I can't stand it... Most of the time it is unrealistic and part of the reason I don't enjoy survival games. It often means the game has masses of items to pick up, but tiny inventories, and very little in the way of guidance on what you want to keep or not.
I don't mind it so much in the Fallout World. Items are less randomised, and make somewhat sense, so follow a railway line if you need railway spikes, or find somewhere that makes robots or has machines if you want spare electronics, you also can buy stuff which reduces the nause... however, without this kind of stuff in a regular survival game you end up hoping to create something that sounds awesome that you found a recepe for. You search random chests/houses/rocks/tree stumps to see if they have random item X that is illogically inside, and then hours later eventually craft it to find that it is crap or useless.
Although, that is all the objectives of these type of games there are. You are forced to find food and water to survive... a mechanic that only serves to keep you moving and therefore putting you in more danger(including unrealistic hunger cycles... seriously, no one dies if you don't eat 10 times a day... ) and crafting is only to privide other mini objectives for yourself to make life easier... Maybe to take on more difficult areas, or reach a new safe spot. Eventually you get good enough equipment to reach whatever final goal there is in the game... or to unlock achievements or to survive the longest... I get it... it's just like arena/horde modes... it's not for me.
I don't mind it so much in the Fallout World. Items are less randomised, and make somewhat sense, so follow a railway line if you need railway spikes, or find somewhere that makes robots or has machines if you want spare electronics, you also can buy stuff which reduces the nause... however, without this kind of stuff in a regular survival game you end up hoping to create something that sounds awesome that you found a recepe for. You search random chests/houses/rocks/tree stumps to see if they have random item X that is illogically inside, and then hours later eventually craft it to find that it is crap or useless.
Although, that is all the objectives of these type of games there are. You are forced to find food and water to survive... a mechanic that only serves to keep you moving and therefore putting you in more danger(including unrealistic hunger cycles... seriously, no one dies if you don't eat 10 times a day... ) and crafting is only to privide other mini objectives for yourself to make life easier... Maybe to take on more difficult areas, or reach a new safe spot. Eventually you get good enough equipment to reach whatever final goal there is in the game... or to unlock achievements or to survive the longest... I get it... it's just like arena/horde modes... it's not for me.