Poll: Does anyone actually like being the "warrior"?

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ryanthemadman

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warriors are satisfying to play as sometimes. i like it in da2 how badass the warrior felt, even though i played through the first time as a mage (loved it).
in other news i like playing as a tankmage :3
 

Veldel

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it depends how a game handles them like if it makes them just a punching bag pretty much no i dont

I tend to shift between War/Pld/Thf/ and a martial artist type char
 

freaper

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Apr 3, 2010
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I'll probably play warrior in Guild Wars 2, but not as a main.

It's usually stealth first, followed by magic and lastly the tanks and healers.
 

Eumersian

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Sep 3, 2009
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It really depends for me, as my choice typically varies from game to game with no rhyme or reason. For example, when I was big into Diablo II, I chose the barbarian class. I just felt like it at the time. That didn't stop me from playing other classes later, though. Likewise, throughout the Geneforge series, my first choice has always been a Guardian (the warrior type) or whichever class has the same characteristics in the 4th and 5th games.

In Dragon Ages 1 and 2, I was a mage. In Mass Effect, my Shepard was a Soldier. In any Elder Scrolls game, I've made it my mission to get into the Mages Guild first. In Exile III: The Ruined World, I chose to play a party of mages.

But whatever the case may be, I enjoy playing the games as long as they're good. The class I choose is typically a spur-of-the-moment choice. I like being a warrior just fine, as dull as it may seem.

Although, I never usually find myself playing a rogue or thief. I'm not sure why.
 

Raika

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Jul 31, 2011
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I like to play as a weapon master in most RPGs. That usually means "warrior".
 

MightyRabbit

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Feb 16, 2011
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I usually do my first playthrough as a warrior because it lets me learn the game system, and experiment with other classes through my party members. On my second playthrough, I then tend to choose whatever class suits my preferences.

Like in Mass Effect, I started as a Soldier, then decided to play Infiltrator the next time round. It also helps me figure out the path to the optimum endings/quest resolutions.
 

UnderCoverGuest

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May 24, 2010
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That's because you're ALL PUSSIES!!!


And I mean that. Warrior these days only applies to people who have the balls to get up close and personal with enemies, or people who actually are interest in physical strength. In these modern times, it seems physical strength is only considered useful if you play sports, while all you computer-centered fellows prefer 'intelligence' and 'agility', to use some well known gaming lingo. It's disappointing to people like me, but at the same time a significant boon--for every fifty thin guys there is one single 200+ pound power lifting strongman who gets to feel significant superiority over the average scrawny guy, and well deserved too. People seem to think of muscle-bound guys (and gals) as self-oriented, steroid-injecting, gym-hogging, food-stuffing, brain-degrading, rude-to-others goofballs; and the longer that absolutely asinine display of ignorance keeps circulating around, the more and more superior guys like me are going to feel for having the strength, determination, courage, self-dedication, self-motivation, and confidence to lift weights and push our bodies beyond the norm to which they are held as standard.

So keep pointing at the warrior class, and keep saying hardly anyone likes it--because the more you say it, the more and more guys like me are going to point and laugh. Heh, and just to make your disillusionment even greater (assuming you're a: still reading this, and b: realizing that what I'm saying is true), we bodybuilding types are just as intelligent as you technology-oriented thin guys--do you realize the level of nutritional, anatomical and physiological knowledge is needed to gain a truly remarkable physique? Anyone can look good by working out on a regular basis, but if you want to push past the limit, then you need to get brains before you can get brawn.

Just to spite all you even further, who do you think would live longer in a zombie apocalypse; the scrawny kid who sits on his ass all day playing video games and feeling superior for it, or the muscular guy who can lift twice his own body-weight, know exactly what kind of rations to look for, know exactly how to maintain strength during zombie-infested famine, and have the physical capacity to fend off melee contact and break down doors?

So I go for Warrior. First time, every time. If there's one thing I can trust, it's my own physical strength. I know my limits. In a game, with magic or whatever, I wouldn't trust some arcane influence that 'makes me special'. I wouldn't trust the penetrating ability of that arrow against that rock monster. But I would trust my own strength to swing that war axe down onto that silly peasant who decided to try and rob me, or crash that war-hammer into that wolf's face, or thrust that broadsword into that ogre's neck, rather than stand cowering behind trees and foliage, running backwards and tripping over your own feet as you try to notch another arrow on the bow with the desperate hope that it somehow manages to hit the minotaur in time before he goes you--or to run around in circles gargling blue and purple liquid as you try to summon another fireball to put down that rampaging giant who is about to crush you with a tree.

