Hate them!
We put up with them in the 80s with Dragons Lair because it was the only game that looked like a cartoon (and even with that the directions didn't flash over the scene you were trying to watch) and the controls consisted of one stick and one button.
If in an age where you have about a dozen buttons and a couple of sticks on your average controller (not to mention motion controls on most systems) any programmer who still uses QTEs is just a lazy prick who doesn't want to bother giving us intuitive controls.
We put up with them in the 80s with Dragons Lair because it was the only game that looked like a cartoon (and even with that the directions didn't flash over the scene you were trying to watch) and the controls consisted of one stick and one button.
If in an age where you have about a dozen buttons and a couple of sticks on your average controller (not to mention motion controls on most systems) any programmer who still uses QTEs is just a lazy prick who doesn't want to bother giving us intuitive controls.