Poll: Dogmeat Tales.

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FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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As you know, Dogmeat is a staple character for Fallout games, appearing in 1 through 4. In the fourth game, he's far more responsive and controllable, and potentially funny, but even in the first game, there had to be good moments, since they kept bringing him back.

This is a topic about funny/weird things that happened involving Dogmeat. Rex, K-9, and any other doggy companion characters in Fallout games count as well.

I believe a number of you already know this one from another thread I did, but to get the ball rolling, I'll tell it again.

In Fallout 3, at the time you're heading into Project Purity with your dad there and the Enclave is arriving, I went there alone and the plot suddenly happened. There's Enclave soldiers around, I have to escape, and I'm leading a small group of scientists out of there to safety. At one point, I stop to organize some things on my Pip-Boy when I hear...the tell-tale heavy breathing of a dog.

I looked down.

"Dogmeat?! When did YOU get here?!" I left you at home in Megaton!"

This is right before finding a room full of feral ghouls...

I have more, thanks to my Fallout-playing, but I was mostly inspired to post this because the current Dogmeat is the most-responsive, highly-useful, and potentially funny Dogmeat yet.
 

IceForce

Is this memes?
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Dec 11, 2012
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Eh, I dunno. I always found a canine companion in these games to be more gimmicky than useful.

In Fallout 3 you had to go exploring to find Dogmeat, which I actually liked. (Because the Scrapyard area where he can be found is kinda out-of-the-way and no quest ever takes you there.) But in Fallout 4 they stick Dogmeat right in front of you within the first 10 minutes of the game. Almost like the devs were trying to force him into people's playthroughs.
 

Catfood220

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Dec 21, 2010
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Well from Fallout 4, me and Dogmeat had just entered a room and Dogmeat triggered trap. Dogmeat is pretty much indestructable in Fallout 4 so I watch as he takes several electricity bolts to the head and as soon as the trap has finished trying he kill him, he turns his head to look at me with a really dopey expression on his face as if to say "what?" . I had to laugh at that.
 
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Well, in Fallout 4, there were multiple times where Dogmeat would literally just come crashing down from the sky, particularly in city areas. I'm assuming, for some reason, he's spawning outside doorways on rooftops, and then just running towards me with no regard to his own safety. Not that it matters, pooch can't die, only skitter on the ground like he's trying to stand up on a floor of melting butter.

As for my favorite dog companion? I don't know, I guess I'd say Rex. He's the only dog companion I felt I actually earned (mind you, I never played a lot of Fallout 1 and 2, so I don't know how those show up), as you can do a few sidequests involving Rex. Plus, he both intrigued and charmed me, with his brain just floating in a jar on his head. Call it some kind of nurturing instinct, but I always felt that jar was ostensibly fragile and something to be looked after.
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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When you are tracking down Kellog with Dogmeat and Valentine, Dogmeat has a lovely habit of getting stuck on everything. Finally hey got really stuck in a stairway, preventing me from continuing. I snapped and unloaded a full clip into his head. You would not believe how much I wanted him to die at that moment.
 

cathou

Souris la vie est un fromage
Apr 6, 2009
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IceForce said:
Eh, I dunno. I always found a canine companion in these games to be more gimmicky than useful.

In Fallout 3 you had to go exploring to find Dogmeat, which I actually liked. (Because the Scrapyard area where he can be found is kinda out-of-the-way and no quest ever takes you there.) But in Fallout 4 they stick Dogmeat right in front of you within the first 10 minutes of the game. Almost like the devs were trying to force him into people's playthroughs.
well, he is needed in a part of the main quest, so i guess devs really wanted him to be with you...
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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My Dogmeat experience:

He stood in many, many doorways, preventing me from getting past.

The end.

PS. Then I discovered that healing him with a stimpack would get approval points from other companions. So I marched him into Sanctuary, shot him in the face until he went down, then healed him. Then I did it again. And again. And so on dozens of times until I had got all the companion missions.
 

FalloutJack

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Nov 20, 2008
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DeliveryGodNoah said:
As for my favorite dog companion? I don't know, I guess I'd say Rex. He's the only dog companion I felt I actually earned (mind you, I never played a lot of Fallout 1 and 2, so I don't know how those show up), as you can do a few sidequests involving Rex. Plus, he both intrigued and charmed me, with his brain just floating in a jar on his head. Call it some kind of nurturing instinct, but I always felt that jar was ostensibly fragile and something to be looked after.
I believe original Dogmeat is found like Dogmeat 3, say. Robodog in Fallout 2 is a quest reward for making a mutant melt with a drug. Dogmeat and The Pariah in Fallout 2 are both random enncounters having to do with high or low karma. K9 is an Enclave-created robodog whose owner got sick of him and removed all his limbs. You get him as a companion by reassembling him in Navarro.

OT: Back on track... Latest Dogmeat is all kinds of funny, even without glitches. Ahem...

*Inside a dangerous cave, in sneak mode.*

"Pssst! Dogmeat, stay here."

Dogmeat: Woof!

Woof!

Woof...

*Pause after the echo has stopped as the Sole Survivor facepalms*

"Thank you, Dogmeat."