Whatever--just do whatever the hell you want and leave the stuff that requires bravery and power to us big guys.

Edit: Before I get started on lunch, let me point to popular media, like anime or whatever; notice how the hero is always lean, looks kind of frail compared to his enemies who are usually bigger and stronger (and with less brains)--how the main hero always has unique powers that defy logic and physics, with a physical strength that far exceeds his physical form? It's the image representing an ideal--what someone wants to be. Whether it's the writer, or the viewer for whom it's intended, the lead will always be something for someone to aspire to, yet something that isn't out of their reach--and when you make your main character scrawny, you know it'll appeal to more kids, because most are themselves scrawny. It's shifting focus away from the strength-determined image of heroes as they were -before- modern times; in the old days, physical strength made you stand out as a powerful figure in society. These days, it's considered unnecessary, because we no longer need physical strength to perform our every day tasks.

In this technology oriented world, physical strength has become almost unnecessary--all you need is the physical capacity to get out of bed, sit down in a chair, do work on the computer, or walk around a building for a day, sit down to drive, sit down to chat, sit down to eat, sit down to play games or watch movies--sit, sit, sit, lazy, lazy, lazy, weak, weak, weak.
 

The Abhorrent

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May 7, 2011
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Unfortunately, far too many games don't implement warriors well enough to be enjoyable to play as; not without resorting to giving them some other abilities (often magical). Aside from the innate appeal of having the best looking (heavy) armor and weapons (often two-handed swords), there's little appeal to playing a warrior-type class in a game.

... except for when they're done well.

So yes, I enjoy playing warriors; but I've seen many cases where they've been too over-simplified, preventing them from enjoying the depth other classes typically enjoy.

---

To give an example of a good warrior design, there's World of Warcraft. Specifically, tanking as a warrior; even more specifically, tanking in a chaotic situation (though not a situation caused by other players in your party doing something stupid). My perspective is a little dated at this point (WotLK-era, haven't played in a year and a half), but I'll give the general idea of what I mean.

Raid boss tanking is rather boring, testing the tank's gear & cooldowns rather than their skill. AoE-tanking wasn't much better, because enemies were rounded up easily. Where the real fun was in picking up enemies which spawned intermittently, forcing you to constantly react to a constantly changing situation; keeping everything under control required the tank to always be aware and persistently active.

Much maligned back in the day was the 5-man heroic called "The Halls of Reflection", where many groups struggled to make it past the waves of ghosts which could decimate any party which was either poorly coordinated or not excessively overgeared. Many resorted to line-of-sight pulling in a little alcove, which was risky issue where things could go wrong in an instant; often, it did.

I wasn't an overgeared tank, and warriors weren't the best at AoE tanking either. I didn't have the gear to reliably do the alcove, and it was often messy if not disastrous. My solution? Tank the waves out in the open, where I could see what was going on and react accordingly. And to my surprise, it worked. Wonderfully. I was (figuratively) dancing my head to do it, but it worked. It was intense, and it was a lot of fun.

So why is warrior tanking so much fun? You have a tool for every situation. Warriors were far from simple, and in fact often defied simplification. The Halls of Reflection were made to counteract the simple & easy approach many were using for 5 man dungeons at the time, and realizing that allowed me actually do it; even moreso, it allowed me to break loose and push my skills (if they could be called that) to their limit.

---

Warriors are fun, but they should be far more nuanced than many games do. They lack the ability to be flashy, and simple effectiveness gets dull after a while. So the solution is to give warriors depth; easy to learn, impossible to master. While they aren't as outwardly attractive as other classes, they should have the potential to be fun to play as.
 

st0pnsw0p

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Nov 23, 2009
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Here's how I see it:
Aragorn was a ranger and he was awesome; Gandalf was a wizard (mage) and he was FUCKING AWESOME; Boromir was more of a warrior and he was killed in the first fucking book.
 

