Poll: Do you play MUDs?

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Izakflashman

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Dec 18, 2008
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So I have been seriously wanting to get into MUDs again. I used to play achaea for a while, and another called Hollow. Although hollow sucked because the game balance was fully off. Recently I have been hunting for a new one to play, something easy to get into which doesn't deluge me with info.
What sorta muds do you guys play?
If you don't whats your thoughts on them? Yawn fest for having no pretty pictures? Or the coolest thing since Tolkien themed pyjamas?
 

reyals

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Mar 29, 2009
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Use to play so many years ago (gemstone 3). It's not that it's necessarily boaring,. I still play a couple of mostly text browser games.... but it's really just to much work to constantly have to read everything.
A picture is worth a 1000 words after all
 

Izakflashman

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Dec 18, 2008
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reyals said:
Use to play so many years ago (gemstone 3). It's not that it's necessarily boaring,. I still play a couple of mostly text browser games.... but it's really just to much work to constantly have to read everything.
A picture is worth a 1000 words after all
Yea, admittedly the reading gets on my nerves. I have been hunting for a game that can mix the two aspects, but nothing really fills that gap. I guess I'm wishing for something thats really just impossible to attain.
 

DrRock

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Mar 22, 2009
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I started playing MUDs back in the late 80s, I even coded one, and yes I still play them. I find that the written word evokes the imagination a lot more effectively than anything visual.
 

The Madman

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Dec 7, 2007
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Used to play them. Was extremely into the more text-heavy roleplaying MUDs, I've made countless characters over the years who've lived and died within those fictional little worlds.

Haven't played any in a couple years however. Pity. I actually consider MUDs half the reason I so love to write and why I can type so easily and so quickly, not to mention create and flesh out new characters with relative ease.

Good times!
 

DrRock

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Mar 22, 2009
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sirdanrhodes said:
Sorry, I am at a loss, what on earth is a MUD?
It is short for Multi-User Dungeon, normally a text only game that often tended to involve roleplaying (or emoting).

Here is more info:

http://en.wikipedia.org/wiki/MUD

MUD was a hangover term from Essex MUD, they also use to be commonly called MUA (Multi-User Adventure) or just (MUG) Multi-User Game.

The were more addictive than MMOs. I can recommend the book The Cybergypsies by Indra Sinha (an old friend) which wonderfully captures the rather frantic and often life damaging online games of the pre-internet period.
 

Izakflashman

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Dec 18, 2008
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Caimekaze said:
Discworld MUD is handsdown the best mud I've played, Imperian coming in second.
Ah yes, Gotta love discworld. I read all the books, especially the ones with commander vimes in them. Heh heh. I was actually at the release of one of pratchetts books and some girl brought up whether he was into them or not. He Didn't directly say anything about the game, but he said a whole bunch about fanmade stuff, and that its neither good or bad. I'll check out Imperian as well. That would be cool.

DrRock said:
I started playing MUDs back in the late 80s, I even coded one, and yes I still play them. I find that the written word evokes the imagination a lot more effectively than anything visual.
Holy crap true! You coded one? Was it multiplayer? What programing language did you use? C+? Or one of the earlier ones? I used Basic Ages ago to make a simple adventure game. It took freakin forever.
 

ntomlin63

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Mar 19, 2009
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I played muds when I was in college. Vampirewars, Jellybean, those are the two I can clearly remember. I also tried a MUSH or two but didn't like them as well. Sometimes I get nostaglic for good ol Midgaard but I haven't gone to a mud in several years now.
 

DrRock

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Mar 22, 2009
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Izakflashman said:
DrRock said:
I started playing MUDs back in the late 80s, I even coded one, and yes I still play them. I find that the written word evokes the imagination a lot more effectively than anything visual.
Holy crap true! You coded one? Was it multiplayer? What programing language did you use? C+? Or one of the earlier ones? I used Basic Ages ago to make a simple adventure game. It took freakin forever.
Yes it was multi-user and could handle up to 8 players connecting through modems (I could never afford more than 4 phone lines though) but the other connections could be played locally.

