Grahav said:
I guess the reason that why so many people (including me) enjoy that sad ending is because they have been playing as Emiya and have been smashed, cut, cursed, burned, torn, tsundered and being called fat by almost every single other character in the game. And that even without getting the dead/bad endings. "Mind of Steel" is tragic and sad, but from a player's perspective is viciously cathartic.
I really do not understand that perspective. Shirou's been smashed, cut, cursed, burned, torn, and tsundere'd by most of the people in the game, and
every single time he's flipped the bird at whoever did it and come out gloriously on top. Mind of Steel strikes me about as cathartic as a murder-suicide.
I also don't believe I've ever heard that perspective before. I think I've only ever heard, "deep-seated problems with Sakura/Heaven's Feel in general," "he's Kiritsugu now? That's awesome," or people mistakenly thinking that it's keeping with Shirou's ideals.
And there is the factor that a lot more of people live in that way. Yeah, the innocent person that you love and others die, but hundreds of innocents that you don't know live and Shirou becomes Stannis Baratheon. It contrasts perfectly with the true endings of Heaven's Feel which makes both endings even more powerfull.
"Contrast" is probably the nicer word for it. "Contradicts" is the word I typically use, since (because it totally ignores both Shirou's character revelations of Fate, the moral of Unlimited Blade Works, and <color=aliceblue>Archer's motivations) it's one of the most incredibly out-of-character actions he could possibly make. The fact that dozens at most of offscreen innocents survive is the only positive aspect, and it's entirely incidental.
...then again, since it's pretty much the exact opposite of the entire route's story, I do see your point about it making the endings even more powerful. Although, since there was never a possibility that I'd abandon Sakura, it was one I missed in my actual playthrough.