out somewhat and let the games be able to look in a mirror and laugh at themseleves every so often. Also, less cover based combat and more use of health kits because that makes things more tense.
 

Reg0

Dead Eye
Jun 15, 2009
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The fluffy bunny gun"!

but in all seriousness playing games for me is a way to ignore reality for a short period of time, i mean if you play fantasy games and get involved in the story it can be pretty good fun

however if your meaning realism from the point of view of, the new call of duty raygun implementation, then no the things within a game more or less have to fit with the time period if the game wants to be taken realisticly
 

John Horn

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Aug 15, 2010
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It's nice, but not necessary.

Many great games are inherently unrealistic:
Dungeon Keeper, Braid, Portal, Fallout New Vegas, etc.

But some games are cloaked in an aura of realism. The Total War series, Operation Flashpoint/ARMA, or any simulator of course. If I'm playing Silent Hunter 5 (submarine simulator), or a flight sim, I NEED it to be realistic. Not because I'm anal, but because the realism allows for a lot more possible actions to get out of bad situations, or to come up with solutions. That's the kind of realism I love. Giving you many more solutions and possible hazards. I tire of the pasted-on fake realism that I see in some games. The kind of realism that I like is that which helps both immersion and gameplay fun. Examples of bad "realism" would be Paradox Interactive's "Victoria" - in it you could micromanage your army to the degree of absurdity; how many units of canned food the army was carrying. Surely, it appears realistic at first glance. But it's not really. As Field Marshall, you had quartermasters who could handle these logistics. This feels pasted on.
 

minarri

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Dec 31, 2008
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I don't necessarily care if my games are objectively realistic or not. I just like them to be immersive. As long as it makes sense in the in-game world and doesn't catapult me out of the experience then I'm pretty much OK with it.
 

SuperNashwan

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Oct 1, 2010
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Depends what elements of realism you mean. For example, in real life if you reloaded after a couple of rounds like I do ( I like to make sure I have a full clip as much of the time as possible) you would actually be throwing away hundreds of unused bullets because the mag would have loads left in it. In video games, everytime you reload it preserves the total amount of bullets, but refreshes the magazine. Even 'realistic' games like ARMA II do this, and to be honest if I really did have to monitor how much is left in the clip all the time, I think that would be annoying.

Realism in how people react to you I think is more important. It seems silly when you do something to an NPC and they get really pissed at you, then you ask them a question and they talk to you like they love you or something. Or if they know things about you they really shouldnt - e.g. games where its pitch black and you could be anyone, yet they know that YOU are the only enemy in the map. Far Cry 2 Im looking at you. Or in Fallout 3 where you know no one saw you steal anything, but the guards still say "you're a low life" just because your karma has dropped.

Is the fluffy bunny gun pump action, or gas operated?
 

Jandau

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Dec 19, 2008
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I care about consistency. The game world can make the rules as it wants for all I care, but I damn well expect for those rules to then be followed.
 

GeorgW

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Aug 27, 2010
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Games are made to escape real life, so why would I want realism in games? If I'm playing an FPS, I don't want to go through boot camp for a year of two in real time, get shot in the leg the first minute and then go through intensive rehabilitation for 6 months, once again in real time, before rejoining the game at the end of the last mission only to get shot in the head and have my Xbox explode and kill me. But maybe I'm just the only one...
 

Koeryn

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Mar 2, 2009
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Honestly, I like both.

Serious Sam, Unreal Tournament, HALO: CE, etc are fun games, and it didn't bother me taking cover to charge my shields in HALO 'cause I already did that in SS and UT (to get a respite from waves of monsters. Honestly, if you threw a shield charge mechanic into Serious Sam, I'd have been ahead of the curve).

But I also like games where one well placed shot from even the weake(r)(est) of weapons can drop you on your ass like a ton of bricks, where you can only carry two guns and a knife, etc.

I'm so used to hugging walls and using cover that whenever I play L4D, I catch myself treating it like I'm fighting in Modern Warfare or STALKER. lol
 

velcrokidneyz

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Sep 28, 2010
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with shooters kinda, but i like regening health, although tf2 and lfd2 are my fav shooters. but unless its a racing game i dont care, altho mario kart is fun as hell
 

-Samurai-

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Oct 8, 2009
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freedomweasel said:
That would depend entirely on the game being played. It annoys the hell out of me when a game is advertised or presented as "realistic" but puts completely insane things into the game.
Commando Pro, anyone?

OT: I don't care about realism. Just make the damn thing fun and interesting. Keep changing the game so it doesn't get repetitive, and I'm good.
 

Do4600

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Oct 16, 2007
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As long as the level of realism is relatively consistent it doesn't matter to me which end of the spectrum it's on.
 

bluefish

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May 18, 2010
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If the game plays well, has a good story, and the graphics aren't horrible, I'll play it. I am not really sure if I actually like "realistic" games. Sure, it helps a bit with immersion, but a good story can do that far better than painting everything poop brown.

Though most of the time when I pick up a game I do it for an escape, so I prefer something that is a bit "out there." If I'm playing something that is trying to emulate real life, than what is the point in getting a game to begin with.