True enough, same for me minus ad&d 2e, I usually play with a slightly modified v3.5vdgmprgrmr post=18.68864.642525 said:I play by the superior rule-set, 2e AD&D.
Yes, I play. Well, more accurately, I am always the DM, because I don't like playing. It just isn't fun for me. Partly because I don't like most others' DMing style, and partly because I like the thrill of weaving a tale of action and intrigue on a whim. (All of my games are improvised.) I have an IM game running currently. It's a weekly game.
Medieval fantasy games with orcs aren't necessarily any less story-driven than urban fantasy games with vampires. Ever tried playing Mage:The Ascension with a gang of minmaxing munchkins? Eugh. Way worse than the D&D munchkins, in my experience.sidhe3141 post=18.68864.642499 said:Yeah, intermittently, but I really perfer World of Darkness and the other story-oriented stuff.
Gack. 2e was the reason I quit roleplaying in high school. It took WW and Amber Diceless to bring me back to RPGs, and it took 3e to make stomping orcs fun again.vdgmprgrmr post=18.68864.642525 said:I play by the superior rule-set, 2e AD&D.
It's the players and the techniques they use in play.Razzle Bathbone post=18.68864.642540 said:My point being that it's the players who make it story-driven, not the rulebooks.
Rules? No. Play advice? (shrug) Maybe. The important stuff has to be learned through experience, and people have been doing it anyway since before they started trying to cover it in rulebooks.Alex_P post=18.68864.642569 said:Now, one of the main roles of the game books is to provide the players with those techniques -- at the least, some functional initial set that they can tweak to their liking later. That's what the rules and play advice in a book really do, right?
Sorry, need to clarify there: "technique" as in "systematic procedure."Razzle Bathbone post=18.68864.642734 said:Rules? No. Play advice? (shrug) Maybe. The important stuff has to be learned through experience, and people have been doing it anyway since before they started trying to cover it in rulebooks.
Making up stories and coming to love your character isn't really a matter of technique. It's a matter of inspiration. It's much more art than science. You either play that way or you don't. Rules systems are for conflict resolution (which usually means nothing more combat in some form). The rest is up to the players.
So... you create exciting stories and beloved characters through the use of systematic procedures? Either your style is very different from that of anyone I've gamed with, or I'm fundamentally misunderstanding what you mean.Alex_P post=18.68864.642809 said:Sorry, need to clarify there: "technique" as in "systematic procedure."
(insert confused emoticon here)Alex_P post=18.68864.642809 said:Players create shared fiction through play. The procedures they employ in play, both formal and informal, impose structure on the game. Fundamental structure, such as defining what "my character" actually means.
I'do I've had some pretty deep DnD talks.. Mostly about Alignments.Er, exactly how complex a procedure do you need to figure out what players are referring to when they say "my character"?