This is a great topic, though I agree with the many others in this thread that one can like both, especially depending on what game is being played.
I love strategy and RTS games that require prior thinking and planning or the ability to pause in the middle of action and think a plan through.
On the other hand, I really enjoy shooters and action games. A lot of those types of games I play, specifically CoD or Halo, get flak from people who find the games "mindless" or stupid. While as games they may be lacking in more than a couple areas, they require a different mindset and skill set by making the player react to new situations.
Knowing the controls well enough that the character is an extension of myself, and then being able to react and get out of sticky situations in one piece, gives me a sense of accomplishment. This also lets me know when I survived because of dumb luck rather than skill and adds something to a sense of realism.
Pausing the game for situations like that breaks any sort of illusion the game creates for me as well. So unless I'm having to multitask the actions of several characters or armies of people, I really like feeling out situation and reacting to them organically.
If anything, it's that feeling out of situations and problem solving on the fly that keeps me coming back to the multiplayer of FPS games.
I love strategy and RTS games that require prior thinking and planning or the ability to pause in the middle of action and think a plan through.
On the other hand, I really enjoy shooters and action games. A lot of those types of games I play, specifically CoD or Halo, get flak from people who find the games "mindless" or stupid. While as games they may be lacking in more than a couple areas, they require a different mindset and skill set by making the player react to new situations.
Knowing the controls well enough that the character is an extension of myself, and then being able to react and get out of sticky situations in one piece, gives me a sense of accomplishment. This also lets me know when I survived because of dumb luck rather than skill and adds something to a sense of realism.
Pausing the game for situations like that breaks any sort of illusion the game creates for me as well. So unless I'm having to multitask the actions of several characters or armies of people, I really like feeling out situation and reacting to them organically.
If anything, it's that feeling out of situations and problem solving on the fly that keeps me coming back to the multiplayer of FPS games.