I think that all sounds hilarious as hell. In a less serious game, you could play all those unorthodox combos for comedic value. In a more serious game, I don't see why you would forbid a player from doing something like this if they can come up with a decent explanation (and come on, even a serious game needs jokes). Maybe the ogre has a curse that makes him utterly inaudible, even when he's trying to be heard. Maybe the orc seductress is very attractive to other orcs and is confused why it isn't working on the town guards.Jamash said:No, because some racial characteristics would make certain classes impractical or impossible.
You couldn't have a Ogre Rogue or Thief, a 10' tall 2000lb mountain of muscle who was light on his feet and adept at climbing up trellises, squeezing though the smallest of windows who could daintily pick someone's pocket with fingers as big as you thigh and somehow sneak up on people (despite blocking out the sun and making the ground tremble) and deliver a backstab with a 'dagger' larger that the target.
Could you have an Ent/Treeant Fire Mage? Seems a bit risky to me. What about an Orc attempting to be a class that is a beguiling temptress or witty rogue that can talk or seduce their way out of situations? Seems highly amusing, but unlikely.
That'd be pretty cool.Jamash said:Could you have an Ent/Treeant Fire Mage? Seems a bit risky to me.
I would argue just the opposite- if only dwarves or orcs can be berserkers, it means every berserker is limited by race. If wizards aren't allowed to be brawny, then the potential characteristics of wizards are grossly narrowed. Having standards (or bonuses and penalties) is one thing, but we're talking tabletop here. There are some enormous role-playing hooks inherent in playing against type; if you can't do that, what's the point? Why be generic priest #68,973 of Twizzlethunk, god of gnomes, when you could be Ilgmor, goblin priest of Twizzlethunk? Because it makes no sense for a goblin to be a follower, let alone a priest, of a gnome god? Sure it does, you just need a reason. Maybe you were a newborn when the gnomes attacked your village to disperse the constant threat of goblin raids, and a softhearted gnome soldier decided to spare you and raise you as his own child, so you grew up following his god. Maybe the goblin gods cursed your family line and ordered you cast out of goblin lands generations ago, and now you've returned to wreak vengeance, gnome-style, by preaching the word of Twizzlethunk in the goblin lands and gaining fame as Ilgmor the Redeemer. Maybe you got drunk one night and mistakenly prayed to Qvib'jsa, goddess of traumatic brain injury, who rewarded you with crippling insanity that makes you think you're a gnome- there are lots of possibilities.RavingSturm said:I wouldnt want that.From a variety perspective it would make characters too samey. Races with physical advantages are obviously suited to warrior/close combat type builds. Making a wizard that is tough as nails, physically, would be OP imho. Of course, if we're talking about a single player RPG like Skyrim, all classes across all races makes sense.
That's assuming all ogres live up to this racial stereotype. What about the runt of the litter who's not much taller than a normal man, and only survived because of his quick wits and ability to hide from his more gigantic brothers and sisters?Jamash said:No, because some racial characteristics would make certain classes impractical or impossible.
You couldn't have a Ogre Rogue or Thief, a 10' tall 2000lb mountain of muscle who was light on his feet and adept at climbing up trellises, squeezing though the smallest of windows who could daintily pick someone's pocket with fingers as big as you thigh and somehow sneak up on people (despite blocking out the sun and making the ground tremble) and deliver a backstab with a 'dagger' larger that the target.
Orc thieves I'd actually be inclined to allow given that thievery is skill based. Personally, I find mages to be a better example for this as racial incompatibility with magic (Dragon Age's dwarves, for instance) can reasonably be assumed to be congenital without adversely affecting roleplay ability, to say nothing of potentially helping to flesh out the setting and rules thereof.Sentay said:So far I'm seeing two dominate opinions:
1 - Any race should be able to be any class BUT they should perform said class in a way that makes sense for their race (tweak all classes to fit each possible permutation).
2 - No, some classes should be off limits for some races BUT only when they are completely incompatible (orc thieves).
Of course. What the hell is improved by telling a player, "No, you are not allowed to play what you want because your fun is less important than my right as a creator to tell you what kind of fun you're allowed to have?" The best possible outcome is that it prevents players from choosing mechanically suboptimal race/class combinations, but frankly I think that's a much smaller benefit than allowing people to play what they want.Sentay said:Within the context of a tabletop RPG, do you think any race should be able to be any class?