Suicida1 Midget

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Jun 11, 2011
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Tanky warrior all the way. Whats more horrifying than a guy who swinges his seven foot sword, or pike at someone trying to be sneaky or trying to cast his 3 sec channeling spell? Then the horror of the enemy trying to take you out bfore you can reach them. (just to be brutalized by the allies hiding behind me.) In the end sh*t gets done like a boss with a warrior.
 

pppppppppppppppppp

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Jun 23, 2011
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UnderCoverGuest said:
That's because you're ALL PUSSIES!!!


And I mean that. Warrior these days only applies to people who have the balls to get up close and personal with enemies, or people who actually are interest in physical strength. In these modern times, it seems physical strength is only considered useful if you play sports, while all you computer-centered fellows prefer 'intelligence' and 'agility', to use some well known gaming lingo. It's disappointing to people like me, but at the same time a significant boon--for every fifty thin guys there is one single 200+ pound power lifting strongman who gets to feel significant superiority over the average scrawny guy, and well deserved too. People seem to think of muscle-bound guys (and gals) as self-oriented, steroid-injecting, gym-hogging, food-stuffing, brain-degrading, rude-to-others goofballs; and the longer that absolutely asinine display of ignorance keeps circulating around, the more and more superior guys like me are going to feel for having the strength, determination, courage, self-dedication, self-motivation, and confidence to lift weights and push our bodies beyond the norm to which they are held as standard.

So keep pointing at the warrior class, and keep saying hardly anyone likes it--because the more you say it, the more and more guys like me are going to point and laugh. Heh, and just to make your disillusionment even greater (assuming you're a: still reading this, and b: realizing that what I'm saying is true), we bodybuilding types are just as intelligent as you technology-oriented thin guys--do you realize the level of nutritional, anatomical and physiological knowledge is needed to gain a truly remarkable physique? Anyone can look good by working out on a regular basis, but if you want to push past the limit, then you need to get brains before you can get brawn.

Just to spite all you even further, who do you think would live longer in a zombie apocalypse; the scrawny kid who sits on his ass all day playing video games and feeling superior for it, or the muscular guy who can lift twice his own body-weight, know exactly what kind of rations to look for, know exactly how to maintain strength during zombie-infested famine, and have the physical capacity to fend off melee contact and break down doors?

So I go for Warrior. First time, every time. If there's one thing I can trust, it's my own physical strength. I know my limits. In a game, with magic or whatever, I wouldn't trust some arcane influence that 'makes me special'. I wouldn't trust the penetrating ability of that arrow against that rock monster. But I would trust my own strength to swing that war axe down onto that silly peasant who decided to try and rob me, or crash that war-hammer into that wolf's face, or thrust that broadsword into that ogre's neck, rather than stand cowering behind trees and foliage, running backwards and tripping over your own feet as you try to notch another arrow on the bow with the desperate hope that it somehow manages to hit the minotaur in time before he goes you--or to run around in circles gargling blue and purple liquid as you try to summon another fireball to put down that rampaging giant who is about to crush you with a tree.

Whatever--just do whatever the hell you want and leave the stuff that requires bravery and power to us big guys.

Edit: Before I get started on lunch, let me point to popular media, like anime or whatever; notice how the hero is always lean, looks kind of frail compared to his enemies who are usually bigger and stronger (and with less brains)--how the main hero always has unique powers that defy logic and physics, with a physical strength that far exceeds his physical form? It's the image representing an ideal--what someone wants to be. Whether it's the writer, or the viewer for whom it's intended, the lead will always be something for someone to aspire to, yet something that isn't out of their reach--and when you make your main character scrawny, you know it'll appeal to more kids, because most are themselves scrawny. It's shifting focus away from the strength-determined image of heroes as they were -before- modern times; in the old days, physical strength made you stand out as a powerful figure in society. These days, it's considered unnecessary, because we no longer need physical strength to perform our every day tasks.

In this technology oriented world, physical strength has become almost unnecessary--all you need is the physical capacity to get out of bed, sit down in a chair, do work on the computer, or walk around a building for a day, sit down to drive, sit down to chat, sit down to eat, sit down to play games or watch movies--sit, sit, sit, lazy, lazy, lazy, weak, weak, weak.
If the mods were kinder to low content posts, I would say "cool story bro", but since they're not, I guess I'll elaborate.

