Poll: Does it suck: Motion gaming

Recommended Videos

LightningBanks

New member
Apr 15, 2009
789
0
0
They be too pricey for add ons, as not all games will support them, whereas the wii struck it right.

I got time crisis Razing Storm with my move, but other than resi 5 move thers nothing else I want atm. I may get MAG when that gets updated, or SOCOM 4, but I dunno yet.

I gambled this christmas
 

TiefBlau

New member
Apr 16, 2009
904
0
0
If nothing else, they're a refreshing break from Shooty McAsshole gunning down the Nazi Vietcong Soviets.
 

loc978

New member
Sep 18, 2010
4,897
0
0
In my opinion, we're still in the early stages of development for motion gaming. To make it what it should be, we'll need several receptor cameras set at very precise places, the ability to track an entire 3-D object and apply it to a game's physics system as more than simply motion.
 

Steam Colossus

New member
Aug 17, 2010
137
0
0
It has it's place. I got a kinect for christmas and it is awesome for a work out and menus but I don't see many uses beyond that. Keep it away from my shooters and rpgs unless it's for menus or mini games. I could see a good implementation of it is the upcoming Bioshock infinite for hacking like move the tube from point a to point b or for plasmid use.
 

Steam Colossus

New member
Aug 17, 2010
137
0
0
voorhees123 said:
Played the wii. The games are overly simplistic. Got bored with it within 2 weeks as there is no substance.
In my opinion the Wii is a flying piece of crap. Try the kinect it's superior in almost every way.
 

Knifewounds

New member
Nov 18, 2009
135
0
0
Steam Colossus said:
voorhees123 said:
Played the wii. The games are overly simplistic. Got bored with it within 2 weeks as there is no substance.
In my opinion the Wii is a flying piece of crap. Try the kinect it's superior in almost every way.
Well since there isn't a game on kinect that can even match the wii's best games that statement so far hasn't proved it(even if those games number below a dozen)
 

Lyx

New member
Sep 19, 2010
457
0
0
I can't really think of any game - except of those party-thingies - where motion
control as it is done there, is necessary. Actually, i can't even think of a case
where it would be useful.

And that is because IMO, detecting the current "pose" of the player is about the
least important kind of input i can think of. I am very interested in new kinds
of interfaces, but the aspect which these "controllers" address just doesn't
matter much.

Let me explain this with some examples:

I've seen the videos from the "remote impact - shadow boxing over a distance"-guys
highly fascinated. I really want one of those things and someone to fight against.

Can those current motion gadgets do that? Well, the remote impact case is perhaps
the closest match for them i can think of. And yet, they cannot do it. They can
capture the current position and outline of players, but well - you provide no
surface to hit against - you don't want to punch the screen, do you? And as i
said, this is the closest case i can make for those controllers.

Next, we have games that would benefit from breaking free of the limited 4 axes
of traditional input controllers, and allow highly complex input intuitively.
Perhaps the best example for this, would be a swordfighting game, where the
sword actually follows your own hand movements.

Problem is: For this, you don't need something like kinect. This could be done
much cheaper with an input controller that just senses tilt and stuff. But okay,
let's give those new gadgets a chance: Can they do that? I doubt it. I strongly
doubt that they have the necessary accuracy for such a thing - unless that is,
you equip the player with a staff or something to help with the analization, but
if we already do that... uhm, you see where this is going, right?

What else do we have, hmm. Stuff like lightguns? Could work, but seems a bit
overkill to use kinect for that. In fact, a wiimote can already do that, and could
even do headtracking if used backwards (too bad nintendo banned devs from using
this amazing capability).

Did i miss something? Not? Well, thats my point: Controllers that can deal with
lots of input-axes intuitively may be useful. Controllers that allow the machine
to know your position and direction relative to the screen would be useful. But
all this can already be done with something like the wiimote (though, some of
those features are currently forbidden by nintendo).

So, controllers with more interesting capabilities - fine. Something like kinect?
Completely unnecessary and annoying except for those fitness and dance games.
 

Fiery Killer

New member
Dec 25, 2010
61
0
0
Maybe one day motion gaming will become good, but for now the technology is just too young. One of my teachers on the last day before Christmas break brought in his kinect, and I played a lot with my friends. It was pretty fun, but I could see from a mile away that it would get boring pretty fast (especially playing alone).

There isn't much room to innovate with what we have right now, the move and wii are nearly the same thing except the Move is slightly more accurate but a much bigger pain to set up and calibrate, and the most you can do with the both of them are either make party games (like Wii sports) or make platforming or adventure games then add in a few things to use the controller for (Like Okami, Mario Galaxy, Twilight Princess), which are good games but don't seem to take much advantage of the motion control. Kinect is pretty much on the same track except even more set on making purely party games (such as kinect adventures).

Maybe I'm wrong, maybe tomorrow someone will release a groundbreaking game using the motion controls that change it forever; but from what I see right now, the motion controls we have right now aren't going to go much past making games such as Kinect Adventures or Wii Sports.

As for all of the playstation titles like Killzone 3 getting Move support, I don't see it working very well. I remember the first time I played Killzone 3 and thought "I don't think they could make these controls worse if they tried..." Then the move came out and they announced it was compatible with Killzone 3, I was surely proven wrong. My point is that games like that aren't controlled very well with motion control, aiming is technically more precise but to having look at the edge of the screen to turn is a fatal flaw.

With motion gaming, you're always limited to having to face the TV screen, you can't turn around, and that breaks the immersion; and for now there is no reasonable solution for this. After some years pass, we might pull it off; but for now motion gaming is just going to remain a gimmick.
 

ecoho

New member
Jun 16, 2010
2,091
0
0
ok here are my thoughts as requested:) Most of the motion controls are good but in terms of what they can do the kinect is better. It tracks better then the wiimote or move but it will be a long time before anyone figures out how to do anything inivative with it. Now the move should rule the market till then except for one major problem, you have to reset it everytime you play a new game. Once they fix that kinect will have a true fight on its hand but till then its only foe is the wii.