hermes200 said:On the other hand, at the time, the term could apply to someone that played mostly Tetris and Doctor Mario on their gameboy. However, most people here would resist to include those that play similar games on facebook or mobile.Dreiko said:Specificity is inherently gonna exclude some people because for something to be one thing it is inherently not being another thing. The thing is that...this happens due to reasons. Due to valid reasons, if I may say so.Phasmal said:No, I don't. And neither do you. Because everyone gets to define themselves, not others.
If you're going to give it a different meaning other than - someone who plays games - you're just trying to exclude people. And I have no idea why. Let people call themselves gamers if they want to, and not if they don't.
If someone tells you they are a gamer and you immediately start quizzing them to see if they play the `right games` or `real games` the problem is you.
Game and let game.
Gamer as a notion came to be from an age where casual gaming the likes of which can be had on modern phones and facebook didn't really exist. It didn't really cover stuff like that. It is simply inaccurate to broaden the scope of the term for the sake of being inclusive. Yes, we do indeed become more inclusive that way but we also become less accurate in our terminology. This inaccuracy causes conflict, confusion, alienation, arguments and a whole lot more trouble than being not as inclusive as possible would.
If this has to be a definition, it has to stand the test of time. It has to be about the game, not the device, and it can't be changed with every device that enables that experience. It would be like saying only those watching movies on the cinema gets to be called "cinephile", thus excluding people that watch DVDs.
I don't know... I have met people that really get into their Candy Crush stage or their farmville err... farm, to the point of actually investing real money to get an edge. That sounds pretty hardcore to me, even when the games can be rather casual. Most of the times, they are not engaging in other activities with the game as "the background"Dreiko said:hermes200 said:On the other hand, at the time, the term could apply to someone that played mostly Tetris and Doctor Mario on their gameboy. However, most people here would resist to include those that play similar games on facebook or mobile.Dreiko said:Specificity is inherently gonna exclude some people because for something to be one thing it is inherently not being another thing. The thing is that...this happens due to reasons. Due to valid reasons, if I may say so.Phasmal said:No, I don't. And neither do you. Because everyone gets to define themselves, not others.
If you're going to give it a different meaning other than - someone who plays games - you're just trying to exclude people. And I have no idea why. Let people call themselves gamers if they want to, and not if they don't.
If someone tells you they are a gamer and you immediately start quizzing them to see if they play the `right games` or `real games` the problem is you.
Game and let game.
Gamer as a notion came to be from an age where casual gaming the likes of which can be had on modern phones and facebook didn't really exist. It didn't really cover stuff like that. It is simply inaccurate to broaden the scope of the term for the sake of being inclusive. Yes, we do indeed become more inclusive that way but we also become less accurate in our terminology. This inaccuracy causes conflict, confusion, alienation, arguments and a whole lot more trouble than being not as inclusive as possible would.
If this has to be a definition, it has to stand the test of time. It has to be about the game, not the device, and it can't be changed with every device that enables that experience. It would be like saying only those watching movies on the cinema gets to be called "cinephile", thus excluding people that watch DVDs.
Here's the thing. The gameboy was a gaming device. Tetris, super mario, these things were WHY you got the gameboy. Someone who would just only play tetris on gameboy was still invested enough to spend money in order to become the owner of the gameboy and of the games. This more than qualifies their commitment to the medium, even if they don't like that many games.
Nobody buys a phone for candy crush, nobody makes a facebook profile for farmville. The games are tangential "extras" just like the million other features. Taking advantage of a tangential extra that you get for free or near free is not the same as buying a gaming console which does nothing else other than gaming so that you can play tetris.
Someone who watches DvDs with equal attention to how one watches at the movie can be a cinephile, someone who watches snippets of a movie being played on the background while out at a bar, while drinking, flirting and having a good time shouldn't be. This second definition is closer to how much of the "casual" demographic consumes their games.
hermes200 said:I don't know... I have met people that really get into their Candy Crush stage or their farmville err... farm, to the point of actually investing real money to get an edge. That sounds pretty hardcore to me, even when the games can be rather casual. Most of the times, they are not engaging in other activities with the game as "the background"Dreiko said:hermes200 said:On the other hand, at the time, the term could apply to someone that played mostly Tetris and Doctor Mario on their gameboy. However, most people here would resist to include those that play similar games on facebook or mobile.Dreiko said:Specificity is inherently gonna exclude some people because for something to be one thing it is inherently not being another thing. The thing is that...this happens due to reasons. Due to valid reasons, if I may say so.Phasmal said:No, I don't. And neither do you. Because everyone gets to define themselves, not others.
If you're going to give it a different meaning other than - someone who plays games - you're just trying to exclude people. And I have no idea why. Let people call themselves gamers if they want to, and not if they don't.
If someone tells you they are a gamer and you immediately start quizzing them to see if they play the `right games` or `real games` the problem is you.
Game and let game.
Gamer as a notion came to be from an age where casual gaming the likes of which can be had on modern phones and facebook didn't really exist. It didn't really cover stuff like that. It is simply inaccurate to broaden the scope of the term for the sake of being inclusive. Yes, we do indeed become more inclusive that way but we also become less accurate in our terminology. This inaccuracy causes conflict, confusion, alienation, arguments and a whole lot more trouble than being not as inclusive as possible would.
If this has to be a definition, it has to stand the test of time. It has to be about the game, not the device, and it can't be changed with every device that enables that experience. It would be like saying only those watching movies on the cinema gets to be called "cinephile", thus excluding people that watch DVDs.
Here's the thing. The gameboy was a gaming device. Tetris, super mario, these things were WHY you got the gameboy. Someone who would just only play tetris on gameboy was still invested enough to spend money in order to become the owner of the gameboy and of the games. This more than qualifies their commitment to the medium, even if they don't like that many games.
Nobody buys a phone for candy crush, nobody makes a facebook profile for farmville. The games are tangential "extras" just like the million other features. Taking advantage of a tangential extra that you get for free or near free is not the same as buying a gaming console which does nothing else other than gaming so that you can play tetris.
Someone who watches DvDs with equal attention to how one watches at the movie can be a cinephile, someone who watches snippets of a movie being played on the background while out at a bar, while drinking, flirting and having a good time shouldn't be. This second definition is closer to how much of the "casual" demographic consumes their games.
Also, the whole "main propose" is a rather flimsy distinction. What happens to the new generation of consoles? What about the XB1 and PS3 and their whole "more of an entertainment center"? How about people that play games on PC, where one could argue that computers do a lot more things than "playing games" (some could argue those other things are the "main features", while games are tangential)? Returning to my example of cinephile, how would you define people that use their PS 3 mainly as bluray players, or netflix players? Are they not cinephiles, since they don't invest on something whose main propose is to play movies? Are they gamers, since they did invest on something whose main propose is to play games, even when they are mostly interested in the tangential extras?