Bluntknife said:
oktalist said:
Not necessarily, but it can make a good game into a freakin' awesome game. Like Portal.
Portal has a story?
I didn't notice much of a plot line, but then again I was pretty scared thoughout the whole thing.
GLaDos voice gets pretty errie (spell check?) and I always expected something to jump out of a portal and claw my face off.
Lolz I know what you mean.
Yeah Portal has a story. Not a very lucid one but it's there, and very skilfully entwined with the action. The subtle ways in which GLaDos changes throughout the game, the implications of other test subjects having been through before. Better than the standard "last space marine on a base swarming with demons/mutants/nazis" or "it's the zombie apocalypse, grab your gun" scenarios. But I mentioned it as an example of a game that would not have been nearly as good if it hadn't had a story. Without GLaDos and the other tantalising bits of stuff, it would just have been a clever 3D puzzle game.
Or Psychonauts. Would just have been an average platformer if it hadn't had a genius story.
And of course all adventure games, without a story would just be clicking random objects together to see what happens
On the other hand, S.T.A.L.K.E.R. Awesome game let down by having a rubbish story (the Strelok stuff, not the setting and backstory, which was the brilliant work of the Strugatsky brothers).