I don't like knowing that the developers sunk time into something I'm never going to use. Those resources could have been put forth to make the single player experience better. Don't deny it.
I like dedicated multiplayer games like TF2 and planetside 2 though. They put forth all the resources to making a mostly balanced game that isn't dragged down by mechanics made only for single player.
For example, GTA4 multiplayer combat is crap. One headshot kills you making cars deathtraps where everyone will just spray at your windshield and you just fall over dead at the wheel. Using the cover system is for suckers because the best way to win is to sprint at them and shoot. Bioshock 2 multiplayer had to have the shock plasmid meaning people just spray around lightning to set up easy cheesy headshots. Halo has a ridiculously pronounced weapon hierarchy meant for cheesing the campaign cannon fodder so it's a mess and largely focused on being the one with the better weapon, at least in 1 and 2, maybe they made it super balanced in the late games, I don't know, but I know a lot of people complain about the single-player campaigns being crap.
Games doing both single and multiplayer result in a compromise. The whole idea behind a compromise is you don't get everything you want, there are sacrifices. Those sacrifices aren't necessary and I don't like them.
I like dedicated multiplayer games like TF2 and planetside 2 though. They put forth all the resources to making a mostly balanced game that isn't dragged down by mechanics made only for single player.
For example, GTA4 multiplayer combat is crap. One headshot kills you making cars deathtraps where everyone will just spray at your windshield and you just fall over dead at the wheel. Using the cover system is for suckers because the best way to win is to sprint at them and shoot. Bioshock 2 multiplayer had to have the shock plasmid meaning people just spray around lightning to set up easy cheesy headshots. Halo has a ridiculously pronounced weapon hierarchy meant for cheesing the campaign cannon fodder so it's a mess and largely focused on being the one with the better weapon, at least in 1 and 2, maybe they made it super balanced in the late games, I don't know, but I know a lot of people complain about the single-player campaigns being crap.
Games doing both single and multiplayer result in a compromise. The whole idea behind a compromise is you don't get everything you want, there are sacrifices. Those sacrifices aren't necessary and I don't like them.