For one: Okay, you visit the gym, good for you. Here's your medal:



For two, how you play a videogame doesn't translate to how you behave as a person. I'll bet just as many "weaklings" play the warrior as they do the mage. Attacking up close in a videogame takes about as much bravery as opening a can of scary looking soup. It's called escapism, and your character doesn't have to represent you.

For three, it's true we're a technology focused world, but there's nothing wrong with that. While I agree that everyone should be healthy, (and if it matters to you, I'm on cross country and run 5k a day) we shouldn't be a society that promotes physical strength over intelligence. If those were our priorities, we'd still be cavemen. (albeit very big, strong and attractive cavemen)
 

LordFisheh

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Dec 31, 2008
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UnderCoverGuest said:
That's because you're ALL PUSSIES!!!


And I mean that. Warrior these days only applies to people who have the balls to get up close and personal with enemies, or people who actually are interest in physical strength. In these modern times, it seems physical strength is only considered useful if you play sports, while all you computer-centered fellows prefer 'intelligence' and 'agility', to use some well known gaming lingo. It's disappointing to people like me, but at the same time a significant boon--for every fifty thin guys there is one single 200+ pound power lifting strongman who gets to feel significant superiority over the average scrawny guy, and well deserved too. People seem to think of muscle-bound guys (and gals) as self-oriented, steroid-injecting, gym-hogging, food-stuffing, brain-degrading, rude-to-others goofballs; and the longer that absolutely asinine display of ignorance keeps circulating around, the more and more superior guys like me are going to feel for having the strength, determination, courage, self-dedication, self-motivation, and confidence to lift weights and push our bodies beyond the norm to which they are held as standard.

So keep pointing at the warrior class, and keep saying hardly anyone likes it--because the more you say it, the more and more guys like me are going to point and laugh. Heh, and just to make your disillusionment even greater (assuming you're a: still reading this, and b: realizing that what I'm saying is true), we bodybuilding types are just as intelligent as you technology-oriented thin guys--do you realize the level of nutritional, anatomical and physiological knowledge is needed to gain a truly remarkable physique? Anyone can look good by working out on a regular basis, but if you want to push past the limit, then you need to get brains before you can get brawn.

Just to spite all you even further, who do you think would live longer in a zombie apocalypse; the scrawny kid who sits on his ass all day playing video games and feeling superior for it, or the muscular guy who can lift twice his own body-weight, know exactly what kind of rations to look for, know exactly how to maintain strength during zombie-infested famine, and have the physical capacity to fend off melee contact and break down doors?

So I go for Warrior. First time, every time. If there's one thing I can trust, it's my own physical strength. I know my limits. In a game, with magic or whatever, I wouldn't trust some arcane influence that 'makes me special'. I wouldn't trust the penetrating ability of that arrow against that rock monster. But I would trust my own strength to swing that war axe down onto that silly peasant who decided to try and rob me, or crash that war-hammer into that wolf's face, or thrust that broadsword into that ogre's neck, rather than stand cowering behind trees and foliage, running backwards and tripping over your own feet as you try to notch another arrow on the bow with the desperate hope that it somehow manages to hit the minotaur in time before he goes you--or to run around in circles gargling blue and purple liquid as you try to summon another fireball to put down that rampaging giant who is about to crush you with a tree.

Whatever--just do whatever the hell you want and leave the stuff that requires bravery and power to us big guys.

Edit: Before I get started on lunch, let me point to popular media, like anime or whatever; notice how the hero is always lean, looks kind of frail compared to his enemies who are usually bigger and stronger (and with less brains)--how the main hero always has unique powers that defy logic and physics, with a physical strength that far exceeds his physical form? It's the image representing an ideal--what someone wants to be. Whether it's the writer, or the viewer for whom it's intended, the lead will always be something for someone to aspire to, yet something that isn't out of their reach--and when you make your main character scrawny, you know it'll appeal to more kids, because most are themselves scrawny. It's shifting focus away from the strength-determined image of heroes as they were -before- modern times; in the old days, physical strength made you stand out as a powerful figure in society. These days, it's considered unnecessary, because we no longer need physical strength to perform our every day tasks.

In this technology oriented world, physical strength has become almost unnecessary--all you need is the physical capacity to get out of bed, sit down in a chair, do work on the computer, or walk around a building for a day, sit down to drive, sit down to chat, sit down to eat, sit down to play games or watch movies--sit, sit, sit, lazy, lazy, lazy, weak, weak, weak.
You appear to have a chip on your shoulder. You reject the 'arcane influence that makes me special' and yet appear to live in a fantasy world where you're special because you're strong. Apparently you've also studied how to survive a zombie apocalypse and know exactly what to do. Right.

