Poll: Do you have a standard character you create across multiple games?

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Shoggoth2588

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Aug 31, 2009
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I use the same type of character (keeping in mind that I generally go through those kinds of RPGs more than once with different characters). I almost always start out with a male rouge who duel-wields daggers. I try making characters who look like me only with wild hair-colors (favoring purple and blue). As for rouges, I favor the kind who can talk his way into and out of all situations, not the kind that can become invisible though those are pretty fun at times.
 

dyre

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Mar 30, 2011
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My characters don't usually look the same, but they're usually sniper types that choose the "good guy" options, though not in all cases (I tend not to help annoying NPCs)
 

Frotality

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Oct 25, 2010
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it depends on the customization options. if i can, i try to make them like me, but i have...unique hair, so i usually go with some gruff, no-nonsense bearded jerkass with a heart of gold, or a murderous ganondorf-looking fella out to have all the EVIL fun he can. i actually have a cabal of various archetypes, but usually one of those is possible; in games like DAO where theres good reason to have multiple characters, i usually include 1 or 2 females as well, but rarely play them to the same depth as my personal bipolar expy.
 

The Gnome King

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Mar 27, 2011
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TheTygerfire said:
Obviously my Commander Shepard is the same from ME 1 to 2, and will be the same in 3, but that's because I didn't have to make him over again.

Usually I make new characters when I play a different game series, but I try to stay with a central theme if I can.

How about all of you? Got a character that crosses dimensions often?
I tend to like... gnomes.

But, failing that, mages/magic users.

In Mass Effect it was the bionics users. (Except the Sentinel armor in ME2 was too cool to pass on.)

And in games like Fallout 3 I like the "chatty Cathy" type characters with perks like Confirmed Bachelor or Lady Killer and high, high intelligence/speech because I'm a dialog-whore who loves seeing every ounce of dialog/storytelling in my games.

And they all tend to have shaved heads if I can manage it... hmm...