Zhukov said:
"Do you think the whole romance subplot thing improves Bioware games?"
So... tell me what you think. Because, personally, I have no bloody idea.
On the whole? Yes, I do. While Bioware's stories tend to range from average to quite good, the main strength in their games (I feel) are their characters. Whether this is what the characters do in reaction to the story, each other, or you, Bioware has a knack for making them very interesting, even human. Even if the characters aren't humans themselves

Romance adds another layer of interest onto the characters if done properly, and I always think that's a good thing.
Do they do it boringly or just creepily sometimes? Sure. Jacob, Carth, Anomen, Aerie.. they were all pretty weird or just boring "I LUVZ YOU CUZ...CUZ....CUZ I DO", but sometimes they make extremely good ones... like Viconia, Merrill ('specially her RivalMance), Garrus, Tali (shut up, I find it incredibly sweet!), Dawn Star, Alistair.. And then there are some ho-hum ones that have great moments in them... like, what is the easiest way to save Bastilla from the Dark Side that doesn't involve fighting or persuasion points? Point out she's being evil? Remember her Jedi-ness? Your own anguished declaration of "WAHH BUT I WUV WOO"? Heck no. Just "Did you love me, or didn't you? And if you did.. would you really kill me?" D'awwww.
Zhukov said:
Furthermore, the romance arcs are almost completely divorced (hurr hurr) from the main plot.
I'd like to address this one directly, as I see it pretty often:
So what? 95% of character development arcs for the games have very little to do with the main plot, except as a device that forces the character to realize they might not have a lot of time to change who they are because they'll die if they lose to the bad guy. Does this make it less interesting as drama? No, I really don't think it does. While yes I think it is cool when they DO figure into the main plot, I just don't see that as a requirement for emotional payoff.
Zhukov said:
That is not a good romance arc. A good romance consists of two or more interesting characters of debatable compatibility with a healthy dose of drama and misunderstanding thrown in, not a few lead-up conversations followed by a quick one-off boinking.
I'm glad you're not in charge of these things, I'd rather not have a RomCom romance plot in my games. While SOME of the romances they make are rather empty infodumps followed by "I think you're cute" with some sexy time thrown in, there are many, many that do not follow that. In fact there are several that punish you for having sex
