Poll: Does the "Extended-Cut" satisfy you?

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Hyper-space

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Nov 25, 2008
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Adam Jensen said:
SajuukKhar said:
Adam Jensen said:
As long as godchild is in the game I will not be satisfied. HE IS THE PLOT HOLE! You can't fix plot holes without getting rid of the little shit.

This is what the DLC will be like. Imagine hiring a hooker, only to find out that it's a transvestite. So in order to satisfy you, the dude cuts his own dick off and says "there, happy now?" It doesn't make it any better. If anything, it only creates a bigger mess and makes you doubt all future hookers.
Except nothing about the Ctalysts existence is a pothole, his motivations may be a plot hole, which they aren't, but he himself is not.
Oh really? If he existed this whole time and he controls the Reapers, then why did Sovereign need to find the conduit? Why couldn't that little shithead (who lives in the fuckin' Citadel) just override whatever the protheans did to prevent the Reapers from coming? Just because he couldn't? No further explanation? That sounds like a plot hole to me.
You're just assuming things from a series of unexplained plot-points, you assume that it is simply a plothole or that there was no restriction in the Star-child's control over the reapers. You could assume that the Star-child could not reach the Conduit (because it was independent from the rest of the network and was built by the Protheans), making the entire thing seem more plausible, just as easily as you could assume it is simply a plot-hole.

This is the problem with gamers expectations when it comes to video-game stories, they are in this constant need of explanation of EVERYTHING, unless they invalidate it through their own interpretation. Gamers want closure for every aspect of the story, including minor technical details and shit, leaving things up to interpretation impossible because we will just assume the worst.
 

wintercoat

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Shit is still shit, even if you dress it up nicely and put a bow on it. I'll hold my judgement until I see the end result, but since they're not fixing the train wreck, just adding more cars to the train, my outlook is very poor.
 

SajuukKhar

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Asita said:
It's established in game that Combine portal technology is far from efficient. The citadel needed an entire dark fusion reactor just to try to send one person to another world. The superportal thus provides a unique opportunity to send units en masse. As noted by various members throughout the game, Combine portal technology relies on tunnelling directly to another world, rather than using the [vastly more efficient] slingshot effect the Resistance used in its portal tech. As to the portal plot: Again established in-game (by Kleiner's broadcasts in Episode 1) that the destruction of the Citadel's reactor effectively put a damper on the Combine's portal technology, effectively cutting Earth off (at least temporarily) from the Combine homeworld if the superportal was taken offline.
The Combine overworld, and all of their other worlds across the multiverse, have Citadels on them, numbering in the hundreds if not thousands, and they could easily just move their forces from one world to another and then teleport from that world.

The inability to teleport within the same dimension or universe is irrelevant because they could just move their forces from universe A, the overworld, to Universe B, and then use Universe B's citadels to teleport into Universe C, our universe.

The lack of a functioning citadel on Earth is also irellevant because they only need one citadel to transport somewhere. Also the rift caused by the black Mesa Incident, which is what they used to invade the first time, is still wide open, as evidenced by Mark Laidlaw saying the portal storms have been raging across Earth the whole time, and the portal storms were caused by said rift.

Furthermore given their advanced technology, they could also just make a superportal one one of their worlds and tunnel it into ours.

So again the Combine could easily invade Earth again in a matter of hours or days regardless of the fact the superportal was closed.
 

Fleetfiend

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I don't know if it has satisfied me because I haven't seen it, but in theory, yes it does. All I want is an explanation. I don't think they should change it, just tell us what the heck was going on.
 

Infernai

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I'm willing to give this a chance. However, unless this extended cut miraculously covers up every plot hole and answers what the fuck was up with the ending in a manner that is consistent with the rest of the Mass Effect Universe then I'm gonna be pissed and just give up on the damn series. Even then, i would very much like an explanation for why all my squad-mates after fighting egomaniacs and surviving suicide missions decide at a critical moment to go "FUCK THIS SHIT!" and effectively abandon Shepard and the entire final battle.

This is their last chance, but I'm willing to see what this DLC does and if it puts all my complaints to rest.
 

PurePareidolia

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I'm willing to wait and see. It could offer a lot of clarity and fill in plot holes that were originally there and that's fine. It's not a new ending, but I understand this is the hand we were dealt and anything else, while better, won't feel like how it really happened. On the other hand the stuff that's there fails on every concievable level and it'll still be there. I can think of ways to justify stuff, while keeping the sequence of events the same though.
 

RedDeadFred

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May 13, 2009
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If it nicely ties everything up and explains the plot holes then yest.

If not, no.

Wait and see for me. I don't see how anyone could vote yes without having actually seen the content...
 

