Poll: Do You Play Dungeons and Dragons

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Gitsnik

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May 13, 2008
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A simple Yes option would've been useful ;)

Bring on the chaotic-good half-ling thieves!
 

PurpleRain

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Dec 2, 2007
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My newest Elf Ranger Gildor just killed an orge by firing 4 arrows into the back of it's neck.

I guess that's a yes.
 

sidhe3141

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Yeah, intermittently, but I really perfer World of Darkness and the other story-oriented stuff.
 

Alex_P

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Mar 27, 2008
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Used to. Kinda grew to hate it. These days I can't pick up most pen-and-paper RPGs just because the structure is in all the wrong places.

-- Alex
 

vede

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I play by the superior rule-set, 2e AD&D.

Yes, I play. Well, more accurately, I am always the DM, because I don't like playing. It just isn't fun for me. Partly because I don't like most others' DMing style, and partly because I like the thrill of weaving a tale of action and intrigue on a whim. (All of my games are improvised.) I have an IM game running currently. It's a weekly game.
 

Mirika_the_warrior

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vdgmprgrmr post=18.68864.642525 said:
I play by the superior rule-set, 2e AD&D.

Yes, I play. Well, more accurately, I am always the DM, because I don't like playing. It just isn't fun for me. Partly because I don't like most others' DMing style, and partly because I like the thrill of weaving a tale of action and intrigue on a whim. (All of my games are improvised.) I have an IM game running currently. It's a weekly game.
True enough, same for me minus ad&d 2e, I usually play with a slightly modified v3.5
 

Razzle Bathbone

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sidhe3141 post=18.68864.642499 said:
Yeah, intermittently, but I really perfer World of Darkness and the other story-oriented stuff.
Medieval fantasy games with orcs aren't necessarily any less story-driven than urban fantasy games with vampires. Ever tried playing Mage:The Ascension with a gang of minmaxing munchkins? Eugh. Way worse than the D&D munchkins, in my experience.

My point being that it's the players who make it story-driven, not the rulebooks.

vdgmprgrmr post=18.68864.642525 said:
I play by the superior rule-set, 2e AD&D.
Gack. 2e was the reason I quit roleplaying in high school. It took WW and Amber Diceless to bring me back to RPGs, and it took 3e to make stomping orcs fun again.
 

Alex_P

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Razzle Bathbone post=18.68864.642540 said:
My point being that it's the players who make it story-driven, not the rulebooks.
It's the players and the techniques they use in play.

Now, one of the main roles of the game books is to provide the players with those techniques -- at the least, some functional initial set that they can tweak to their liking later. That's what the rules and play advice in a book really do, right?

In that context, you can speak about the overall quality of a game in terms of "What happens when you try to follow the guidance in the book?" That's what you paid for, after all: a bunch of ideas about how to play a game.

(For my money, I don't think of WoD-in-the-book as particularly "story-driven." The advice is typically a whiff better than D&D's, though.)

-- Alex
 

Razzle Bathbone

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Alex_P post=18.68864.642569 said:
Now, one of the main roles of the game books is to provide the players with those techniques -- at the least, some functional initial set that they can tweak to their liking later. That's what the rules and play advice in a book really do, right?
Rules? No. Play advice? (shrug) Maybe. The important stuff has to be learned through experience, and people have been doing it anyway since before they started trying to cover it in rulebooks.

Making up stories and coming to love your character isn't really a matter of technique. It's a matter of inspiration. It's much more art than science. You either play that way or you don't. Rules systems are for conflict resolution (which usually means nothing more combat in some form). The rest is up to the players.
 

Wellby

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just about every friday. My favorite character is Wellby, (thus my name) my first character. made him when i was but a wee lad and he's evolved into a unique personality, who i enjoy RPing. He's a halfling Rouge/uncanny trickster.
 

Shrifes

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I just started a game close to my place actually. I used to have to travel a good half hour to my cousin's house to play, now it's a 2 minute drive to my friends. I am DMing the game and training a bunch of newbies, all of whom seem to be exceptional rollers. (One guy managed the 20 20 20 feat on an attack rolled and killed the mayor of the town thus killing my original story idea. I also nerfed the exp for a bunch of level 1s that just killed a level 20 Warlock.)
 

Alex_P

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Razzle Bathbone post=18.68864.642734 said:
Rules? No. Play advice? (shrug) Maybe. The important stuff has to be learned through experience, and people have been doing it anyway since before they started trying to cover it in rulebooks.

Making up stories and coming to love your character isn't really a matter of technique. It's a matter of inspiration. It's much more art than science. You either play that way or you don't. Rules systems are for conflict resolution (which usually means nothing more combat in some form). The rest is up to the players.
Sorry, need to clarify there: "technique" as in "systematic procedure."

Players create shared fiction through play. The procedures they employ in play, both formal and informal, impose structure on the game. Fundamental structure, such as defining what "my character" actually means. Conflict resolution is only one example.

-- Alex
 

zen5887

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I DM most fridays (switching between Shadowrun and other DMs). I love it! its great..

My PCs at the moment are trying to find a bunch of magical items for a dying wizard in order to save the town he is magicaly bound to. In their adventures they forght a tribe of orcs, killed an ogre (well.. purps done most the work =P), took some magical items, saved a village aaand are about to scale a mountian =D

When I play (which isnt a lot nowdays) I like to plaaay.. Good question..

I made a fantasticly fun swash/fighter.. He was great to play, total smart arse but backed it up and reaaally lucky with dice games (he one some celestial armor in a dice game). Unfortunetly he died after choking on some mold.. Worse death ever for such a full on character.. Ah well its all good fun.
 

Limos

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I play a little bit, just every once in a while. My character right now is a tiefling warlock.
 

stompy

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Gah, I have to say no because I don't play D&D. Why can't a GURPS player get any recognition?!
 

Razzle Bathbone

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Alex_P post=18.68864.642809 said:
Sorry, need to clarify there: "technique" as in "systematic procedure."
So... you create exciting stories and beloved characters through the use of systematic procedures? Either your style is very different from that of anyone I've gamed with, or I'm fundamentally misunderstanding what you mean.

Alex_P post=18.68864.642809 said:
Players create shared fiction through play. The procedures they employ in play, both formal and informal, impose structure on the game. Fundamental structure, such as defining what "my character" actually means.
(insert confused emoticon here)
Er, exactly how complex a procedure do you need to figure out what players are referring to when they say "my character"?

There's got to be some kind of misunderstanding here. What am I not getting about your posts?
 

zen5887

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Er, exactly how complex a procedure do you need to figure out what players are referring to when they say "my character"?
I'do I've had some pretty deep DnD talks.. Mostly about Alignments.

Geez sucks that 4th ed dummed them down do much..