Silentpony said:
Warcraft and Warcraft 2 barely had a plot; mostly just mission objectives and little connecting tissue. I suppose Warcraft 3 had a plot, but it wasn't very good. Or, more accurately, it was very contrived and was obviously the set up for World of Warcraft. I mean Arthas going evil and what's her face becoming a banshee was obviously a set up for WoW villains/NPCs. We didn't know it back on '02, but its pretty obvious now. Everything had to go status-quo with distinct and geographically separate factions and it was all vanilla and bland.
*frothing from mouth* warcraft 3 plot is AMAZING, how can you not see heretic!?
Arthas's conviction to save his kingdom from the scourge/demons using any means necessary, causes him to be its downfall in the very way he sought out in the beginning to stop. (scourge)
Evil is also a matter of perspective, Ner'zhul's (lich kings) plot to break free from demons control using Arthas is better for Azeroth in the long run. (As Arthas attempts to slow Ner'zhul's ambitions when they combine together)
Warcraft 3 was made before WoW was even an idea, WoW's first concept design was done in Wc3's engine showing Blizzard did not plan for WoW in advance of Wc3.
Here's a screenshot (http://www.xp4t.com/wp-content/uploads/2014/11/WOW-WC3-mod.jpg)
Also Wc1 and Wc2 do have plots, just they are done in text format before each mission is entered and are usually skipped.
Last but not least the Forsaken, they were only added to WoW because some designers wanted to make an undead set of doodads (models) for Lordaeron.
https://twitter.com/gopherstick/status/607597598468243456/photo/1
The lore wasn't neat or status-quo esque as Thrall was a war monger-er in WC3(like most orcs), he was not green jesus as WoW has turned him into.
There's story, you just missed it.