Unless it's a foreign language game [footnote]I played through Assassin's Creed 2 in Italian, which was awesome. Metro 2033 in Russian didn't quite work out, as so much key exposition is dumped in walk'n'talks - that game was so gorgeously designed that it just soured the experience having to read text and not naturally just keep moving and looking around the world.[/footnote] it's completely immersion breakingly annoying to have any subs present, so no, absolutely not.
Also:
Zhukov said:
No.
I, and I assume basically everyone else, can read a lot faster than someone can deliver their lines. If I have subtitles on I'll just read ahead then be impatiently waiting for the voiceover to catch up. Which is just annoying.
Ditto'd. With the few games where subs can't be told to piss off (I think Kingdoms Of Amalur was one. okay,
that game wasn't Shakespeare... but still) I find the story's marred by psychically knowing exactly what a character's reaction or decision is going to be, and so for me it massively subverts all dramatic impact.
I've not played beyond the tutorial section/s yet, but it seems you can't disable the floating in-field dialogue text in Divinity Original Sin, and even that bugs me.