Asita

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SajuukKhar said:
The Combine overworld, and all of their other worlds, have Citadels on them, and they dont need a Citadel at both locations to teleport somewhere.
Citation, please. The only instances we have to work off of are the superportal and associated portal storms (first responsible for the Seven Hour War at the time of HL1 and a key plot point of HL2-Ep2), Breen's unsuccessful attempt, and the models based off of the Resistance's tech, and that used by the world of Xen, which the devs have made clear were refugees from a world conquered by the Combine. Like it or not, the HL team did cover this at least by allusion.
 

Grygor

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Adam Jensen said:
SajuukKhar said:
Adam Jensen said:
As long as godchild is in the game I will not be satisfied. HE IS THE PLOT HOLE! You can't fix plot holes without getting rid of the little shit.

This is what the DLC will be like. Imagine hiring a hooker, only to find out that it's a transvestite. So in order to satisfy you, the dude cuts his own dick off and says "there, happy now?" It doesn't make it any better. If anything, it only creates a bigger mess and makes you doubt all future hookers.
Except nothing about the Ctalysts existence is a pothole, his motivations may be a plot hole, which they aren't, but he himself is not.
Oh really? If he existed this whole time and he controls the Reapers, then why did Sovereign need to find the conduit? Why couldn't that little shithead (who lives in the fuckin' Citadel) just override whatever the protheans did to prevent the Reapers from coming? Just because he couldn't? No further explanation? That sounds like a plot hole to me.
The logical conclusion to me is that the Catalsyt DOESN'T actually control the Reapers.

If the catalyst is what is says, then none of the events in the trilogy would have played out the way they did - but they did, which means that either the Catalyst is stupid, or else it is lying.

And since is strains my disbelief to think that an AI that's tens of millions of years old can't figure out how to outwit a single 32-year-old human and bring about the reaper harvest, that leads me to conclude that it must be incapable of doing so, which means the Catalyst is either deliberately lying to you, or else it is completely delusional - either way, nothing it says can be taken at face value.
 

Suncatcher

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Probably not, but I have hope. The ending contradicted canon and was generally incredibly stupid, so I'm not as happy as I would be if they scrapped it and had the real writers make a new one that fit the story. But they promised more personalization based on the choices you'd made (the primary thing it lacked), an explanation of what the hell just happened and what your decision meant, etc. So they might have made it into something decent. It's unlikely, because if they don't remove at least half the scenes in the ending cutscene they won't be able to make a story that makes sense out of them, but I will retain my hope for now.
 

razer17

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Feb 3, 2009
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No, because it pretty much ignores the bulk of what people hated about the ending.
 

Tono Makt

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Hyper-space said:
Adam Jensen said:
SajuukKhar said:
Adam Jensen said:
As long as godchild is in the game I will not be satisfied. HE IS THE PLOT HOLE! You can't fix plot holes without getting rid of the little shit.

This is what the DLC will be like. Imagine hiring a hooker, only to find out that it's a transvestite. So in order to satisfy you, the dude cuts his own dick off and says "there, happy now?" It doesn't make it any better. If anything, it only creates a bigger mess and makes you doubt all future hookers.
Except nothing about the Ctalysts existence is a pothole, his motivations may be a plot hole, which they aren't, but he himself is not.
Oh really? If he existed this whole time and he controls the Reapers, then why did Sovereign need to find the conduit? Why couldn't that little shithead (who lives in the fuckin' Citadel) just override whatever the protheans did to prevent the Reapers from coming? Just because he couldn't? No further explanation? That sounds like a plot hole to me.
You're just assuming things from a series of unexplained plot-points, you assume that it is simply a plothole or that there was no restriction in the Star-child's control over the reapers. You could assume that the Star-child could not reach the Conduit (because it was independent from the rest of the network and was built by the Protheans), making the entire thing seem more plausible, just as easily as you could assume it is simply a plot-hole.

This is the problem with gamers expectations when it comes to video-game stories, they are in this constant need of explanation of EVERYTHING, unless they invalidate it through their own interpretation. Gamers want closure for every aspect of the story, including minor technical details and shit, leaving things up to interpretation impossible because we will just assume the worst.
Hyperbole cat is the worst cat that ever did cat a cat. Hyperbole poster should stop wearing hyperbole cats collar.
 

Something Amyss

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Dec 3, 2008
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Based on current information, no.

BUT, I'm waiting to see what it does, so "wait and see" is my choice.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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It's still going to be a little while before it comes out. Until then I'm going to reserve judgement.

The sad thing is that no matter what Bioware's going to do with it there will always be a bunch of people that will be angry over this. Personally, while I don't think the ending was that great, I can live with it if I got some closure based on the choices I've made. Plus I feel this is a fair compromise. Bioware gets to keep their ending while we (hopefully) get some answers and closure.
 

SajuukKhar

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Sep 26, 2010
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Tono Makt said:
Hyperbole cat is the worst cat that ever did cat a cat. Hyperbole poster should stop wearing hyperbole cats collar.
Actually Hyper-space is pretty much right.

