I have often wondered if all the hype being thrown around for games is a good or bad thing. The more I think about it the more I feel that all of the special bits and pieces of a game get spoiled by the hours of content the hype machine pumps out before a game is even released. I mean sure it is a good idea to advertise your game, but at what point does it stop? Is it when the consumer can piece together the fractured parts from magazine articles, ads, interviews, trailers and demos, and pretty much know a good chunk of the titles surprises?
What would you have said the first time you saw a Spitter in L4D-2 if they didn't tell you about it? or a wandering witch? Or what if on the day you got modern warfare 2 and you worked your way up to found out about customizable kill streak packages or sticking explosives on people?
what do you think these games would be like if everyone kept their mouth shut until release? advertising bonuses aside, how would your experiences change? would games be more epic or would it just not matter?
please try and quell the urge to say if you don't like the hype don't watch it. The temptation is a bit hard to do when companies announce games years in advance of release dates.
What would you have said the first time you saw a Spitter in L4D-2 if they didn't tell you about it? or a wandering witch? Or what if on the day you got modern warfare 2 and you worked your way up to found out about customizable kill streak packages or sticking explosives on people?
what do you think these games would be like if everyone kept their mouth shut until release? advertising bonuses aside, how would your experiences change? would games be more epic or would it just not matter?
please try and quell the urge to say if you don't like the hype don't watch it. The temptation is a bit hard to do when companies announce games years in advance of release dates.