The frontend which handled all of the modem interaction and pumped input back and forward was all in assembler, it had to be for pure speed considering we were talking 286 processor power.

The game engine was in Microsoft Pascal, because I was doing MOD work at the time in Ada and it was free. I later ported it to Delphi.

If you read the Cybergypsies book the game I coded was referred to as The Vortex (not its real name).
 

Altorin

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May 16, 2008
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I used to play one called Darkover for about 10 years.

don't anymore though
 

Altorin

Jack of No Trades
May 16, 2008
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DrRock said:
sirdanrhodes said:
Sorry, I am at a loss, what on earth is a MUD?
It is short for Multi-User Dungeon, normally a text only game that often tended to involve roleplaying (or emoting).

Here is more info:

http://en.wikipedia.org/wiki/MUD

MUD was a hangover term from Essex MUD, they also use to be commonly called MUA (Multi-User Adventure) or just (MUG) Multi-User Game.

The were more addictive than MMOs. I can recommend the book The Cybergypsies by Indra Sinha (an old friend) which wonderfully captures the rather frantic and often life damaging online games of the pre-internet period.
not to mention MUCKs, MOOs, and MUSHs :p
 

DrRock

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Mar 22, 2009
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Altorin said:
DrRock said:
sirdanrhodes said:
Sorry, I am at a loss, what on earth is a MUD?
It is short for Multi-User Dungeon, normally a text only game that often tended to involve roleplaying (or emoting).

Here is more info:

http://en.wikipedia.org/wiki/MUD

MUD was a hangover term from Essex MUD, they also use to be commonly called MUA (Multi-User Adventure) or just (MUG) Multi-User Game.

The were more addictive than MMOs. I can recommend the book The Cybergypsies by Indra Sinha (an old friend) which wonderfully captures the rather frantic and often life damaging online games of the pre-internet period.
not to mention MUCKs, MOOs, and MUSHs :p
Snobbery never really allowed me to recognise code base derivatives. :eek:)
 

iain62a

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Oct 9, 2008
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There's a modern one called Stone Soup that I hear is very good, though I've never played it myself.

It's not a MUD, but in the same spirit(ascii graphics, horrendous user interface, very in-depth) is a game called Dwarf Fortress. It's a really good game, and I'd recommend it to anyone.
 

ladytech

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Mar 23, 2009
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Played Shadowdale MUD in the 90's. Was very addicting at the time. Speaking of text based games (I may be showing my age here) does anyone remember the Hitchhikers Guide to The Galaxy? I believe I played that one on a Commodore 64.
 

DrRock

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Mar 22, 2009
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ladytech said:
Played Shadowdale MUD in the 90's. Was very addicting at the time. Speaking of text based games (I may be showing my age here) does anyone remember the Hitchhikers Guide to The Galaxy? I believe I played that one on a Commodore 64.
I do indeed and getting annoyingly stuck trying to stop the cleaning droids from getting my babelfish.
 

Izakflashman

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Dec 18, 2008
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DrRock said:
Izakflashman said:
DrRock said:
I started playing MUDs back in the late 80s, I even coded one, and yes I still play them. I find that the written word evokes the imagination a lot more effectively than anything visual.
Holy crap true! You coded one? Was it multiplayer? What programing language did you use? C+? Or one of the earlier ones? I used Basic Ages ago to make a simple adventure game. It took freakin forever.
Yes it was multi-user and could handle up to 8 players connecting through modems (I could never afford more than 4 phone lines though) but the other connections could be played locally.

The frontend which handled all of the modem interaction and pumped input back and forward was all in assembler, it had to be for pure speed considering we were talking 286 processor power.

The game engine was in Microsoft Pascal, because I was doing MOD work at the time in Ada and it was free. I later ported it to Delphi.

If you read the Cybergypsies book the game I coded was referred to as The Vortex (not its real name).
What are the chances of getting it online these days?
 

Griloch

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Apr 1, 2009
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I've played RetroMUD, though I haven't in a bit now. I got something of a reputation there for my high average rate of deaths. In a very tank-y class.