Now a days gamers rage if every little detail isnt explained in full.
 

Innegativeion

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Feb 18, 2011
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Impossible to judge without seeing it, IMO.

HOWEVER granted its description of "expanding" on the established endings rather than revising them or adding new (a) new ending(s), I'm not optimistic. The main issues people had with the endings would take a LOT of supplemental justifications to make them tolerable. I'm not confident in Bioware's ability to do this, as they've written themselves into a corner with all the plotholes, contradictions, poor theme conveyance, and the existence of a literal deus ex machina.
 

Tono Makt

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SajuukKhar said:
Tono Makt said:
Hyperbole cat is the worst cat that ever did cat a cat. Hyperbole poster should stop wearing hyperbole cats collar.
Actually Hyper-space is pretty much right.

Now a days gamers rage if every little detail isnt explained in full.
No. He's not. It's stupid hyperbole and does nothing but cause posts like mine in response, which causes stupid posts in response to the stupid response, and stupid arguments. Why? Because I'm the exception to his hyperbole, ergo I prove him wrong simply by existing.

He describes an extreme stereotype within the gaming community (which is over-represented on internet forums, making it seem like they exist in greater numbers than they actually do) and applies it to the entirety of the gaming community with that hyperbole.

Hyper-space said:
This is the problem with gamers expectations when it comes to video-game stories, they are in this constant need of explanation of EVERYTHING, unless they invalidate it through their own interpretation.
Hyperbole. Gamers are not in constant need of explanations for everything. Gamers are quite willing to overlook alot in their games as long as there is some explanation in the game they can latch onto. Gamers will ask (demand, whine for, beg for, however you want to describe it) for explanations for things that they feel do not have an explanation in game. It can be debated whether there is an adequate explanation in game for what they want, but gamers are remarkably capable of putting two and two together to come up with four.

Gamers are also more likely to approach mysteries in game with an open mind. When faced with something new in a game, they are more likely to be accepting at face value, wait for an explanation but form their own hypothesis, knowing full well that they could be mistaken. If they are proven mistaken, most gamers will abandon their own hypothesis and accept the game's explanation, adjust their own theories of the game and make a more educated hypothesis the next time a mystery arises. Gamers will differ on how much they enjoy these revelations, but gamers are more likely to accept a games explanation (however tenuous) than to invalidate the game's explanation with their own interpretation of the information.

Hyper-space said:
Gamers want closure for every aspect of the story, including minor technical details and shit, leaving things up to interpretation impossible because we will just assume the worst.
Hyperbole again. Gamers don't require closure for every aspect of the story. Most gamers will not get to every aspect of the story, particularly in large games like Mass Effect, Fallout, Final Fantasy and Skyrim, because the world is too large for most gamers to explore fully. Gamers will vary on what aspects of the story they want closure on - in Mass Effect, some people won't care a bit that the customer finally gets his 15 credit refund after three years of working at it (and three games), nor will they care that Michael and Rebecka's child is now old enough to be in day care with other kids. Some gamers who have played all three Mass Effect games will have no idea who I'm talking about. Some gamers will be like me, and will be amused by running into these minor characters again and again and will see their story progress. It's sprinkles on frosting on the cake, not the cake itself.

This is even more applicable for the technical details of the game - gamers don't need the minor technical details explained as long as the major ones are. The Mass Effect can raise or lower the mass of an object; that's good enough for most of us to explain why our spaceships fly, why our guns fire, and how we can go from star system to star system in a matter of in game hours. We don't need to know how these same things can go perfectly straight even when they're so light that a small wind should have them blowing about uncontrollably, or to know how long the mass effect effect lasts on a tiny sliver of metal from a sniper rifle; how long until it reverts back to its normal mass? Will it always be heavier than it should be? If I was to use a mass effect on myself, could I permanently make myself 1.5 my mass (and be tougher in hand to hand combat) or 0.5 of my mass (and become a champion rock climber)? Etc., etc., etc.

tl:dr - Hyperbole cat applauds your shenanigans, but still wants his hat back.
 

Innegativeion

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Feb 18, 2011
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Hyper-space said:
You're just assuming things from a series of unexplained plot-points, you assume that it is simply a plothole or that there was no restriction in the Star-child's control over the reapers. You could assume that the Star-child could not reach the Conduit (because it was independent from the rest of the network and was built by the Protheans), making the entire thing seem more plausible, just as easily as you could assume it is simply a plot-hole.
Starchild is in no way "minor technical details and shit", as it is the supposed orchestrator of ALL of Mass Effect's major events. No character in Mass Effect would even exist without its reapers destroying previous cycles.

When one must make grasping assumptions about a plot point that shifts the perspective of an ENTIRE story, especially when said plot point receives no foreshadowing and is explained in no more than 2 minutes, to adequately understand the plot point, one may be justified in calling bullshit on the story.