Also I don't see a single objective thing that makes you 'better' than me. Strength is an attribute, as is survivability in a zombie apocalypse. So is intelligence. It's clear which you think is better, but what makes you *right* to such a degree that you get to chose absolute values for everyone?

It's true that physical strength is less important than it used to be. But consider why it was important. People didn't used to be strong because they were big manly men revelling in their superiority, they were strong because that was how they survived. With technology, we don't need that strength as much, so we have less. You say we're weak, but all physical strength has ever been is a tool. I'm not saying that means people shouldn't strive towards it, but it's not some magic value that's better just because it is. Kind of like how you mock stealthy classes; in reality such people didn't sneak and ambush because they were slimy subhumans cowering from the muscular master race, they did it because it worked. It was another tool. A muscular hero dripping with machismo would still die to an arrow or gunshot, no matter how much he whined about how pathetic and cowardly his killer was before he copped it. An assassin would still be cut apart by a 'big guy' in full plate no matter how much he complained he was a self-oriented, steroid-injecting, gym-hogging, food-stuffing, brain-degrading, rude-to-others goofball.
 

Ignatz_Zwakh

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Sep 3, 2010
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Though I like to alternate between classes (If das game ist gut) in general I mix things up. I always jump at the chance to play a class that whips magic about whilst waving a blade in it's free hand. Hell, in Dark Soul's I'm a pyro/warrior build!
 

Nietz

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Dec 1, 2009
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I rarely play a warrior when I'm playing single player. Sure, sometimes it's fun with a little romp as a warrior, but the appeal doesn't last long.
It is sometimes fun to cross class with a warrior, but there are few games out there that allow that in a nice fashion.
When playing with friends, I generally don't mind playing a warrior, if I have to. Especially if I've played the game before and my friends haven't.
 

IamSofaKingRaw

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Jun 28, 2010
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ALWAYS play the warriormage (with emphasis on melee combat). Why? You can't rely on magic when you have none. I use my limited magic skill for healing and spells that add small conveniences (like the sense life spell and unlock door spells in Oblivion).
 

Awexsome

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Mar 25, 2009
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I usually try to go for a hybrid style character between the general rogue/warrior style. It is true that in a lot of game the warrior style ends up being woefully repetitive and boring if played straight through a whole game.

That's why I like sticking with something like the Duelist profession from DA:O or the Infiltrator class from ME. Plenty of punch with standard weapons but still more behind it than just dishing out the same punch repeatedly.
 

silenticecream

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Nov 3, 2011
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I generally pussy out on my first playthrough and try to manufacture a mage/ warrior hybrid, specializing more on subsequent runs. As has been mentioned, pure warriors tend to limit one's options, and I prefer to have as many tools at my disposal as possible in order to provide both variety and a sense of being a tactical god. A sense only though...
 

Arawn

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Dec 18, 2003
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There's nothing wrong with Warrior class, it's just the way games implement it can make it rather bland. In most games a Warrior/Fighter class will only focus on a new weapon/armor. They'll get the occasional new skill that does AoE or a knockdown, but in the end you're wading forward and hacking away. Nothing wrong with that, actually it's wicked fun in most cases. What's not to love about taking on an army head on and cutting them down like a chainsaw? Given the choice I like to choose a Warrior hybrid class. Those Aforementioned moves a Fighter might get usually rely on Magic points, why not just get magic? Being a cure magic user does take abit of skill as you'll have to manage your power pool. Magic users are almost like the sniper classes in FPS. Deadly ranged attack, but poor short range options. So it's being the Warrior mage is better than a Mage warrior.
 

BLAHwhatever

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Aug 30, 2011
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Used to play warriors, especially in baldurs gate 2. Had like 4 playthroughs on warrior chars alone
Now I'm more into stealth gaming.
I get to kick in doors and Roflcopterswordspin in enough other games already
 
Dec 16, 2009
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always play the warrior/soldier on my first playthru
if a game has any replay value i try diffent classes to get a fresh experince

i heard Deus Ex boss battles were difficult if you went the stealth option