Depends on how they're used. In something like pokemon, I like them, because running into the monsters in the crass is why I play the game, and there's always the chance I run into something rare.
But if I'm playing the game for the plot and have to fight the same monster again and again when I just want to go across the room to flip a lever or something, then it's annoying, and I'd prefer Tales-type of a system where you see the monsters on the map.
I think my rule is that if you have them you need to have a way of reducing or avoiding them completely.
Pokemon does it well, because the way repels work (They repel all wild pokemon that are lower level than your first)you can't use them to avoid challenge on new areas, but if you don't want to get in battles with lower-level pokemon you can avoid random encounters completely.
But if I'm playing the game for the plot and have to fight the same monster again and again when I just want to go across the room to flip a lever or something, then it's annoying, and I'd prefer Tales-type of a system where you see the monsters on the map.
I think my rule is that if you have them you need to have a way of reducing or avoiding them completely.
Pokemon does it well, because the way repels work (They repel all wild pokemon that are lower level than your first)you can't use them to avoid challenge on new areas, but if you don't want to get in battles with lower-level pokemon you can avoid random encounters completely.
Buy a lot of repels.Elexia said:I wish you could enable/disable random encounters across all games. Like when you play Pokemon and want to level your pet army for a Gym Leader battle, turn it on and go running through a cave or field of grass. Then when you decide you're strong enough, you can disable it and get to where you need to be without snapping the handheld in half.