No, not really, if it's just fair difficulty.
But if the difficulty is caused by bad design, then it kind of does.
But if the difficulty is caused by bad design, then it kind of does.
Since I love to be challenged, I naturally veer towards harder difficulties (Especially during replays. Unless the games Normal difficulty is challenging enough. a la XCOM) And when a game lazily feigns 'Hard mode' by making enemies into bullet sponges and increasing the damage you take, then that's not hard. There are no new challenges here. It's the same crap I already played through, except again; and more tedious, and not any more fun at all.Examples of doing difficulty wrong - Resident Evil 5, Gears of War.
Almost nothing changes in these games as you bump the difficulty up. No remixed enemies, almost no noticable change in enemy behavior. All that changes, is you take more damage, and deal less damage. Bam, the game is now 'Hard'. Aren't you feeling challenged????
To me, this is one of the most disappointing things a game can do. That is, cop-out on it's advanced difficulties. I like to find replayability in games that might not be inherently replayable, and I find a lot of replay value in harder difficulties. If the harder difficulty is the exact same thing as the normal difficulty... then that sucks.
In Gears of War, harder difficulties aren't about how GOOD you got at the game and how GOOD you handle weapons. It's about not getting shot. Which means spending even MORE time in cover, and spending even LESS time shooting enemies. Man, I sure feel like my skills are being both tested and proven.
RE5 probably has the worst case of artificial Hard-ness. As there seems to be literally no differences between Veteran and Pro at all. My friend and I actually had to handicap ourselves during our Pro playthrough just to actually feel a difference in challenge.
To make things worse, you cannot access Pro difficulty until you complete the game. If we went through Pro difficulty with our upgraded weapons from the get-go as the game implied it wanted us to do, then it actually would've been EASIER than it was in Veteran. Which is the exact opposite of what's SUPPOSED to happen.